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#321: April 6, 2021
Matan Abel—Virtual Art Department Supervisor, Happy Mushroom
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From “Call of Duty” to “The Mandalorian”—via China and “John Wick 3.” Virtual Art Department Supervisor Matan Abel talks pipelines, taillights and real-time.

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#320: March 30, 2021
Sally Slade on NFTs
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NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.

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#319: March 22, 2021
Leighton Greer and Paul Ghezzo — Technicolor Post
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Technicolor Executive Producer Leighton Greer and Creative Director Paul Ghezzo tell old pal Chris about working on “Star Trek: Picard,” “Westworld” and “Bridgerton.”

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#318: March 15, 2021
Ari Rubenstein — VFX Supervision & Look Development
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From “The Matrix Revolutions” to “Epic” and “Rio:” Blue Sky Studios compositor and short film director Ari on how he’s always chosen to follow a creative path.

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#317: March 8, 2021
Albena Ivanova — Director Enterprise Customers, Chaos
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Keeping Chaos customers happy is Albena Ivanova’s priority. She tells Chris how her background in movies and passion for technology have helped her get ahead.

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#316: March 1, 2021
Richard Pay, Uniform & Melissa Knight, Chaos — Rebranding Chaos
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Chaos has a new look and a new name—now meet the people behind it. Uniform’s Richard Pay and Chaos’ Melissa Knight talk about the year-long rebranding process.

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#315: February 22, 2021
Ash Thorp — Freelance Director/Art Director/Designer/Illustrator
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Director and artist Ash Thorp talks about how his Hollywood career and personal projects have helped him mature—and how to balance creativity with sensitivity.

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#314: February 16, 2021
Christian Debney — CEO at Stage 23
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Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.

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#313: February 8, 2021
Andrew Murdock — Founder, Animator and Sound Designer, Lots of Robots
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Andrew Murdock’s CG explores distant moons, microscopic cells and robot worlds. Find out about his independent approach — and how his projects could save lives.

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#312: February 1, 2021
Habib Zargarpour — Head of Film Development, Digital Monarch Media
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VFX legend Habib Zargarpour goes in-depth on “Blade Runner 2049’s” epic shots and his work on “Star Wars: Episode I,” “The Perfect Storm” and “The Jungle Book.”

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#311: January 25, 2021
Robert Durnin — Computer Graphics Developer
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Pipeline problem-solver Robert Durnin helped studios create VFX for “Tron: Legacy” and “Pan’s Labyrinth.” He tells Chris about his industry-hopping career path.

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#310: January 18, 2021
Kirsten Zirngibl — Concept Artist, Illustrator & Game Developer
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Kirsten Zirngibl has created concept art for League of Legends, Magic: The Gathering and Google. Now, she’s creating her own game world — and it’s incredible.

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#309: January 11, 2021
David Schaefer & Dmitriy Glazyrin — Co-Founders, Mondlicht Studios
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How do you turn a building into a ship? CG advertising specialists David Schaefer and Dmitriy Glazyrin talk about the tech behind their huge images and videos.

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#308: January 4, 2021
Bilali Mack — Visual Effects Supervisor, Alkemy X
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Flame artist turned VFX sup Bilali Mack tells Chris about working on “Let Him Go” and “Powerbook II: Ghost” — and how he tells stories with smoke and blood.

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#307: December 29, 2020
Alessandro Cangelosi — Freelance Lighting TD, FX TD and Instructor
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Working from Rome: VFX freelancer Alessandro Cangelosi tells Chris how he tackled shots on “Independence Day: Resurgence” and “2012,” and his new teaching role.

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#306: December 21, 2020
Babak Bina — Senior 3D Generalist, Director and Instructor
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Babak Bina creates VFX for Hollywood movies, leads Gnomon Workshop classes — and he also directs short films. Find out more about this man of many talents.

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#305: December 14, 2020
Dwayne Burgess, concept artist — “Fargo” and “American Ninja Warrior”
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Concept artist Dwayne Burgess talks about helping with set designs on “Fargo” and “American Ninja Warrior” — and how V-Ray for SketchUp has changed his workflow.

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#304: December 7, 2020
Shannon Wiggins — Director of Placement & Alumni Relations, Gnomon School of Visual Effects
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Gnomon doesn’t just teach students VFX — it also gets them jobs at illustrious studios. Meet Shannon Wiggins, the woman behind the school’s 97% placement rate.

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#303: November 30, 2020
Al Quattrocchi — Creative Director & Principal at Tornado Creative LA/Salty Fly Fisherman
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Al Quattrocchi has combined a successful career in graphic design with a passion for fly fishing. He tells Chris about winning Grammys and catching corbinas.

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#302: November 23, 2020
Yining Karl Li — Senior Software Engineer, Walt Disney Animation Studios
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Meet Yining Karl Li, the software engineer who’s helped Disney create the Hyperion rendering tech behind “Big Hero 6,” “Moana” and “Raya and the Last Dragon.”

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#301: November 16, 2020
Mike Campau — Digital Artist
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Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.

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#300: November 9, 2020
Gary Yost — 3ds Max Development Team Leader & WisdomVR Project Founder
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Chris celebrates episode 300 with Gary Yost, the father of 3D Studio and 3ds Max. Hear the stories behind Autodesk’s seminal software and Gary’s short films.

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#299: November 2, 2020
Lou Pecora — Visual Effects Supervisor
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“Legion,” “Fargo” and “Spider-Man: Homecoming” effects supervisor Lou Pecora returns to the podcast to talk about working up the VFX ladder and COVID-19 downtime.

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#298: October 26, 2020
Scott Meadows — Head of Visualization and Virtual Production, Digital Domain
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Previz has evolved from a useful pre-production tool to an all-encompassing part of the moviemaking process — and Scott Meadows has seen it all. He tells Chris his story.

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#297: October 19, 2020
Shuzo Shiota — President/CEO, Polygon Pictures
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Shuzo Shiota’s Polygon Pictures has produced TV shows including “Star Wars” and “Transformers.” He explains how Japan’s art has found a big audience in the west.

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