Melt and mix liquids with different viscosity in one simulation. Try new Phoenix FD 3.1 for 3ds Max now >
Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
Preview and render interactively in the viewport. Adjust simulations on the fly.
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
This tutorial will explain how to create your own liquid simulation and the basics of editing some of the main settings of the sim. Full tutorial notes with downloadable assets available on our docs site.
Optimized volume rendering with accurate lighting and global illumination.
Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.
Influence simulations with forces like wind, spline follow, mesh attraction and more.
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Add detail and increase resolution without changing simulation shape or behavior.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Create a series of simulations that trigger and interact with each other.
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
Seamlessly transition from procedural ocean to simulated beach waves.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.