Chaos Group Media Kit

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PRESS RELEASES

Nov 8, 2018
Chaos Group Releases V-Ray for Unreal
World’s Most Popular Rendering Technology Comes to Unreal, Joining Real-Time and Ray Tracing in a Single Pipeline

World’s Most Popular Rendering Technology Comes to Unreal, Joining Real-Time and Ray Tracing in a Single Pipeline

LOS ANGELES, Calif. – November 8, 2018 – Today, Chaos Group releases V-Ray for Unreal, the fastest way for architecture, automotive and visual effects users to create immersive experiences from their V-Ray content. With V-Ray for Unreal, artists and designers can bring V-Ray scenes from 3ds Max, Maya, Rhino and SketchUp directly into the Unreal Editor easily, without needing to learn a new workflow. Once there, users will have access to the full power of V-Ray Next technology, making the process of creating accurate ray-traced visuals possible directly from Unreal Engine.

V-Ray for Unreal consolidates two separate workflows, making it easier to tap into the power of a game engine through a creative process users already know and trust. After designing a scene in V-Ray, V-Ray for Unreal imports every part of the scene file into the Unreal Editor. V-Ray lights and materials are automatically converted into their real-time equivalents and maintain a smart connection to the originals ensuring high-fidelity stills and animations at render time.

The official launch will introduce V-Ray Light Baking, a powerful feature that lets users bake V-Ray lights (including IES) directly into Unreal with full GPU acceleration. Unlike other light baking implementations, V-Ray Light Baking maintains V-Ray accuracy, ensuring a lifelike, physically based result for real-time experiences and VR.

V-Ray for Unreal will also introduce a new pipeline for CAD designers, who want to utilize the power of V-Ray rendering in their designs.

"By combining Datasmith and V-Ray for Unreal, industrial designers can easily add the accuracy of photorealistic ray tracing to their interactive designs without requiring V-Ray in their CAD tool. V-Ray for Unreal Engine unlocks new workflows that will fundamentally change how people visualize and experience their designs," said Ken Pimentel, senior product manager at Epic Games. "Now, all designers can benefit from both real-time interactivity and production-proven ray tracing within the Unreal Editor."

Other Features Include:

  • Accurate Lighting – Render your Unreal scenes with physically accurate, ray-traced lighting that matches your designs.

  • Global Illumination – Render realistic bounced light using V-Ray’s Brute Force and proprietary Light Cache global illumination.

  • Rendering Animation – Render sequences from Unreal’s Sequencer to create V-Ray-quality, ray-traced animated cinematics. Deforming objects can also be rendered using V-Ray Proxy objects.

  • GPU+CPU Rendering – Render on all your hardware, with support for CPUs, NVIDIA GPUs, or a combination of both.

  • Unreal Foliage Support – Compatible with Unreal's native foliage system for rendering large environments and landscapes. Support for animated foliage coming soon.

  • V-Ray Proxy Support – Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

  • Render Elements – Supports a wide range of render elements for better artistic and technical control in compositing.

  • Distributed Rendering – Leverage the power of multiple machines to speed up rendering and light baking.

V-Ray for Unreal will be on display next week in the Epic Games booth (A443) at Autodesk University, November 13-15. To schedule a demo at the show, please contact: david.tracy@chaosgroup.com.

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Pricing and Availability

V-Ray for Unreal is available now and compatible with V-Ray for 3ds Max, Maya, Rhino and SketchUp. V-Ray for Unreal currently supports 4.19 - 4.20 with support for 4.21 coming soon. V-Ray for Unreal will be rapidly updated to keep pace with the Unreal Engine, so it will be sold through a subscription that always keeps the user up-to-date. The monthly rate will be $80, while the annual rate will be $470. Chaos Group also offers a flat annual rate ($99) for students, educators and universities. Visit the website for a free starter’s guide.
 

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com.
 

About Unreal Engine

Developed by Epic Games, Unreal Engine is a high-performance software development suite that brings real-time, high-fidelity fully interactive experiences to PC, console, mobile, virtual reality (VR) and augmented reality (AR) platforms. Used by many of the world's leading entertainment software developers and publishers, Unreal Engine is also an integral part of many enterprise sectors. The Unreal Engine team supports and nurtures vertical markets such as automotive, architecture, film, science, aerospace, marketing and education that make use of real-time technology within their processes. Unreal Engine is freely available at unrealengine.com. Follow @UnrealEngine for updates.

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Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Nov 1, 2018
Chaos Group Doubles Down on Rendering Solutions for Cinema 4D
Announces Acquisition of V-Ray for Cinema 4D, Plans for Corona for Cinema 4D

Announces Acquisition of V-Ray for Cinema 4D, Plans for Corona for Cinema 4D 

FRANKFURT, Germany – November 1, 2018 – Today at the Maxon Supermeet 2018 event, Chaos Group announces its plans to officially support the Cinema 4D community with two rendering products: V-Ray for Cinema 4D and Corona for Cinema 4D. Based on V-Ray’s Academy Award-winning ray-tracing technology, the development of V-Ray for Cinema 4D will be focused on powerful production rendering for high-end visual effects and motion graphics. Corona for Cinema 4D will focus on artist-friendly design visualization.

