V-Ray Next for 3ds Max, Update 1 out now




Find out how our brand new Viewport IPR, more accurate lens effects and GPU rendering improvements can help you create your best work in no time.

We’ve released our first update for V-Ray Next for 3ds Max — and it’s a big one. With our brand new Viewport IPR, artists and designers can work and render at the same time. We’ve integrated more accurate lens effects, and added a host of GPU rendering improvements under the hood.

Find out more

What’s new in V-Ray Next for 3ds Max, update 1

Create faster with the new Viewport IPR
Keep working while you render, utilizing the ultra-fast new viewport IPR in V-Ray Next.

Discover the new Lens Effects
New glare and bloom lens effects have been fully redesigned to be faster and more accurate.

GPU bucket rendering
Accelerated multi-GPU performance and distributed rendering, plus support for Cryptomatte render elements.

New GPU dispersion
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.

Faster fog with GPU
Quicker, better sampling of environment fog to rapidly add depth to scenes with V-Ray GPU.

Mimic rolling shutter
Emulate the warped motion blur effects common in digital video and cell phone cameras.

Physical Hair with Glint & Glitter controls
The V-Ray Physical Hair material adds new Glint and Glitter controls for better highlights.

Improved lighting render elements
Improved lighting passes provide artifact-free results independent of light sampling.

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