CG Garage

#191: September 24, 2018
Dan Thron and Erick Schiele — Martini Giant: Alien
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Join Dan, Erick, and Chris for a thorough evisceration of Ridley Scott’s seminal sci-fi horror movie

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#190: September 18, 2018
Zap Andersson — Autodesk
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Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.

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#189: September 10, 2018
Chris Nichols — Digital Domain
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Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.

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#188: September 4, 2018
Dave Macey — INK
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Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.

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#187: August 27, 2018
András Káldos, Attila Cselovszki & Péter Sárhidai — Brick Visual
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Communicating design and building apps for the future with Snøhetta and SOM visualization company.

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#186: August 20, 2018
Grant Miller — Ingenuity Studios
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Look what Houdini made me do! Find out how V-Ray for Houdini powered Taylor Swift’s music video, and go behind the scenes of Get Out.

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#185: August 13, 2018
Bill Spradlin — Zoic Studios
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Respected VFX supervisor on the pipelines and deadlines of Arrow, Iron Fist and Legends of Tomorrow.

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#184: July 30, 2018
Evan Buxton & Bryan Holmes — Neoscape
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The principles of this cutting-edge creative agency join Chris and Lon for a hilarious podcast

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#183: July 23, 2018
Camille Lymer, Michelle Obayda & Zlatina Pancheva — Squint/Opera
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BIG and Hyperloop One creative studio on making the world’s grandest architecture projects feel personal

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#182: July 16, 2018
Aaron Kupferman
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The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers

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#181: July 9, 2018
Karim Mousa — Mozses
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Talk like an Egyptian: Arch viz star on his stunning renders for Zaha Hadid, KPF, MVRDV and more

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#180: July 2, 2018
Ken Ibrahim
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From SEGA to Star Wars: The incredible origins story of a visual effects Jedi

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#179: June 25, 2018
Ian Spriggs
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“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.

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#178: June 18, 2018
Andre Matos — Porsche AG
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CG artist shares tricks of the trade for awesome automobile renders

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#177: June 11, 2018
Dean Niskota & Hrvoje Čop — Polymachine
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Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.

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#176: June 4, 2018
Ondřej Karlík & Jaroslav Křivánek — Corona Renderer
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The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.

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#175: May 28, 2018
Dan Thron & Erick Schiele — Jaws and More
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What can megabudget blockbusters learn from a 43-year-old movie about a rubber shark?

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#174: May 22, 2018
Darren Hendler & Ron Miller — Digital Domain
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Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos

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#173: May 14, 2018
Steve Blakey
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VFX vets talks software, swimsuits — and Scott Ross

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#172: May 7, 2018
Jesse James Chisholm
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After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies

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#171: April 23, 2018
Colin Green
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The long history of how the art of Previs revolutionized the entire film industry

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#170: April 16, 2018
Sebastien Deguy — Allegorithmic
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The happy accidents which have made Substance software a dream for CG artists

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#169: April 9, 2018
Rob Redman — 3D World Magazine/Vertex 2018
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Making 3D Worlds: multi-talented editor talks magazine publishing, events organization — and guitar building

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#168: April 2, 2018
Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium
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Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

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#167: March 26, 2018
Boris Simandoff — V-Ray Cloud
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The man behind V-Ray’s super simple cloud rendering tells Chris how it was done

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