Chaos Group has acquired the V-Ray for Cinema 4D product from LAUBlab and starting today, will offer current customers free migration to a new update, V-Ray 3.7 for Cinema 4D. All users who move to the new version will receive a free V-Ray for Cinema 4D license, including all product updates, through January 15, 2020. Moving forward, Chaos Group will be providing all support, sales and product development in-house.

“The Cinema 4D community creates amazing work and deserves the best tools available, which makes it incredibly exciting to say that we are going to officially support them with two Chaos Group products,” said Peter Mitev, Chaos Group CEO. “We are looking forward to working closely with the Maxon team and users to address all of their rendering needs.”

In addition to ongoing improvements to V-Ray for Cinema 4D, Chaos Group is also releasing the Corona for Cinema 4D beta 2 at Supermeet, with the final product to follow in January 2019. Corona for Cinema 4D has been gaining popularity among design visualization specialists looking to leverage fast and intuitive rendering. Beta users have been especially impressed with its thorough integration, ease of use, fluid interactive rendering and powerful material editing using its own node editor.

For more information about Corona for Cinema 4D beta 2, please visit: Render Legion’s blog.

“We are pleased that Chaos Group has fully embraced the Cinema 4D ecosystem. The latest version of their rendering technology will be a welcome addition to our community,” said Oliver Meiseburg, Chief Product Officer at Maxon.

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design and visual effects. Chaos Group’s award-winning physically based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul and Tokyo. For more information, visit: chaosgroup.com.

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Press Contacts:

Chaos Group

David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Oct 25, 2018
Chaos Group Launches V-Ray Next for Maya
Next-Gen Rendering Technology Now Available for Maya Artists; Faster Speeds and Workflows Through AI, GPU, and Smart Tech

Next-Gen Rendering Technology Now Available for Maya Artists; Faster Speeds and Workflows Through AI, GPU, and Smart Tech

LOS ANGELES, Calif. – October 25, 2018 – Today, Chaos Group releases V-Ray Next for Maya, a new version of its Academy Award-winning renderer that brings the power of scene intelligence, faster production rendering, and streamlined Maya workflows to high-end VFX and animation projects.

“V-Ray Next is designed to support Maya artists at every level, providing faster workflows through a new set of features and optimizations,” said Vlado Koylazov, CTO and co-founder at Chaos Group. “Now with better IPR and viewport rendering, artists can concentrate more on their creative ideas and the details that make their scenes and characters come alive.”

V-Ray Next for Maya's overall rendering performance is now 25 percent faster on average. As artists work, they’ll find even more speed improvements through scene intelligence, which analyzes and optimizes render calculations automatically with no added input. Scene intelligence has been integrated with new features like the Adaptive Dome Light, helping users render content an additional 2-7x faster depending on the scene.

Faster, More Powerful Interactive Rendering
V-Ray Next features a dramatically improved IPR that runs directly from the Maya viewport or the V-Ray Frame Buffer, ensuring faster interactive speeds and workflows. In addition to reducing time to first pixel, improved interactive rendering allows for continuous updates while editing or even scrubbing through animations. It’s also now possible to render V-Ray-quality playblasts for animation previz.

For faster look development, V-Ray Next for Maya adds a new “Debug” shading mode that allows artists to isolate selected materials, textures, objects and lights to quickly analyze and easily fine-tune specific aspects of their scene. And with the new GPU-accelerated AI Denoiser, noise-free updates are now possible at interactive speeds, providing instant insights into lighting setups.

GPU Production Rendering
In addition to faster IPR, V-Ray Next for Maya brings a production-ready GPU renderer to professional studios. Built on a new GPU rendering architecture, V-Ray GPU is now 2x faster on average, compared to the previous version. V-Ray GPU Next adds support for fast rendering of volumetric effects such as smoke, fire and fog. And the addition of GPU bucket rendering adds support for faster distributed rendering as well as Cryptomatte output for better control in compositing.

Additional New Features in V-Ray Next for Maya Include:

  • Physical Hair Material – Produces realistic-looking hair with accurate highlights and includes new glint and glitter controls.

  • Metalness – Adds support to the V-Ray Material for PBR shaders and compatibility with materials from Substance Designer and real-time engines like Unreal and Unity.

  • Toon Shader – New cel shader for non-photorealistic cartoon effects; expanded VRayToon with advanced line controls.

  • V-Ray Layered Texture – Layers textures using blend modes and individual masking controls.

  • Improved Physical Camera – Now with automatic white balance and exposure controls, as well as rolling shutter motion blur.

