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PRESS RELEASES

Mar 10, 2017
Chaos Group Releases All-in-one Fluid Dynamics Plugin Phoenix FD 3 for Autodesk Maya
Fire, Smoke, Liquid and Ocean Simulations Now Possible Directly in Maya; FLIP Solver Tops New Feature Set

Fire, Smoke, Liquid and Ocean Simulations Now Possible Directly in Maya; FLIP Solver Tops New Feature Set

LOS ANGELES, Calif. — March 8, 2017 — Today, Chaos Group releases Phoenix FD 3 for Maya, a major update to its all-in-one fluid dynamics plugin for Autodesk Maya. Phoenix FD supports a wide range of fluid simulations including smoke, fire, water and oceans, making it a popular choice for fast-paced television productions such as Arrow, Once Upon a Time and The Man in the High Castle. With a new FLIP liquid solver, plus a new fire and smoke solver, Phoenix FD 3 for Maya delivers realistic visual effects in shorter time frames.

Phoenix FD 3 for Maya’s quick presets and intuitive controls now make it faster and easier for artists to create any type of fluid simulation. Phoenix FD works seamlessly in Maya and renders with V-Ray, Chaos Group’s Academy Award-winning rendering solution.

“Phoenix FD lets us simulate fire and smoke effects quickly for projects with short deadlines,” said Saker Klippsten, CTO at Zoic Studios. “Artists save valuable time by iterating looks without leaving Maya.”

Highlights of Phoenix FD 3 for Maya include:

•    FLIP solver – Fast, realistic liquid solver.

•    New fire & smoke solver – Create realistic smoke and fire with super-fine details.

•    Quick presets – New toolbar with presets for fire, smoke and liquid simulations.

•    Ocean simulations – Create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

•    Wave force – Transition from a procedural ocean surface to detailed wave simulations.

•    Force controls – Art direct and control simulations with forces like wind, mesh attraction and more.

•    Path follow – Create simulations that follow a path along a spline.

•    Interactive simulations – Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.

•    Refine simulations – Increase simulation resolution and add detail without changing overall shape or behavior.

•    Simulation retiming – Speed up or slow down simulation playback. Perfect for slow motion effects.

•    Cascade simulations – Create a series of simulations that trigger and interact with each other.

•    Emission sources – Use a wide range of customizable emission sources, including animated meshes, texture maps and particles, to drive complex simulations.

•    Fast volume rendering – Optimized volume rendering with accurate lighting and global illumination.

•    Compatibility – Supports industry-standard tools and formats like Alembic and OpenVDB.

•    Simulation licenses – Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.

For more information, visit: https://www.chaosgroup.com/phoenix-fd/maya.

Pricing & Availability
Phoenix FD 3 is available now for Autodesk Maya and is a free upgrade for all Phoenix FD 2.x for Maya customers. A Phoenix FD 3 for Maya Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

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Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Mar 8, 2017
Chaos Group Releases V-Ray 3 for SketchUp
New Easy to Use, Professional Rendering Software for Architects and Designers; Now VR-Ready

New Easy to Use, Professional Rendering Software for Architects and Designers; Now VR-Ready

LOS ANGELES, Calif. — March 8, 2017 —Today, Chaos Group released V-Ray 3 for SketchUp, a photorealistic rendering plugin that is fast and easy to use. Built for architects and designers, the intuitive new interface lets users create great-looking renders quickly, with no training required. V-Ray 3 for SketchUp is interactive and significantly faster, taking full advantage of CPU or GPU acceleration. From quick design models to fully detailed and photorealistic scenes, V-Ray 3 is designed to be SketchUp’s most powerful rendering solution.

“Our users want as much rendering power as they can get, but in the most streamlined form possible,” said Corey Rubadue, VP of AEC and Design at Chaos Group. “V-Ray 3 for SketchUp has been rebuilt from the ground up to make the entire user experience simpler, so anyone can create professional-level renders on day one.”

V-Ray 3 for SketchUp includes a full suite of tools for lighting, materials and rendering. Now, any natural or artificial lighting scenario can be created with built-in light types, a physical sun and sky system, and HDR environments. For realistic interior scenes, these tools can be paired with V-Ray’s unique global illumination methods, resulting in the most accurate representation of light possible.

