CG Garage

#238: August 19, 2019
Matt Wallin — VFX Artist, FXGuide Podcast Co-Host and Professor
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“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.

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#237: August 12, 2019
Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics
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Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.

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#236: August 5, 2019
Andre Cantarel — Senior VFX Generalist, Scanline VFX
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How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.

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#235: July 28, 2019
Craig Xray Halperin — Insomniac Games
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From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.

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#234: July 22, 2019
Sonja Christoph — Massive Entertainment
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How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

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#233: July 15, 2019
Ian Spriggs, Paul Debevec and Scott Eaton — Total Chaos
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How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.

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#232: July 8, 2019
Jake Williams and Greg Rogers — WeWork
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Colossally successful coworking company WeWork needs lots of renders in no time. Join the guys who head up its visualization team to find out how they do it.

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#231: July 1, 2019
Mike Hill — Designer, Concept Artist and Film Analyst
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“Blade Runner 2049,” “Love, Death & Robots” and “Game of Thrones” designer talks about his career so far and puts a microscope to the DNA of “Jurassic Park.”

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#230: June 24, 2019
Victor Hugo Queiroz — Character Artist
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CG legend Victor tells Chris about how he developed his style, what it’s like to work for Disney and Marvel — and how he puts the character into his characters.

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#229: June 17, 2019
Jose Pareja Gomez and Marko Margeta — Zaha Hadid Architects
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Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.

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#228: June 10, 2019
Phil Miller and Simeon Balabanov — V-Ray and real-time, Chaos Group
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Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.

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#227: June 4, 2019
Darin Grant — CTO, Animal Logic
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How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.

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#226: May 27, 2019
Gray Marshall — Colorist, finisher and VFX artist
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“Avengers: Endgame” and “Roma” colorist tells Chris about his crucial role in movie production including the last 11 Marvel films.

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#225: May 20, 2019
Robert Christophe — Victory Dojo/New Voices Academy
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From sensei to cinema screen: discover how this karate sensei is using his skills to teach teens about writing, filming and acting for a short movie.

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#224: May 14, 2019
Craig Shimahara — Architecture of Hope
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Los Angeles’ lucrative architecture industry is at odds with the city’s homelessness epidemic. Craig Shimahara reveals how uniting the two can help everyone.

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#223: May 6, 2019
Kirk Shintani — Elastic: Game of Thrones opening credits
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With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.

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#222: April 29, 2019
Kat Harris — VR/AR Developer, Magnopus
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The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons

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#221: April 22, 2019
Afonso Salcedo — Creative Producer, Photographer, Lighting Artist
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He escaped “Azkaban,” made “Ratoutille” and driven “Cars 2.” As he prepares to chill for “Frozen 2,” Afonso Salcedo tells Chris about his transatlantic career.

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#220: April 15, 2019
Greg Lynn — Architect and Designer
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Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.

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#219: April 8, 2019
Cris Blyth — Director/VFX Supervisor, What’s Good Studios
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From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.

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#218: April 1, 2019
Eric Miller — CTO, Gnomon School
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Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

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#217: March 25, 2019
Andy Wilkoff — CG Lead/TD, A52
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Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

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#216: March 18, 2019
Jerome Denjean — Love, Death and Robots, Blur Studio
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This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

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#215: March 11, 2019
Loic Zimmermann — Film-maker and Visual Artist
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From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.

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#214: March 4, 2019
Kim Meltzer — eSports Mom
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Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.

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