  • High-Quality Lens Effects – Faster and simpler glare and bloom effects that are ready for compositing.

  • Layered Alembic Workflows – Supports Alembic 1.7 with layering, for faster, more efficient handling and updating of Alembic data.

  • V-Ray Cloud Support – Now in open beta. Render scenes directly to the cloud at the push of a button.

For a full feature tour, please visit the V-Ray Next for Maya product page.

Pricing and Availability
V-Ray Next for Maya is available now for Windows, Linux and Mac OS X. A full Workstation license is priced at $1,040, with upgrades available for $420. V-Ray Next for Maya also introduces a subscription option, priced at $470 (annual) and $80 (monthly). For full pricing information, including additional render nodes, please visit the product page.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

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Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Aug 14, 2018
Chaos Group Debuts New Real-Time Ray Tracing Technology at SIGGRAPH
Project Lavina Demonstrates Photorealistic Computer Graphics Rendering at up to 90 Frames Per Second on New NVIDIA Turing-based Quadro RTX GPUs

Project Lavina Demonstrates Photorealistic Computer Graphics Rendering at up to 90 Frames Per Second on New NVIDIA Turing-based Quadro RTX GPUs

SIGGRAPH 2018, VANCOUVER, Canada – August 13, 2018 – Today, Chaos Group gives the world its first look at Project Lavina, a groundbreaking new technology designed for photorealistic real-time ray tracing – the Holy Grail of computer graphics. By leveraging the dedicated RT Core within NVIDIA’s Turing-based Quadro RTX GPUs, Project Lavina fundamentally changes the direction of computer graphics, introducing a new level of visual quality for real-time games, VR, and 3D visualization.

Project Lavina, named after the Bulgarian word for “avalanche,” debuted as a SIGGRAPH tech demo, depicting a massive 3D forest and several architectural visualizations running at 24-30 frames per second (FPS) in standard HD resolution. Rather than using game engine shortcuts like rasterized graphics and a reduced level of detail, each scene features live ray tracing for truly interactive photorealism. Lavina is able to handle massive scenes at real-time speeds – over 300 billion triangles in one case – without any loss in detail.

 

“We’ve been developing ray tracing technology for 20 years, and this is one of the biggest breakthroughs we’ve ever made,” said Vlado Koylazov, co-founder and CTO at Chaos Group. “Real-time and ray tracing coming together is the beginning of something big.”

"We are thrilled to see how well Project Lavina takes advantage of the RTX stack debuting on our new Quadro RTX line," said Bob Pette, vice president of Professional Graphics, NVIDIA. "True real-time ray tracing is our goal with RTX, and it’s great to see a market leader like Chaos Group achieve it with us."

The SIGGRAPH tech demo uses 3D scenes exported from V-Ray-enabled applications directly in Lavina. Unlike a traditional game engine which requires assets to be rebuilt and specially optimized, Lavina dramatically simplifies this process with direct compatibility and translation of V-Ray assets. Upon loading the scene, the user can explore the environment exactly as they would in a game engine, and experience physically accurate lighting, reflections and global illumination.

This is Chaos Group’s second real-time announcement in the last year, following the beta release of V-Ray for Unreal. Seeing a growing demand for real-time applications, Chaos Group has developed a way to tie ray tracing to both kinds of workflows, upping the fidelity of this emerging medium. Soon, users will be able to apply the most realistic style of rendering to every type of interactive project, including 3D configurators, virtual productions and VR, using the toolset they like best.

“This breakthrough was made possible by partnering with NVIDIA, whose Quadro RTX GPUs helped unlock the next level of real-time experiences,” said Peter Mitev, CEO of Chaos Group. “From here, Project Lavina’s mission will be to focus on pushing the quality and speed of real-time ray tracing.”

 

See the demo.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

 

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Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

 

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Aug 13, 2018
CHAOS GROUP OPENS V-RAY CLOUD BETA WITH FREE RENDERING FOR A LIMITED TIME
World’s Simplest Cloud Rendering Service Leverages Google Cloud for Ultra-Fast Renders; Open Beta Includes Free Credits Until Launch

World’s Simplest Cloud Rendering Service Leverages Google Cloud for Ultra-Fast Renders; Open Beta Includes Free Credits Until Launch

SIGGRAPH 2018, VANCOUVER, Canada – August 13, 2018 – Today, Chaos Group releases the open beta for V-Ray Cloud, a push-button cloud rendering service for artists and designers running on Google Cloud Platform. V-Ray Cloud can turn a workstation into a supercomputer, unlocking the unlimited power of the cloud to help users hit deadlines and render faster than ever before. V-Ray Cloud will be free to use throughout the beta.