This new version also includes a drag-and-drop library of over 200 physically accurate materials, perfect for adding realism to any project. Real-world camera controls let designers work like a photographer, with settings for exposure, perspective correction and depth of field. V-Ray 3 for SketchUp includes everything users need to render anything they want.

"SketchUp users tend to have a eye for detail. They know their models in and out, and exactly what they want to convey in an illustration. So it's no surprise to us that so many of them choose V-Ray to bring their projects to life,” said Chris Keating, General Manager of Architecture and Design at Trimble. “Now, with V-Ray 3, these designers can pair SketchUp 2017's vastly improved graphics pipeline with the high-touch visualization tools they need to compose jaw-dropping illustrations faster than ever."

“Gensler has used V-Ray for years, not only for its quality and speed, but for the way it works with all our design applications,” said Scott DeWoody, Firmwide Creative Media Manager at Gensler. “With all the new features, including VR Rendering, this new version of V-Ray for SketchUp is a substantial addition to our design toolset.”

New tools and feature highlights include:


•    Virtual Reality – Render VR-ready content for the most popular virtual reality headsets (Samsung GearVR, Google Cardboard, HTC Vive and Oculus Rift).


•    V-Ray Swarm – Introducing a powerful, scalable distributed rendering system that's simple and fast.


•    Section cuts – Easily create quick cutaways and section renders with V-Ray Clipper.


•    Aerial perspective – Quickly add realistic atmospheric depth and haze.


•    Denoiser – Automatically remove noise and cut render times by up to 50%.


•    Grass – Create realistic grass, fabrics and carpet with V-Ray Fur.


•    Proxy objects – Bring more detail to your project with memory-efficient proxy models of complex objects like grass, trees, cars and more.


•    Render elements – Render as separate layers for more artistic control in your image-editing software.


•    Frame buffer – Track render history and fine-tune color, exposure, and more directly in V-Ray’s frame buffer.


•    V-Ray Scene export – Share complete, ready-to-render V-Ray 3 for SketchUp files with any V-Ray 3.4 or higher application.


Learn more at the V-Ray 3 for SketchUp product page.


Pricing/Availability
V-Ray 3 for SketchUp is available now for Windows & Mac OS. Workstation licenses are $695 and are fully compatible with SketchUp version 8, 2013, 2014, 2015, 2016. Upgrades are also available; please contact your local reseller for more information.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul and Tokyo. For more information, visit: chaosgroup.com.
 
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Press Contacts:
 
Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com


Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Mar 1, 2017
Ray Traced Volume Simulations Now Possible with V-Ray 3.5 for NUKE
Render OpenVDB Simulations Directly in Foundry’s Industry-Leading Compositor; Deep Volumes Now Supported

Render OpenVDB Simulations Directly in Foundry’s Industry-Leading Compositor; Deep Volumes Now Supported

LOS ANGELES, Calif. — February 22, 2017 — Today, Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing. 

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.

Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.

V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.

Light Cache GI – Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.

Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.

Triplanar texture – Apply seamless textures to complex objects without UVs.

V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.

V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.

V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

"Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries," says Jody Madden, Chief Product and Customer Officer at Foundry. "Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability
V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers. 

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

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Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Feb 10, 2017
V-RAY 3.5 FOR 3DS MAX UP TO 7X FASTER; INTRODUCES ADAPTIVE LIGHTS IN NEW UPDATE
Efficient Lighting Algorithm Tops List of Nine Major Features Added to Leading Renderer

Efficient Lighting Algorithm Tops List of Nine Major Features Added to Leading Renderer

SOFIA, Bulgaria – February 8, 2017 – Today, Chaos Group releases V-Ray 3.5 for 3ds Max, a free update to the leading CPU and GPU renderer. With the addition of nine major features and a number of performance improvements, V-Ray 3.5 is the fastest and most powerful version yet.

To solve the long-time challenge of rendering scenes with many lights, Chaos Group's R&D team has written a new Adaptive Lights algorithm that drastically speeds up render times. After extensive testing on architectural interiors and large environments with hundreds or even thousands of lights, benchmarking results show that Adaptive Lights can be up to seven times faster, depending on the scene. Now artists can work with a virtually unlimited amount of light sources, rendering scenes that were previously impossible.

“We’ve been testing V-Ray’s new Adaptive Lights on the GPU, and we’re impressed by the results,” said Tomasz Wyszołmirski, studio director at Dabarti. “In one of our scenes, render times were seven times faster than before – a 54 minute render dropped to 7.5 minutes with Adaptive Lights! The difference is amazing.”


