CG Garage

#246: October 14, 2019
Joy Lea — CG Art Director, ARwall
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Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

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#245: October 7, 2019
Arutyun Artur Sayan — Blur Studio
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The master of the monstrous longshot on creating mind-blowing VFX for “Oblivion,” “Tomorrowland,” “Supergirl” and “Love, Death and Robots.”

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#244: September 30, 2019
Neil Huxley — Director
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From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

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#243: September 23, 2019
Ankit Patel — Director of Developer Product Marketing, NVIDIA
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NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.

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#242: September 16, 2019
Cobus Bothma — Director, Kohn Pedersen Fox Associates
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Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.

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#241: September 9, 2019
Robert Legato — VFX Supervisor and 2nd Unit Director
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Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.

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#240: September 2, 2019
Zap Andersson — Autodesk (Part Deux)
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The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.

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#239: August 26, 2019
Marcos Fajardo — Founder and Software Architect, Solid Angle
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Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it

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#238: August 19, 2019
Matt Wallin — VFX Artist, FXGuide Podcast Co-Host and Professor
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“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.

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#237: August 12, 2019
Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics
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Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.

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#236: August 5, 2019
Andre Cantarel — Senior VFX Generalist, Scanline VFX
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How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.

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#235: July 28, 2019
Craig Xray Halperin — Insomniac Games
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From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.

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#234: July 22, 2019
Sonja Christoph — Massive Entertainment
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How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

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#233: July 15, 2019
Ian Spriggs, Paul Debevec and Scott Eaton — Total Chaos
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How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.

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#232: July 8, 2019
Jake Williams and Greg Rogers — WeWork
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Colossally successful coworking company WeWork needs lots of renders in no time. Join the guys who head up its visualization team to find out how they do it.

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#231: July 1, 2019
Mike Hill — Designer, Concept Artist and Film Analyst
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“Blade Runner 2049,” “Love, Death & Robots” and “Game of Thrones” designer talks about his career so far and puts a microscope to the DNA of “Jurassic Park.”

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#230: June 24, 2019
Victor Hugo Queiroz — Character Artist
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CG legend Victor tells Chris about how he developed his style, what it’s like to work for Disney and Marvel — and how he puts the character into his characters.

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#229: June 17, 2019
Jose Pareja Gomez and Marko Margeta — Zaha Hadid Architects
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Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.

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#228: June 10, 2019
Phil Miller and Simeon Balabanov — V-Ray and real-time, Chaos Group
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Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.

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#227: June 4, 2019
Darin Grant — CTO, Animal Logic
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How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.

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#226: May 27, 2019
Gray Marshall — Colorist, finisher and VFX artist
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“Avengers: Endgame” and “Roma” colorist tells Chris about his crucial role in movie production including the last 11 Marvel films.

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#225: May 20, 2019
Robert Christophe — Victory Dojo/New Voices Academy
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From sensei to cinema screen: discover how this karate sensei is using his skills to teach teens about writing, filming and acting for a short movie.

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#224: May 14, 2019
Craig Shimahara — Architecture of Hope
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Los Angeles’ lucrative architecture industry is at odds with the city’s homelessness epidemic. Craig Shimahara reveals how uniting the two can help everyone.

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#223: May 6, 2019
Kirk Shintani — Elastic: Game of Thrones opening credits
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With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.

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#222: April 29, 2019
Kat Harris — VR/AR Developer, Magnopus
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The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons

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