Melt and mix liquids with different viscosity in one simulation. Try new Phoenix FD 3.1 for Maya now >
Phoenix FD is the all-in-one fluid dynamics plugin for Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Preview and render interactively in the viewport. Fine-tune simulations on the fly.
Create all types of physically-based fluid effects with smart controls for refining, retiming and rendering simulations.
Phoenix FD is integrated seamlessly with Autodesk Maya and optimized to render with V-Ray.
Supports industry standard tools and formats like Alembic and OpenVDB.
By the end of this video and tutorial, you will be able to create your own liquid simulation, understand how the simulation interacts with other objects, and know the basics of editing a number of primary settings for a sim. Full tutorial notes with downloadable assets available on our docs site.
Optimized volume rendering with accurate lighting and global illumination.
Create realistic smoke and fire with super fine details.
Art direct and control simulations with forces like wind, mesh attraction and more.
Create simulations that follow a path along a spline.
Create realistic liquid simulations with splashes and foam directly in Maya.
Create all types of fire and smoke effects with Phoenix FD’s powerful adaptive dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Increase simulation resolution and add detail without changing overall shape or behavior.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Create a series of simulations that trigger and interact with each other.
Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Transition from a procedural ocean surface to detailed wave simulations.
Render photorealistic fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.