Other Top Features Include:

Interactive production rendering – Fully interactive production rendering with immediate feedback.

Glossy fresnel – New, physically-accurate reflection model adds more realism to any scene.

Resumable rendering – Ability to stop and continue rendering at any point, preserving work and saving time. Supports both progressive and bucket rendering.

Live VR rendering – Render directly to Oculus Rift or HTC Vive with full GPU acceleration. Visualize changes within the headset as they are made in 3ds Max.

V-Ray Scene node – Import and render complete scene files created in any V-Ray application. V-Ray scenes are render-ready assets and contain all geometry, lights, materials and textures.

Interactive lens effects – GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. Compatible with V-Ray Denoiser.

alSurface material – General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.

MDL materials – NVIDIA’s universal material format is now supported by V-Ray, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
 

GPU Rendering Improvements:

Continued V-Ray GPU development has led to faster speeds and an expanded feature set. In addition to the speed gains of Adaptive Lights, memory-efficiency has been dramatically improved through On-Demand Mip-mapping; an intelligent way to load and render textures quickly using automatic processing and the GPU.

V-Ray GPU will also now support:

  • iToo Software Forest Color textures
  • Cached irradiance maps
  • Aerial perspective
  • V-Ray Clipper
  • Directional area lights
  • Procedural bump
  • Stochastic flakes
  • Matte/shadow catcher
  • Render mask
  • Low GPU thread priority

For more information on GPU rendering improvements, please visit the Chaos Group Labs blog.


Pricing/Availability

V-Ray 3.5 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. This version also marks the debut of online licensing for V-Ray for 3ds Max users, who can now choose this option instead of the traditional dongle. A full-featured 30-day trial is also available.

 

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

 

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Press Contacts:

Chaos Group

David Tracy, david.tracy@chaosgroup.com

www.chaosgroup.com

Liaison Inc.

Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com

www.liaisonpr.com

Jan 18, 2017
Chaos Group’s V-Ray Wins Academy Award
Photorealistic Production Renderer to be Honored for Advancing the Use of Fully Ray-Traced Rendering in Motion Pictures

Production Renderer to be Honored for Advancing the Use of Fully Ray-Traced Rendering in Motion Pictures

LOS ANGELES, Calif. – January 18, 2017 – Chaos Group announces that Co-Founder, Vlado Koylazov has won a Scientific and Engineering Award for the “original concept, design and implementation of V-Ray.” The award honors pioneers whose “developments result in significant improvements [to] motion picture production” and will be presented by The Academy of Motion Picture Arts and Sciences at its annual Sci-Tech Award event on February 11.

Used on over 150 feature films since 2002, including recent hits like Doctor Strange, Deadpool, and Captain America: Civil War, V-Ray provides artists with world-class photorealism, helping them create stunning computer-generated visuals for audiences around the world. The creatures, characters, and environments rendered with V-Ray are key elements of modern films, and comprise the majority of work nominated for visual effects Oscars over the last six years.

In its announcement, the Academy praised V-Ray for its “efficient production-ready approach to ray tracing and global illumination, its support for a wide variety of workflows, and its broad industry acceptance [that proved] instrumental in the widespread adoption of fully ray-traced rendering for motion pictures.” Koylazov will receive one of the 18 Sci-Tech Awards to be presented in 2017.

"This award reflects the hard work and dedication of the entire V-Ray team,” said Koylazov, CTO and Co-Founder of Chaos Group. “I am also immensely thankful to all the artists and studios for the great work they have created with V-Ray over the years. I'd like to congratulate the other Sci-Tech winners as well – their efforts have pushed the boundaries of visual effects in film. We are looking forward to more great movies in the years to come."


V-Ray Users Weigh In:

Ben Grossmann, Magnopus CEO and Visual Effects Oscar winner for Hugo said: “I’m fortunate to have been honored by the Academy for work we created with V-Ray, and I’m glad to see Vlado and his team get the recognition they deserve for their contributions. Many of us owe them a lot for their support of cinema over the years.”