V-Ray Cloud removes the hardware barriers that keep most cloud rendering users at bay, simplifying the process for the everyday artist. Soon, with a click of a button, users will be able to render an entire animation in the time it takes to render a single frame, without having to track assets, juggle licenses or set up virtual machines. V-Ray Cloud will also be integrated into all V-Ray products, bringing a rapid speed boost to artists and designers in a pinch.

“V-Ray Cloud will be there whenever you need it, as a natural extension to your workflow,” said Boris Simandoff, V-Ray Cloud Director of Engineering at Chaos Group. “As needs arise, just submit a job and we’ll do the rest. It’s really simple.”

V-Ray Cloud Features:

  • Google Cloud Power – V-Ray Cloud is currently deployed on the Google Cloud Platform, providing a highly secure, scalable system for on-demand, high-performance rendering.
     
  • Smart Sync – Automatic scene updates for new changes, ensuring fast upload times and renders.
     
  • Smart Vault – An optimized storage system keeps assets in the cloud for use in future projects.
     
  • Remote Control – Job settings can be changed and resubmitted from any device, without opening the scene.

V-Ray Cloud is now open to all beta testers. Apply now to try free cloud rendering for a limited time.

Chaos Group will be demoing V-Ray Cloud at SIGGRAPH 2018 in the Google booth (#1423) on August 14 from 3:00 p.m. to 6:00 p.m. and on August 16 from 9:00 a.m. to 12:15 p.m. To see a demo or schedule a meeting with Chaos Group at the show, please contact: david.tracy@chaosgroup.com


Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

 

Aug 9, 2018
Chaos Group Releases V-Ray for Houdini Beta
Academy Award-Winning Renderer Now Available for SideFX’s Popular Visual Effects Software

Academy Award-Winning Renderer Now Available for SideFX’s Popular Visual Effects Software

LOS ANGELES, Calif. – August 9, 2018 – Today, Chaos Group releases the open beta for V-Ray for Houdini, bringing its Academy Award-winning rendering technology to every part of the VFX pipeline. With V-Ray for Houdini, artists can apply high-performance ray tracing to all of their creative projects, connecting standard applications like Autodesk’s 3ds Max and Maya and Foundry’s Katana and Nuke. Now, no matter where production artists are in the pipeline, they’ll be able to create and move assets seamlessly, without having to duplicate work.

“Adding V-Ray for Houdini streamlines so many aspects of our pipeline,” said Grant Miller, Creative Director at Ingenuity Studios. “Combined with V-Ray for Maya and Nuke, we have a complete rendering solution that allows look-dev on individual assets to be packaged and easily transferred between applications.”

V-Ray for Houdini utilizes the same smart rendering technology introduced in V-Ray Next, including powerful scene intelligence, fast adaptive lighting and production-ready GPU rendering. V-Ray for Houdini includes two rendering engines – V-Ray and V-Ray GPU – allowing visual effects artists to choose the one that best takes advantage of their hardware.

V-Ray for Houdini, Beta 1 Features:

  • GPU & CPU Rendering – High-performance GPU & CPU rendering capabilities for high-speed look development and final frame rendering.

  • Volume Rendering – Fast, accurate illumination and rendering of VDB volumes through the V-Ray Volume Grid. Support for Houdini volumes and MacOS are coming soon.

  • V-Ray Scene Support – Easily transfer and manipulate the properties of V-Ray scenes from applications such as Maya and 3ds Max.

  • Alembic Support – Full support for Alembic workflows including transformations, instancing and per object material overrides.

  • Physical Hair – New Physical Hair shader renders realistic-looking hair with accurate highlights. Only hair as SOP geometry is supported currently.

  • Particles – Drive shader parameters such as color, alpha and particle size through custom, per-point attributes.

  • Packed Primitives – Fast and efficient handling of Houdini's native packed primitives at render time.

  • Material Stylesheets – Full support for material overrides based on groups, bundles and attributes. VEX and per-primitive string overrides such as texture randomization are planned for launch.

  • Instancing – Supports copying any object type (including volumes) using Packed Primitives, Instancer, and "instancepath" attribute.

  • Light Instances – Instancing of lights is supported, with options for per-instance overrides of the light parameters and constant storage of light link settings.

To join the beta, please visit: the Chaos Group website.

Availability
V-Ray for Houdini is currently available for Houdini and Houdini Indie 16.5.473 and later. V-Ray for Houdini supports Windows, Linux and MacOS.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.


Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com

Jul 18, 2018
V-Ray Days SIGGRAPH Summons Thanos for a VFX Breakdown
A Behind-the-Scenes Look at Blockbuster Films and Hit TV Shows; Digital Domain, Method Studios, ILM and Scanline VFX Among Featured Presenters

A Behind-the-Scenes Look at Blockbuster Films and Hit TV Shows; Digital Domain, Method Studios, ILM and Scanline VFX Among Featured Presenters

LOS ANGELES, Calif. – July 18, 2018 – Today, Chaos Group announced the V-Ray Days line-up for SIGGRAPH 2018, featuring in-depth production talks on Black Panther, Deadpool 2, Jurassic World: Fallen Kingdom and Avengers: Infinity War. In addition, Vlado Koylazov, CTO and co-founder of Chaos Group, will be presenting the latest findings in V-Ray research and development.

