V-Ray GPU Next doubles the GPU rendering performance of V-Ray 3.6.
Recommended NVIDIA driver for V-Ray GPU is version 445.87
Get instant feedback on lighting, materials and the overall look of your scene with the new AI Denoiser.
The new contextual UI automatically adapts to your V-Ray GPU workflow. Currently available in 3ds Max and Maya.
Render 3D volumetric effects like smoke, fire and fog faster than ever with GPU acceleration.
V-Ray GPU renders on both CPUs and NVIDIA GPUs with the exact same results.
Using V-Ray Scene Intelligence, Adaptive Lights can boost render speeds by up to 7x.
Render large scenes using less GPU memory for texture maps.
Render incredibly detailed scenes by taking advantage of Forest Pack's powerful scattering toolset.
Add realism and color variation to your scene with Forest Pack's unique Forest Color maps.
Fast, simple fog to add atmosphere and depth in any scene.
Precise control over the focus and spread of area lights.
Use any texture map — including procedural textures — as a bump map with the Color to Bump node.
Popular third-party shader for creating procedural noise with fine control.
Create perfect-looking car paints with procedural metallic flakes. Works great for snow and sand, too.
Render those extra fine details in your scene with realistic hair and displacement.
Quickly add procedural hair, fur and grass to any scene.
Render an object's shadow and composite it seamlessly into the background.
Easily create cutaways and section views with full control over materials and lighting effects.
Set your GPU device to low thread priority so you can keep working in the viewport while you render.
Render a wide range of beauty, utility and matte passes for better artistic and technical control in compositing.
Full support for NVIDIA NVLink, a high-bandwidth interconnect that shares video memory between graphics cards.
V-Ray GPU supports as many GPUs as your system recognizes for ultrafast workflows.
V-Ray GPU produces the same result on CPUs, allowing you to leverage local or cloud networks with ease.
Faster setup of your scene's shaders and render effects based on geometry with V-Ray GPU.
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A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
RTX acceleration brings a speed boost to new V-Ray Next updates.
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.
Leonardo Bartz from Mint Studios renders entirely on GPU. He reveals his workflow and shows how he makes use of V-Ray Next for 3ds Max's new features.
Chaos Group’s next-gen tech helps creative studio create eye-popping renders.