CG Garage

#229: June 17, 2019
Jose Pareja Gomez and Marko Margeta — Zaha Hadid Architects
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Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.

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#228: June 10, 2019
Phil Miller and Simeon Balabanov — V-Ray and real-time, Chaos Group
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Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.

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#227: June 4, 2019
Darin Grant — CTO, Animal Logic
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How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.

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#226: May 27, 2019
Gray Marshall — Colorist, finisher and VFX artist
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“Avengers: Endgame” and “Roma” colorist tells Chris about his crucial role in movie production including the last 11 Marvel films.

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#225: May 20, 2019
Robert Christophe — Victory Dojo/New Voices Academy
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From sensei to cinema screen: discover how this karate sensei is using his skills to teach teens about writing, filming and acting for a short movie.

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#224: May 14, 2019
Craig Shimahara — Architecture of Hope
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Los Angeles’ lucrative architecture industry is at odds with the city’s homelessness epidemic. Craig Shimahara reveals how uniting the two can help everyone.

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#223: May 6, 2019
Kirk Shintani — Elastic: Game of Thrones opening credits
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With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.

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#222: April 29, 2019
Kat Harris — VR/AR Developer, Magnopus
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The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons

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#221: April 22, 2019
Afonso Salcedo — Creative Producer, Photographer, Lighting Artist
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He escaped “Azkaban,” made “Ratoutille” and driven “Cars 2.” As he prepares to chill for “Frozen 2,” Afonso Salcedo tells Chris about his transatlantic career.

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#220: April 15, 2019
Greg Lynn — Architect and Designer
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Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.

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#219: April 8, 2019
Cris Blyth — Director/VFX Supervisor, What’s Good Studios
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From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.

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#218: April 1, 2019
Eric Miller — CTO, Gnomon School
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Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

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#217: March 25, 2019
Andy Wilkoff — CG Lead/TD, A52
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Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

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#216: March 18, 2019
Jerome Denjean — Love, Death and Robots, Blur Studio
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This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

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#215: March 11, 2019
Loic Zimmermann — Film-maker and Visual Artist
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From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.

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#214: March 4, 2019
Kim Meltzer — eSports Mom
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Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.

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#213: February 26, 2019
Felix Urquiza & Dallas Carroll — Digital Giant
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Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

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#212: February 18, 2019
Robh Ruppel
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Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”

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#211: February 11, 2019
Andrew Maximov — Promethean AI
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Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.

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#210: February 4, 2019
John Hewitt — Pre- and Post-Production Veteran
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How this multiskilled artist went from car design to VFX and previz via “I, Robot”, “Alice Through the Looking Glass” and “Godzilla: King of the Monsters.”

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#209: January 29, 2019
Colin Aguiar — Composer
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How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar

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#208: January 21, 2019
Kurt Lawson — Senior Digital Compositor
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Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.

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#207: January 14, 2019
Joe Farrell — Co-Founder and Creative Director, Tangerine Apps
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Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.

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#206: January 7, 2019
Matt Fairclough — Founder and Lead Developer, Terragen
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How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.

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#205: December 31, 2018
Phil Miller — Vice President of Product Management, Chaos Group
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One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.

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