"Ray tracing has been a key part of ScanlineVFX’s pipeline since our work on 300 in 2007,” said Stephan Trojansky, ScanlineVFX VFX Supervisor and Sci-Tech Oscar winner for Flowline. “We’ve depended on V-Ray to deliver thousands of shots on over 50 feature films since that time. We couldn’t be happier for Vlado and his team.”

“On Tron: Legacy, we pushed ray tracing and global illumination to its fullest,” noted Eric Barba, VFX Oscar-winning VFX Supervisor. “We couldn’t have done it without V-Ray. Thanks to Vlado and the team for their continued support.”

The 89th Oscars will be held on Sunday, February 26, 2017 and will be televised live on ABC at 7 p.m. ET/4 p.m. PT. Portions of the Scientific and Technical Awards Presentation will be included in the Oscar telecast.

 

About V-Ray

From architecture and design to visual effects in film and television, V-Ray is the most widely used rendering solution in the world. V-Ray has helped artists and designers visualize their best work for over 20 years, pushing the boundaries of imagery, animation, and virtual reality.
 

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

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Press Contacts:

Chaos Group

David Tracy, david.tracy@chaosgroup.com

www.chaosgroup.com

Liaison Inc.

Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com

www.liaisonpr.com

Jan 10, 2017
Adobe and Chaos Group Bring Photorealistic Rendering to Graphic Designers
V-Ray Renderer Integrated into Project Felix, Creating New 3D Compositing Application for Graphic Designers

V-Ray Renderer Integrated into Project Felix, Creating New 3D Compositing Application for Graphic Designers

LOS ANGELES, Calif. – January 10, 2017 – Today, Chaos Group, a worldwide leader in computer graphics, announces a strategic partnership with Adobe, bringing V-Ray’s Academy Award-winning rendering technology to the Creative Cloud. Now at the push of a button, graphic designers can easily create photorealistic 3D rendered composites with Project Felix.

Project Felix is a public beta desktop app that helps users composite 3D assets like models, materials and lights with background images, resulting in an editable render they can continue to design in Photoshop CC. For example, users can turn a basic 3D model of a generic bottle into a realistic product shot that is fully lit and placed in a scene to create an ad, concept mock-up or even abstract art.

V-Ray acts as a virtual camera, letting users test angles, perspectives and placement of their model in the scene before generating a final high-res render. Using the preview window, Felix users get immediate visual feedback on how each edit affects the final rendered image. Now, designers can ideate more naturally as their designs come to life.

By integrating V-Ray, a production standard in film, television and architecture, Adobe has brought the same ray tracing technology used by companies like IKEA and Industrial Light & Magic to a much wider audience. Photorealistic rendering can now be harnessed by graphic designers and first-time 3D users with this first public beta.

“We’re thrilled that Adobe has chosen V-Ray to be the core rendering engine for Project Felix, and to be a part of a new era for 3D in graphic design,” said Peter Mitev, CEO of Chaos Group. “Together we’re bringing the benefits of photoreal rendering, and a new design workflow, to millions of creatives worldwide.”

“Working with the amazing team at Chaos Group meant we could bring the power of the industry’s top rendering engine to our users,” said Stefano Corazza, senior director of engineering at Adobe. “Thanks to their stellar team, our collaboration lets graphic designers design in a more natural flow. Each edit comes to life right before their eyes.”   

Availability 

Project Felix is available now as a public beta. Please visit: http://www.adobe.com/products/project-felix.html.


About V-Ray

From architecture and design to visual effects in film and television, V-Ray is the most widely used rendering solution in the world. Whether used to showcase products at IKEA or bring the “Game of Thrones” dragons to life, V-Ray has helped artists and designers visualize their best work for over 20 years, pushing the boundaries of imagery, animation, and virtual reality. In 2017, V-Ray was honored with an Academy Award for helping to facilitate the “widespread adoption of fully ray-traced rendering [in] motion pictures.” 


About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

######

Press Contacts:

Chaos Group

David Tracy, david.tracy@chaosgroup.com

www.chaosgroup.com

Liaison Inc.

Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com

www.liaisonpr.com

Nov 21, 2016
Chaos Group Releases V-Ray 3 for Revit; Brings Professional Rendering to BIM Application
Industry-Standard AEC Rendering Now Available at Every Stage of Architectural Design Process, from Concept to Construction

Industry-Standard AEC Rendering Now Available at Every Stage of Architectural Design Process, from Concept to Construction

Autodesk University 2016, LAS VEGAS, NV – November 15, 2016 – Today, Chaos Group releases V-Ray 3 for Revit, a professional rendering plugin tailored to the unique needs of architects and designers. An intuitive interface and streamlined controls have made V-Ray 3 for Revit the most design-friendly renderer yet; providing a simple way to create high-quality renders directly in Autodesk Revit.

