© Studio Aiko
© Studio Aiko

V-RAY FOR 3DS MAX COURSEWARE FOR EDUCATORS

Bringing industry best practices into the classroom

Overview


Chaos Group’s official coursewares are designed to help educators focus on what they do best. We provide proven, customizable resources, guidance, and assets which accommodate every level of teaching V-Ray.

Our modular courseware includes lectures, lesson plans, handouts, scenes & assets, and practice assignments. You can quickly set up classes with over 40 hours of extensive training and practice. Everything is designed to fit your teaching approaches.

We’ve worked with prominent visualization studios to be up-to-date with the latest trends of architectural visualization and product design, so students can be inspired while they learn.

 

Highlights

 

  • Modular
    All the essential V-Ray knowledge is divided into modules to easily fit different types of curriculum.
     
  • Essential class materials
    Each lesson includes lectures, lesson plans, handouts, scenes, assets, and practice assignments.
     
  • Easy to learn and use
    Educators have all materials in a ready to teach format.
     
  • Proven methodology
    Based on the proven concept of learning cycles, which splits each lesson into lecture, demonstration and activity.
     
  • The industry standard
    Top studios around the world rely on V-Ray every day to visualize world-class products, buildings and visual effects. Students will learn industry standard skills to kick-start their career.

 

Eligibility


These coursewares form part of the academic institutions pack of computer lab licenses. They’re available to faculty and staff at academic institutions and training centers.

Ready to bring industry best practices into your classroom?

Create with V-Ray


The video below showcases some of the scenes created for the lessons of the courseware:

Topics


These are some of the topics our training program covers:

  • User Interface (UI) and Frame Buffer (VFB)

  • Render Engines - V-Ray RT and V-Ray Production

  • Sampling

  • Lighting - V-Ray Light, V-Ray and 3ds Max Lights, V-Ray Ambient Light, V-Ray Dome Light, V-Ray IES Light, and V-Ray Sun and Sky

  • Global Illumination - GI for Exterior Scenes, GI for Interior Scenes, Caustics, and GI for Fly-Through Animations

  • Camera - Physical Camera, Motion Blur and Depth of Field

  • Shading - V-Ray Material, V-Ray SSS Materials, V-Ray 2-Sided Material, V-Ray Blend and Bump Materials, and Random Color Techniques

  • Volumetrics

  • Dynamic Geometry - V-Ray Displacement, V-Ray Proxy, V-Ray Instancer, and V-Ray Fur

  • Render Elements

V-Ray is a fantastic renderer for us here at Media Design School due to its polished implementation and feature rich design. This provides the students with the best experience of contemporary rendering technologies and gives them the control to produce the best possible image in any situation.

James Cunningham, Senior Lecturer, Media Design School