The free two-day event will be held in the East Building of the Vancouver Convention Centre in Meeting Room 8; presentations begin Tuesday, August 14 at 10:00 a.m. While the V-Ray Days sessions are open to the public, seating is limited. Due to the exclusive content being shown, recording is not permitted.

Fans of the Marvel Cinematic Universe (MCU) will find a lot to love at V-Ray Days, including with a full breakdown of Digital Domain’s work on Thanos, Red Skull and The Hulk. Fernando Brandao, lighting & look-dev lead for the project, will walk attendees through his V-Ray process, explaining how the renderer interacted with other proprietary tools used to bring these digital characters to life. Method Studios will also showcase their work on Avengers: Infinity War and Deadpool 2, as well as the full slate of digi-doubles, vehicle designs and crowd shots created for the Black Panther climax. The famous waterfall fight sequence from Black Panther will then be dissected by Scanline VFX, a world leader in water simulation.

The large-scale environments of Jurassic World: Fallen Kingdom will be explored by VFX pioneers, Industrial Light & Magic in a special talk designed to show how V-Ray helps bring out the details in incredibly complex designs. Dedicated presentations on game cinematics, digital humans, the new Lost in Space, and immersive theater can also be seen.

V-Ray Days Presentation Schedule:

Tuesday, August 14

“Ian Spriggs: The New Portrait,” by Ian Spriggs, 3D character artist – 11:00 a.m. - 12:00 p.m

“Method Studios: Blockbuster Showcase” by Chris Ryan, CG supervisor; Jim McVay, lighting supervisor & Christian Emond, CG artist/lighter – 1:15 - 3:00 p.m

“FuseFX: Lost in Space – Flying Jellyfish & Alien Landscapes,” by Jon Cowley, senior VFX supervisor/head of production; Richard Greenwood, head of 2D & Mariusz Korczak, CG supervisor – 3:00 - 4:00 p.m

“Aaron Sims Creative: Character Design & VFX for the Big Screen & Immersive Theater,” by Michael Pecchia, executive producer & Justin Denton, director – 4:00 - 5:00 p.m

Wednesday, August 15

“RealtimeUK: Cinematic Worlds – A Holistic Overview of Creating Game Trailers,” by Stuart Bayley, art director – 10:00 - 11:00 a.m.

“Digital Domain: How V-Ray Conquered Avengers: Infinity War,” by Fernando Brandao, lighting & look-dev lead  – 11:00 a.m. - 12:00 p.m.

“Chaos Group: Vlado in Renderland – 2018 Edition,” by Vlado Koylazov, co-founder and head of software development – 2:00 - 3:00 p.m.

“ILM: Large Natural Environments Using V-Ray,” by Daniel Schmid, generalist supervisor – 3:00 - 4:00 p.m.

“Scanline VFX: The VFX Powering Wakanda’s Warrior Falls,” by Ioan Boieriu, CG supervisor – 4:00 - 5:00 p.m.

“Render Legion: Corona Renderer - Past, Present & Future,” by Ondra Karlík, CTO & main developer of Corona Renderer – 5:00 - 6:00 p.m.

Additional SIGGRAPH presentations:

In addition to V-Ray Days, Chaos Group staff and developers are set to present several talks to the SIGGRAPH community, highlighting new developments in V-Ray and Corona.

Realistic Rendering in Architecture and Product Visualization,” a panel featuring Jaroslav Křivánek, Ondra Karlík and Vlado Koylazov – August 14, 9:00 a.m. - 12:15 p.m., Ballroom A of the East Building.

“Chaos Group: V-Ray Educators’ Breakfast,” featuring Albena Ivanova, education specialist & Lyudmil Vanev, CG specialist – August 14, 10:00 - 11:00 a.m., Meeting Room 8 of the East Building.

NVIDIA Presents: Exploring Realtime Raytracing with NVIDIA GPUs,” a panel featuring Vlado Koylazov – August 14, 2:00 p.m. - 5:30 p.m., Room 220 of the West Building.

Bayesian Online Regression for Adaptive Direct Illumination Sampling,” featuring Petr Vevoda and Jaroslav Křivánek – August 15, 3:45 p.m. - 5:35 p.m., Ballroom C of the West Building.

Adaptive Environment Sampling for CPU and GPU,” featuring Asen Atanasov and Jaroslav Křivánek – August 16, 10:45 a.m. - 11:05 a.m., Ballroom A of the East Building.

