Discover how V-Ray’s powerful rendering for procedural workflows helped Ingenuity Studios rack up billions of views for Taylor Swift and Billie Eilish videos.
Chaos Group has just released V-Ray for Houdini, a production-proven renderer built for high-end VFX and animation projects. Now, you can assemble your scenes in a procedural environment, using V-Ray for Houdini for even more control.
Able to handle the most demanding pipelines, V-Ray for Houdini is production ready thanks to Ingenuity Studios, who have been using it since 2017 to create high-profile pieces for Billie Eilish and The Walking Dead.
“We started using the alpha build about 30 minutes after it was released,” recalls Grant Miller, owner and VFX Supervisor at Ingenuity Studios. “We wanted to move scene assembly into Houdini, so we’d have more control over our instances and a tighter loop on VFX and look dev. If V-Ray for Houdini could take us there, we were all in.”
V-Ray for Houdini’s first test was on Taylor Swift’s “Look What You Made Me Do” video, whose CG snakes helped Swift poke fun at negative press and earn over a billion views. From there, its growth was organic, as new features and boosts continued to win over artists used to working with Maya and Mantra.
“I can't speak enough to the responsiveness of the Chaos team,” said Miller. “They turned around countless features and bug fixes in no time. Their dedication to making V-Ray for Houdini a first-class integration is a big source of confidence.”
Taylor Swift - …Ready For It?
After the success of “Look What You Made Me Do,” Ingenuity were tapped again for Swift’s next video “...Ready for It?”, a Ghost in the Shell-inspired affair that had to pack robot faces, digital eyes, magical orbs, energy blasts, lightning, and shattering glass into three-and-a-half minutes. The ambitious video also had a set piece – a glass box – that had to correctly refract Swift and the effects around her at all times.
Since the team was still transitioning to V-Ray for Houdini, the box setup was created in V-Ray for Nuke. The VFX work was then completed in Houdini with .vrscene files exported for later use in Nuke, allowing the team to do look dev on the lightning and clouds in Houdini with full trust that everything would match when rendered, since V-Ray was used on both applications.
Billie Eilish (feat. Khalid) - Lovely
See for yourself
Try V-Ray for Houdini for 30 days and find out how it can power up your pipeline.
The Walking Dead - Field of the Dead
V-Ray for Houdini helped Ingenuity yet again when it effortlessly rendered a six-billion-poly scene for The Walking Dead – complete with rolling volumetric fog and a digimatte sky. In this scene, Rick Grimes enters a field of 9,000 zombies, a horrific sight that goes on as far as the eye can see. After the foreground elements were keyed and tracked using blue screen, the artists used Houdini to scatter the bodies on an art-directed terrain mesh.
While each character ranged from 500,000 to 900,000 polygons, depending on outfit and hairstyle, Ingenuity was able to keep the render times low using V-Ray for Houdini’s instancing features – a key to success for a shot that ran for several hundred frames. These features also removed the need for Level of Detail (LoD) tricks, helping Ingenuity bring a cinematic look to a popular production.
2018 / 2019 TV season
Whether The Walking Dead or another show, work can vary widely over the course of a TV season, requiring tool sets that help Ingenuity turn effects around on a dime. This season was especially busy and saw the team creating explosions for The Passage and Brooklyn Nine-Nine, a horde of rats for Counterpart, tropical birds for Superstore, and a theater set extension for Blackish.
“V-Ray for Houdini really crossed a threshold in terms of feature support and usability this past year,” said Miller. “We’d been using it and definitely enjoying the benefits, but at this point, it’s our primary tool for scene assembly and lighting.”
With V-Ray for Houdini, Ingenuity was able to hit their two-week turnarounds, producing cinematic effects for several projects at once. “The procedural nature of Houdini allows us to easily update our assets over the lifetime of a shot, without breaking shading or simulation setups,” added Miller. “From a practical standpoint, this means that the second we have a blocked in model of an asset, we can publish it as a v1 and start rigging. V-Ray for Houdini helps us start right away so we can take on more projects at once. And that workload is only getting more intense.”
For a full feature list, visit the V-Ray for Houdini product page.