V-Ray 3 for Revit is built on the industry-standard rendering technology used by 92 of the top 100 architecture firms, and is ready for professional design and visualization projects, from imagery to VR. Optimized to handle large BIM datasets, V-Ray preserves the integrity of the BIM database, allowing architects to add realistic lights, cameras and materials using a non-destructive workflow.  

“V-Ray for Revit gives us the ability to render great imagery and use it as part of our design process,” said Daniel Hurtubise, BIM manager at Renzo Piano Building Workshop. “We can test out ideas, get feedback, and make decisions faster. It’s a new level of freedom, and something we think most architects will be excited about.”

V-Ray for Revit is the next link in Chaos Group’s mission to create a unified rendering standard for the AEC community. With updates to V-Ray for SketchUp and Rhino coming soon, projects will be able to look consistent, regardless of visualization application.

“V-Ray for Revit opens visualization up to the entire design team,” said Brian Russell, V-Ray for Revit Product Manager at Chaos Group. “Now every team member can communicate more effectively at every stage of the process.”

Top Ten Features Include:
 

  • Design-Friendly Interface – Quickly balance quality and speed with V-Ray for Revit’s render presets. Work in draft mode for early iterations and switch to high quality for presentations.
     

  • Physical Materials – Automatically convert Revit materials to V-Ray’s physically-correct format.
     

  • Diagrammatic Materials – Easily make scenes look diagrammatic or like a scale model with material presets like basswood and foam core.
     

  • Physically Based Lighting – Accurate options for IES and HDR image-based lighting, as well as support for Revit Sun and Sky.
     

  • One-Click VR Output – VR cameras can help designers verify scale during the design process.
     

  • Aerial Perspective – Add realistic atmospheric depth with aerial perspective.
     

  • Section Boxes – Render sections easily with full support for Revit's native section boxes.
     

  • Denoiser – Automatically removes artifacts and noise, cutting render times with GPU-acceleration.
     

  • Material Editor – Import and edit VRmats exported from V-Ray for 3ds Max, Rhino and SketchUp.
     

  • V-Ray Swarm – New web-based distributed rendering allows firms to speed up rendering times by using the power of all available desktops and render nodes.
     

To schedule a meeting with Chaos Group or to view a demonstration in booth #2982 during Autodesk University, please contact: David Tracy, david.tracy@chaosgroup.com.

Availability

V-Ray 3 for Revit is available now for Windows and is compatible with Autodesk Revit 2015, 2016, 2017. A full workstation license can be purchased for $695, €500, or £430, and includes a new online licensing option. Academic pricing and product availability coming soon.

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

######

Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Nov 15, 2016
Chaos Group Partners With AEC Presentation Start-Up CL3VER; Makes €2M Investment
New Partnership to Bring Essential 3D Visualization and Communication Tools into One Software Platform; Joint Development Underway

New Partnership to Bring Essential 3D Visualization and Communication Tools into One Software Platform; Joint Development Underway

Autodesk University 2016, LAS VEGAS, NV – November 15, 2016 – Today, Chaos Group, a world leader in computer graphics technology, and CL3VER, an award-winning Barcelona-based start-up, announced a strategic partnership, aimed at building the world’s most powerful interactive 3D visualization and communication platform for the AEC and design industries. To support the partnership, Chaos Group has invested €2 million in CL3VER, which is set to debut a new line of real-time mobile, web and VR applications next spring.

CL3VER’s cloud-based tools can turn designs into interactive 3D presentations that help users speed up projects, improve collaboration and shorten the customer feedback loop. The partnership’s first mission will be to connect V-Ray, an industry-standard rendering technology used by 92 of the top 100 architecture firms, to CL3VER’s interactive presentation platform. With V-Ray rendering on board, the presentations will become even more realistic, enabling faster design decisions and better visualizations.

“We’re thrilled to be a part of the new era of AEC storytelling,” said Viktor Nordstrom, founder and CEO of CL3VER. “Together, Chaos Group and CL3VER will introduce a platform that puts two essential tools in one place, so designs can be presented and shared in their best form, at any stage of the process.”