To see Chaos Group’s full schedule including partner presentations, please visit: https://www.chaosgroup.com/siggraph2018. If you would like to schedule a meeting at the show, please contact: david.tracy@chaosgroup.com.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

May 23, 2018
Chaos Group Launches V-Ray Next for 3ds Max
Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

LOS ANGELES, Calif. – May 18, 2018 – Today, Chaos Group released V-Ray Next for 3ds Max, aligning the world’s most popular renderer with the benefits of smart tech. With automatic scene analysis, artists and designers can produce faster, cleaner renders with little to no input, removing unnecessary set-up time from the creative equation. 

“Our latest R&D has helped boost overall rendering performance by up to 25 percent, giving users a much faster baseline,” said Vlado Koylazov, CTO of Chaos Group. “The speed gains from scene intelligence and a new GPU architecture make it even faster.”

A Smart Start
In the same way that machine learning makes choices based on what is learned about a specific problem, V-Ray has been adopting learning techniques for analyzing a scene as it is rendering. V-Ray Next builds on previous smart features with two new breakthroughs.

The new Adaptive Dome Light (ADL) automatically produces cleaner, more accurate image-based environment lighting that’s up to 7x faster. The ADL also removes the need to set up skylight portals at windows and openings, making it especially helpful for architectural interiors.

Scene intelligence also comes to the V-Ray Physical Camera, via point-and-shoot-style timesavers like Automatic Exposure, Automatic White Balance and a simplified UI. Now, a perfect render will be as easy as taking a snapshot.

"With 22 years in the business, V-Ray is still DBOX's core renderer,” said Neil Griffiths, partner at DBOX. “With so many smart features coming to V-Ray Next, it’s safe to say that won't be changing."

Faster GPU Rendering
V-Ray Next marks the debut of Chaos Group’s fast new V-Ray GPU rendering architecture, which effectively doubles the speed of production rendering. Through a redesign of its kernel structure, V-Ray GPU offers a dual blend of high-performance speed and accuracy across interactive and production renders. The redesign has also prepared V-Ray for new improvements in GPU hardware, which will allow developers to incorporate new features without impacting performance. For instance, V-Ray GPU already tops previous generations of NVIDIA’s Quadro cards, running 47 percent faster on the new Quadro GV100.

Production artists will also enjoy GPU-accelerated support for:
●    Environment fog
●    Volumetric effects
●    VRscans materials

A Stylist’s Dream
The new Physical Hair Material produces more realistic-looking hair with accurate highlights. Building off a paper produced by Disney Research, Chaos Group has reduced look development down to a few sliders, giving artists full control over glossiness, softness, randomness and more. Easy-to-use melanin controls can quickly dial in any color from blonde to redhead. Hair dye sliders have also been added, so characters can rock a green mohawk, when the brief allows.

Other New Features in V-Ray Next Include: 

●    NVIDIA AI Denoiser – Fast, real-time denoising based on NVIDIA OptiX AI-accelerated technology.

●    Denoise Render Elements – Artists can now denoise any render element used on a still or animation project, ensuring more control for compositors.

●    Lighting Analysis – Accurately analyze and measure the light levels in a scene with the help of heat maps and data overlays.

●    Layered Alembic Workflows – Supports Alembic 1.7 with layering, for faster, more efficient handling and updating of Alembic data.

●    V-Ray Switch Material – Easily switch between the multiple materials applied to an object for faster look dev and variation decisions. 

●    V-Ray Plugin and Texture – Load any texture or material from any version of V-Ray into 3ds Max, including procedural textures and PBR materials for Unity and Unreal. 

For a full feature tour, please visit the V-Ray Next for 3ds Max product page.

Pricing and Availability
V-Ray Next will be available very soon for Windows. Every purchase of V-Ray 3.x made from today until launch will result in an automatic upgrade. A full Workstation license is priced at $1,180, with upgrades priced at $580. Annual rentals can be purchased for $470; monthly options are available as well. For full pricing information, including additional render nodes, please visit the product page.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

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Press Contacts:

Chaos Group
David Tracy, david.tracy@chaosgroup.com
www.chaosgroup.com

Liaison Inc.
Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com 

Mar 27, 2018
Chaos Group Launches V-Ray for Unreal Beta
Seamless Import of V-Ray Scenes into Real-Time; Ray Traced Rendering Now Available in Unreal for Architecture, Automotive and Design

Seamless Import of V-Ray Scenes into Real-Time; Ray Traced Rendering Now Available in Unreal for Architecture, Automotive and Design

LOS ANGELES, Calif. – March 27, 2018 – Today, Chaos Group introduces the beta for V-Ray for Unreal, joining real-time and ray tracing in a single, unified pipeline. Instead of doing double the work, artists and designers can now bring V-Ray scenes directly into the Unreal Editor, facilitating the fast and simple creation of immersive experiences. V-Ray for Unreal also introduces the first ray-tracer designed for Unreal, a new development that brings true photorealistic rendering to the popular game engine.

The rise in popularity of real-time applications for configurators, design reviews, virtual production and VR has presented an opportunity to bind ray tracing – the most realistic style of rendering – to this emerging toolset. In the past, bridging the two has been challenging, requiring users familiar with 3ds Max and SketchUp to recreate their key design choices like lighting and materials in Unreal. With V-Ray for Unreal, artists and designers can transfer the entirety of their scene directly into real-time.

“Transitioning from offline to real-time used to be a lot of work, prohibitively so for most of our users,” said Simeon Balabanov, V-Ray for Unreal Product Manager at Chaos Group. “Now with V-Ray for Unreal, users can not only build assets in a familiar way, but they can bring them into real-time without losing the ability to render out ray-traced versions later. It’s a big change.”

V-Ray for Unreal is designed to be simple, acting as a natural extension of the visualization workflow. Using the V-Ray for Unreal importer, artists can bring every part of their V-Ray scene file into the game engine, automatically converting lights and materials into their real-time equivalents. V-Ray for Unreal also maintains a smart connection to the original V-Ray materials to ensure the highest fidelity renders. At render time, V-Ray leverages the combined power of GPUs and CPUs for ultrafast ray tracing.

“As an architectural visualization studio, we create a wide range of visuals from ray traced imagery and animation, to fully-immersive, interactive VR experiences,” said Jackson Doherty, VR Engineer at Kilograph. “Until now, there’s been a great divide between the two worlds. Now with V-Ray for Unreal, we can offer our full suite of services using a single, simplified workflow. And all of our artists can jump in, which is a massive benefit for us.”

V-Ray for Unreal can also be applied to CAD workflows, bringing the power of V-Ray to new users. As geometry is imported from programs like Solidworks, designers will be able to apply V-Ray lighting and materials to their assets, preparing them for a photorealistic result.

The V-Ray for Unreal beta is open to all artists and designers. Sign up now.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

Mar 22, 2018
Chaos Group Unveils New GPU Rendering Architecture at GTC 2018
Advances in V-Ray to Double the Speed of GPU Production Rendering

Advances in V-Ray to Double the Speed of GPU Production Rendering

LOS ANGELES, Calif. – March 22, 2018 – At the GPU Technology Conference (GTC) 2018, Chaos Group will debut its fast new V-Ray GPU rendering architecture, effectively doubling the speed of production rendering for film, broadcast and design artists. The new architecture is a redesign of V-Ray’s kernel structure, ensuring a dual-blend of high-performance speed and accuracy. Chaos Group’s lead GPU developers will run through all of the new features, as part of a special session at GTC on March 28 in room 230B of the San Jose Convention Center.

The improvements are so significant that V-Ray RT has been renamed V-Ray GPU, establishing the latter as a professional production renderer, now capable of supporting volumetrics, advanced shading and other smart tech coming to V-Ray Next. Current tests have V-Ray GPU running 80 percent faster on the NVIDIA’s TITAN V, a remarkable gain from previous benchmarks on the TITAN Xp, and up to 10-15x faster than an Intel Core i7-7700K, with the same high level of accuracy across interactive and production renders.

“V-Ray GPU might be the biggest speed leap we’ve ever made,” said Blagovest Taskov, V-Ray GPU lead developer at Chaos Group. “Redesigning V-Ray GPU to be modular makes it much easier for us to exploit the latest GPU architectures and to add functionality without impacting performance. With our greatly expanded feature set, V-Ray GPU can be used in many more production scenarios, from big-budget films to data-heavy architecture projects, while providing more speed than ever before.”

Representing over two years of dedicated R&D, V-Ray GPU builds on nine years of GPU-driven development in V-Ray. New gains for production artists include:

●     Volume Rendering – Fog, smoke and fire can be rendered with the speed of V-Ray GPU. Compatible with V-Ray Volume Grid which supports OpenVDB, Field3D and Phoenix FD volume caches.

●     Adaptive Dome Light – Cleaner image-based lighting is now faster and even more accurate.

●     V-Ray Denoising – GPU-accelerated denoising across render elements and animations.

●     NVIDIA AI Denoiser – Fast, real-time denoising based on NVIDIA OptiX AI-accelerated denoising technology.

●     Interface Support – Instant filtering of GPU-supported features always lets artists know what’s available in V-Ray GPU (starting within 3ds Max).

As part of the GTC announcement, Chaos Group developers will be participating in a series of talks to discuss the future of GPU rendering and interactive and production rendering with V-Ray GPU. Both talks will be held on March 28, in room 230B, with the former beginning at 9:00 a.m. and the latter starting at 11:00 a.m.