Presentations have traditionally been a time-consuming part of the AEC project lifecycle, from the first conceptual designs through facilities management. While tools are available, they are often disconnected, making it a challenge to share work with others. A joint platform will remove this hurdle, bridging V-Ray’s visualization capabilities with CL3VER’s intuitive communication tools, so architects can access strong, compelling visuals on any browser or mobile device.

CL3VER’s first connection into V-Ray will be the new V-Ray 3 for Revit, a link that debuted as a demo at AIA 2016. VR compatibility is coming soon.

“What CL3VER has done for architects is really exciting,” said Peter Mitev, CEO of Chaos Group. “A simple way to communicate and share your design has been a big challenge for a long time. We look forward to helping them solve it.”

To apply for the CL3VER beta, visit: cl3ver.com/beta.

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

About CL3VER

CL3VER is the leading provider of real-time 3D in the cloud. Through a breakthrough technology, CL3VER helps customers tap into the power of interactive 3D to communicate more efficiently on web and mobile. The “secret sauce” is the proprietary easy to use cloud platform based on leading HTML5 standards that brings 3D content to life on any device. CL3VER won the best of show at AIA Expo in 2015 and 2016 in the innovation category.

Sep 15, 2016
Chaos Group Releases Phoenix FD 3.0 for Autodesk 3ds Max
New All-in-One Fluid Dynamics Plugin Simulates Fire, Smoke, Liquids, Splashes, Foam, Ocean Waves and More; Adds New FLIP Solver to Expanded Feature Set

New All-in-One Fluid Dynamics Plugin Simulates Fire, Smoke, Liquids, Splashes, Foam, Ocean Waves and More; Adds New FLIP Solver to Expanded Feature Set

SOFIA, Bulgaria – September 15, 2016 – Today, Chaos Group announces a major new release of its versatile, all-in-one fluid dynamics plugin, Phoenix FD 3.0 for 3ds Max. Frequently used to simulate realistic water, fire, and other fluid effects for multiple television series such as Game of Thrones and The Flash, Phoenix FD has been significantly upgraded for fast-paced productions. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.

Phoenix FD 3.0 for 3ds Max has been given a full makeover, with new intuitive controls, presets and GPU-accelerated previews, making it a fast and easy way to tackle tight deadlines. The new Phoenix FD integrates seamlessly into Autodesk 3ds Max and renders with V-Ray, Chaos Group’s industry-standard lighting and rendering solution.

“Phoenix FD is like a Swiss Army knife for effects. It can handle everything from flaming arrows and drops of water to erupting volcanoes or an armada of ships,” said Svetlin Nikolov, Phoenix FD Team Lead at Chaos Group. “It’s a handy tool that is fast and easy to use without being overly technical.”

"Phoenix FD is our go-to tool for fluid simulations," said Joern Grosshans, VFX Supervisor at Mackevision. "When working on the new season of 'Game of Thrones', we needed the wakes coming off the CG ships to look as realistic as possible. Phoenix FD proved to be reliable, fast, and seamlessly integrated into 3ds Max. It was exactly what we needed."

Highlights of Phoenix FD 3.0 for 3ds Max include:

Ocean simulations

  • Infinite ocean – Create infinite ocean waves that never repeat.
  • Ocean & beach waves – Seamlessly transition from procedural ocean waves to simulated beach waves.

Advanced simulations and controls

  • FLIP solver – Enables faster, more realistic liquid simulations for splashes, sprays, foam, mist and waves.
  • Improved fire and smoke solver – Realistic smoke and fire with natural rolling motion and fine details can be created without increasing resolution.
  • Cascade simulations – Create a series of simulations that trigger and interact with each other.
  • Refine existing simulations – Add detail and increase resolution without changing simulation shape or behavior.
  • Simulation retiming – Speed up or slow down simulation playback, perfect for slow motion effects.
  • Custom emission sources – Use a wide range of emission sources including animated meshes, texture maps, particles and more.
  • New forces – Influence simulations with forces like wind, spline follow, and mesh attraction.

Pipeline and compatibility

  • Compatibility – Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

Pricing & Availability

Phoenix FD 3.0 is available now for Autodesk 3ds Max and is a free upgrade for all Phoenix FD 2.x customers. A Phoenix FD 3.0 for 3ds Max Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.

For more information, visit www.chaosgroup.com/phoenix-fd/3ds-max.

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About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

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Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Jul 20, 2016
Nozon and Chaos Group Partnership Makes Volumetric VR Possible Without A Game Engine
VR Breakthrough Makes Photorealistic Spaces Easier to Create and Move In; PresenZ Plugin to Be Shown During “V-Ray Days” at SIGGRAPH2016

VR Breakthrough Makes Photorealistic Spaces Easier to Create and Move In; PresenZ Plugin to Be Shown During “V-Ray Days” at SIGGRAPH2016

BRUSSELS, Belgium and SOFIA, Bulgaria – July 20, 2016 – Today, Nozon and Chaos Group announced a technology partnership that enables artists to create pre-rendered, volumetric VR. Using PresenZ and V-Ray, artists can design spaces with free movement and full parallax, without the help of a game engine. Full immersion (aka “presence”) will now be that much easier to attain.

Positional tracking has been a key to immersion for a long time; without it, the presence breaks quickly and the user gets cyber sickness. While game engines have been the standard place to incorporate the 6 degrees of freedom, image quality and scene complexity are very limited. Thanks to this new partnership, artists can use offline rendering to add important movements to their VR, like head motion or walking around inside an image. And because it’s offline, there are no limitations on polycounts or scene density.

“Animators, architects, designers - everyone has a need for immersive VR right now,” said Matthieu Labeau, Business Development Manager at Nozon. “Working with Chaos Group, we’ve been able to bring our technology to the entire V-Ray community, one of the largest user bases of 3D artists in the world. Now everyone has the same opportunity to apply volumetric VR to their 360° movies.”

Creating volumetric VR with PresenZ follows the traditional 3D workflow. Scenes are built in a 3D application and rendered directly in V-Ray. Now artists and designers have a pipeline that provides the simplest way to create high-quality VR with movement. 

“When we saw what Nozon was doing with PresenZ, we knew this was something our users would love,” said Lon Grohs, Chief Commercial Officer at Chaos Group. “It’s going to be exciting to see where they push VR next.”

Nozon will be exhibiting PresenZ as part of Chaos Group’s “V-Ray Days” event at SIGGRAPH 2016. The talk will be held on Tuesday, July 26 at 4 p.m. in room 205A, and will feature a demo as well as recent use cases. The app can be also be downloaded on Steam.

To schedule a meeting with Nozon and Chaos Group at SIGGRAPH, please contact: matthieu@nozon.com.

Availability

PresenZ’s V-Ray integration is currently in private beta.

About Nozon

Nozon is a post-production facility that delivers high-quality visual effects, 3D animation and fully immersive 360° CG movies. In 2015, Nozon created PresenZ, a revolutionary technology that allows users to pre-render volumetric movies, merging the visual quality of a sci-fi blockbuster with the immersive feeling of a real-time game engine. 

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group’s physically based lighting and rendering software V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

Jul 19, 2016
Chaos Group Announces Blockbuster Lineup for V-Ray Days at SIGGRAPH 2016
Offers Exclusive Behind-the-Scenes Look at VFX for Hit Films, Games and Television; Sneak Peek at Live VR Rendering Tech

Offers Exclusive Behind-the-Scenes Look at VFX for Hit Films, Games and Television; Sneak Peek at Live VR Rendering Tech 

SOFIA, Bulgaria– July 19, 2016 – Today, Chaos Group announced its fourth annual V-Ray Days at SIGGRAPH 2016. This popular presentation series gives artists an in-depth look at the VFX created by some of the industry's top production studios. In addition, Chaos Group will showcase emerging rendering technology in volumetric VR and live VR rendering.

The two-day event will be held at the Anaheim Convention Center in Room 205A; presentations begin Tuesday, July 26 at 10:00 a.m.While the V-Ray Days sessions are open to all attendees, seating is limited and advanced registration is highly recommended. Due to the exclusive content being shown, recording is not permitted.