V-Ray GPU will be made available as part of the next update of V-Ray Next for 3ds Max beta – coming soon.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

Mar 19, 2018
Chaos Group Lines Up Star Trek, Games and Animated TV for FMX 2018
Pixomondo, Cube Creative and RealtimeUK Among V-Ray Day Speakers; New Mars Design Contest with HP

Pixomondo, Cube Creative and RealtimeUK Among V-Ray Day Speakers; New Mars Design Contest with HP

LOS ANGELES, Calif. – March 19, 2018 – Today, Chaos Group announced its V-Ray Day line-up for FMX 2018, its annual presentation series that brings exclusive production talks to show attendees. This year, the talented artists at Pixomondo, Cube Creative and RealtimeUK will be delivering breakdowns of everything from Star Trek to game trailers, before Chaos Group announces a new partnership with HP that is set to award big prizes for designing a habitable future on Mars.

The one-day event will be held in Stuttgart, Germany at Haus der Wirtschaft in the Mannheim Room; presentations begin Wednesday, April 25 at 2:00 p.m. While V-Ray Day sessions are open to all FMX attendees, seating is limited. Due to the exclusive content being shown, recording is not permitted.

The premier presentation features Max Reiss, VFX Supervisor at Pixomondo, who will offer an exclusive look at how the studio created 3D assets and complex environments for “Star Trek: Discovery.” Reiss will not only dissect the workflows, but will show how to take a shot from concept to final render using V-Ray.

The presentations continue with a talk by Stuart Bayley, Art Director at RealtimeUK, who will explain how his studio designs game trailers, from a creative and time management sense, using multiple projects and stunning cinematic environments as a guide. Animation fans will also be treated to a talk from Cube Creative, showing the inner workings behind TV shows like "Kaeloo" and "Athleticus."

Complete Presentation and Activity Schedule

●     Chaos Group will be hosting software demonstrations throughout the conference at booth 1.1 in the FMX Marketplace.

●     “Chaos Group Education Team & HP Mars Home Planet: Visualize Your Future,” by Albena Ivanova, Education Specialist & Barbara Marshall, Global Industry Manager – 2:00 - 3:00 p.m.

●     “Cube Creative: From Cartoon to Photorealistic – Using V-Ray for Animated TV Series,” by Tanguy Weyland, 3D Supervisor & Sylvain Grain, Producer – 3:00 - 4:00 p.m.

●     “RealtimeUK: Cinematic Worlds – A Holistic Overview of Creating Game Trailers,” by Stuart Bayley, Art Director –  4:00 - 5:00 p.m.

●     “Pixomondo: Creating a Universe – Star Trek: Discovery,” by Max Reiss, VFX Supervisor –  5:00 - 6:00 p.m.

For more information on what Chaos Group will be doing at FMX, please visit https://www.chaosgroup.com/fmx2018 and watch for updates on Twitter (@ChaosGroup). If you are interested in a meeting with Chaos Group at FMX, please contact: david.tracy@chaosgroup.com.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.

Feb 27, 2018
Chaos Group Initiates Total Chaos — New Two-day Event for 3D Artists & Developers
V-Ray Developers Organize Event Dedicated to the Future of Rendering; Blur, Method Studios, Nurulize and Intel on as Speakers

SOFIA, Bulgaria — February 27, 2018 — This May, Chaos Group invites rendering enthusiasts from around the world to Total Chaos - a new event dedicated to the art, science & technology of computer graphics. Total Chaos will be held in Sofia, Bulgaria on May 18-19 and brings together experts from architectural visualization, automotive design, games and visual effects for two days of tech previews, product launches and masterclasses. Early bird tickets are available now.

Born from Chaos Group's yearly CG² events, Total Chaos provides a shared space for 3D artists and developers to connect and grow, as they explore rendering from a variety of angles. Using the event’s three tracks (Art, Craft, Code), attendees can build a schedule that reflects their interests, whether that means learning from their peers, trying out new tech or watching an exclusive presentation.

Total Chaos launches with 25 speakers, including renowned artists and technology experts from Porsche, Brick Visual, Blur, Method Studios and Nurulize (with more on the way). In addition to an inspiring series of presentations, Total Chaos is set to host several hands-on workshops and masterclasses, taught by creatives who can dive deep into their production workflows and teach their tricks to a select audience. Class sizes are limited, so interested parties are encouraged to act quickly.

During a series of special talks, the teams behind V-Ray and Corona will show off their latest innovations, including new features and technology. With recent advances to AI, GPU, cloud and real-time rendering, lead developers Vlado Koylazov and Ondřej Karlik will present their ideas on the future of rendering.

“We’re excited to host Total Chaos and open it to a worldwide audience. Bringing artists and developers together in one place will provide a unique opportunity to talk about the art and technology of computer graphics. It’s a chance to share ideas and get inspired,” said Vlado Koylazov, CTO and co-founder of Chaos Group.

For more information, please visit: the Total Chaos event page.

Pricing/Availability
Total Chaos tickets are available now and can be purchased on the event page in either Student, Professional or Masterclass form. Until March 10, early bird rates are in effect with reduced prices between 30-50 percent.

About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.