V-Ray Days Schedule:

Tuesday, July 26

  • 10:00 a.m. – 11:00 a.m. – FuseFX, “American Horror Story” and “Marvel’s Agents of S.H.I.E.L.D.”
  • 11:00 a.m. – 12:00 p.m. – Encore VFX,  “The Flash”
  • 2:00 p.m. – 3:00 p.m. – Digital Domain, “Black Sails” 
  • 4:00 p.m. – 4:30 p.m. – Nozon, PresenZ VR
  • 4:30 p.m. – 4:45 p.m. – Square Enix, “Kingsglaive Final Fantasy XV”

Wednesday, July 27

  • 11:00 a.m. – 12:00 p.m. – Pixomondo, Large format VFX for theme park ride films
  • 2:00 p.m. – 3:00 p.m. – Blur Studio, “Halo Wars 2”
  • 3:00 p.m. – 4:00 p.m. – Atomic Fiction, “Deadpool”
  • 4:00 p.m. – 5:00 p.m. – Scanline VFX, “San Andreas” and “Miss Peregrine’s Home for Peculiar Children”

Additional SIGGRAPH presentations:

A special presentation on the latest V-Ray tech will be led by Chaos Group’s co-founder and head of software development, Vladimir Koylazov. Scheduled for July 26 at 3 p.m., “Vlado in Renderland” will also mark the debut of a new live VR rendering solution currently under development. Using a headset and progressive rendering, artists and designers will be able to author VR content in a live environment, gaining instant feedback on any change they make. This technology will also be a key part of Chaos Group’s presentation at the NVIDIA Limelight event, to be held in Ballroom C of the Hilton Anaheim on July 26, from 6:30 p.m. to 9:30 p.m.

Chaos Group is presenting at SIGGRAPH’s Scratching the Surface series, which highlights new tech papers and achievements. The talk will be on a new stochastic algorithm that makes rendering mirror-like flakes for materials like car paint, sand, and snow faster, more memory-efficient and capable of GPU-acceleration. The Scratching the Surface event is set for July 28, from 3:45 – 5:15 p.m. in Ballroom B of the Anaheim Convention Center. 

For more details on the V-Ray Days presentations, please visit Chaos Group’s SIGGRAPH website. Seating is limited, registration is open now.

To schedule a meeting with Chaos Group, please contact: david.tracy@chaosgroup.com

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group’s physically based lighting and rendering software V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com

Jul 6, 2016
Chaos Group Launches V-Ray for MODO
Production-Proven Tools for Lighting, Shading and Rendering Now Available to MODO Community

Production-Proven Tools for Lighting, Shading and Rendering Now Available to MODO Community

SOFIA, Bulgaria – July 6, 2016 – Today, Chaos Group releases V-Ray for MODO, a powerful rendering system optimized for large productions and photoreal design projects. V-Ray for MODO is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.

V-Ray for MODO operates under the same core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a complete interactive lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.

“If my experience with the MODO community has taught me anything, it’s that MODO modelers are among the best around,” said David Tracy, Communications Director at Chaos Group. “I can't wait to see what MODOnauts create now that they have access to V-Ray."

Additional Features Include:

  • V-Ray Denoiser - Automatically remove noise and cuts render times by up to 50%
  • Virtual Reality Cameras - Render VR-ready content for popular virtual reality headsets, using 2 new cameras (spherical and stereo cube map)
  • Ray Traced Rounded Corners - Generate perfectly smooth edges at render-time with no extra modeling
  • Proxy Objects - Fit massive scenes into memory and cut render times using load-on-demand proxy objects
  • Volume Rendering - Render optimized volumetric effects and import OpenVDB files

“Modeling with ease and intelligence has always been important to artists and designers,” said Shane Griffith, The Foundry’s MODO Product Marketing Manager. “Now MODO users can benefit from V-Ray's production-proven renderer, expanding their capabilities for professional content creation and design communication.”

“The integration of V-Ray into MODO makes it feel like a native renderer,” said Volker Troy, CEO and digital artist at PixelWerk. “No workarounds, no compromises. We can stick to our established workflow, and bring in V-Ray’s advanced toolset when we need to dig deeper. Adding it was a no-brainer.”

For a complete list of new features, please visit: V-Ray.com.          

Pricing/Availability

V-Ray for MODO is available now for the Mac OS X and Windows platforms. A full workstation license of V-Ray for MODO can be purchased for $700, and includes a new online licensing option.

Promotional pricing will be available until July 20, reducing the V-Ray for MODO workstation license to $556. This discount is accessible through The Foundry store and Chaos Group resellers.

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group’s physically based lighting and rendering software V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com