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V-Ray for 3ds Max — Key features

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Rendering

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CPU and GPU Rendering

Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.

Denoising

Reduce noise and speed up production rendering with the V-Ray Denoiser. Use the NVIDIA AI denoiser and the Intel® Open Image Denoise depending on your hardware for noise-free interactive rendering.

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Chaos Cloud Collaboration

Get rapid, consolidated feedback on your work’s progress. Upload your renders to Chaos Cloud Collaboration right from V-Ray’s Frame Buffer, and share your work with clients, team members, and other stakeholders for easy review, markup, and comments at any time.

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Ready-to-render assets

Our integrated asset library, Chaos Cosmos, enables you to search and add render-ready models, materials, and HDRI skies to your scene directly from the V-Ray toolbar. Cosmos assets have automatic level-of-detail, accurate scale, and can be used across 3ds Max, Rhino, and Revit.
Learn more about Chaos Cosmos >

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Initial Enscape compatibility

Effortlessly transfer data from Enscape to V-Ray. Fine-tune and add details to transform real-time designs into sophisticated, high-end visualizations. Preserve design decisions and ensure continuity from concept to final render, freeing up precious time to bring your creative vision to life.

Note: Enscape 3.5.6 or above and V-Ray 6 for 3ds Max, update 2 or above required.

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USD and MaterialX support

Create and collaborate more freely with seamless data flow across teams and applications. Export V-Ray data to USD for effortless sharing of your work, render MaterialX shaders, continuing right where your colleagues left off.

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Unified V-Ray Lister

Manage all your lights and cameras from a single location. The V-Ray Lister now offers an enhanced user interface. Explore new features for bulk adjustments, filtering, searching, and more.

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Progressive caustics

V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.

Resumable Rendering

You can stop your render at any point and pick up where you left off.
Learn more >

Debug Shading

Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
Watch video >

Native ACEScg support

Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.

Lighting & illumination

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Procedural clouds

Craft just the right cloudy sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system. Easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. Render realistic stills, or dynamic timelapses.

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Multiple additive Dome Lights

You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.

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Finite dome light mode

Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of a dome light, and have full control over blend settings with the new finite mode.

Adaptive Lights

Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.

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V-Ray Light Custom Decay

Set your imagination free with more control over your scene’s lighting. Easily create artistic effects with V-Ray Light’s Custom Decay, which allows you to dictate how light transmits based on the source distance.

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Atmospheric light contribution control

Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.

Lighting Analysis tools

Accurately measure the light levels in your scene using the lighting analysis tools.
Learn more >

© Double Aye
Accurate Lights

Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.

Global Illumination

Choose from several global illumination options – exact, approximate or a hybrid of both.

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Sun and Sky model

Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.

Cameras and optical effects

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Lens Effects

Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.

© Tonic CGI
Point & Shoot Camera

Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

© Ernest Kośka
Photorealistic Cameras

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

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Custom resolution per camera

Now, you can quickly set custom aspect ratios for each of your V-Ray cameras, saving precious frame setup time, then batch render in your preferred resolution locally or with Chaos Cloud Rendering.

© Alexander Razgonyaev
Virtual Reality

Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.

Materials

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Advanced material override

The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.

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Improved V-Ray Material in viewport

Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.

Physical Hair Material

Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.
Learn more >

Metalness

The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.

Physically Based Materials

From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.

V-Ray Toon Shader

Quickly add cartoon and cel-shading effects to your 3D projects.

Material presets

Save time creating common materials with presets for aluminum, chrome, glass and more.Presets for most used hair colors have also been added.

Coat layer

Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.

Sheen layer

Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.

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Thin Film layer

Easily create iridescent materials such as soap bubbles, oil spills, and more with the new Thin Film option available in the V-Ray Material.

Textures

© Alessandro Bandinelli
Memory-efficient Textures

Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.

Triplanar Mapping

Quickly apply seamless textures without UVs.

Rounded Corners

Generate perfectly smooth edges at render-time — with no extra modeling.

Texture randomization

Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Stochastic texture tiling

Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

V-Ray Dirt

Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.

Geometry

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Chaos Scatter

Populate your scenes with millions of objects or instance lights in just a few clicks. Our new scatter tool allows you to quickly and easily create forests, fields, crowds, and more, without using lots of memory.

Get started with assets & presets from Chaos Cosmos >

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V-Ray Enmesh

Tile 3D geometry patterns across objects to create complex surfaces with lots of detail for stunning close-up shots. Enmesh is ideal for creating intricate panels, fences, fabrics, and so much more, and it uses much less memory than displacement or copying by hand.

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V-Ray Decal

Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials. It’s ideal for quickly adding anything from stickers and labels to cracks, stains, and scratches. Easily cover any curved surface, add displacement, or blend decal and surface bump for even more realistic results.

© Den Brooks
Proxy Geometry

Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files, efficiently replace complex scene geometry, and load only at render time. Plus, you can use hierarchy view to easily control objects within a V-Ray Proxy.

Clipper with Render-Time Booleans

Create complex cutaways and sections using any mesh object.

© NKI
Hair & Fur

Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.

ScanlineVFX © Twentieth Century Fox
Specialty Geometry

Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.

Atmospheric & volumetric effects

© Dabarti Studio
Volume Rendering

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.

© Dabarti Studio
Aerial Perspective

Simulate natural-looking skies with realistic atmospheric depth.

Render elements

Render Elements

Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.

Cryptomatte

Auto-create ID mattes with support for transparency, depth of field and motion blur.

Light Path Expressions

Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.

Post-processing

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Light Mix

Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights and light materials, and see the results without rendering again. You can save your light mix settings, send the render elements to compositing, and update the light values in your scene.

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Layer compositor

Fine-tune and finish your renders in the new Layer Compositor. Combine render elements, set blending modes, and adjust colors without a separate post-processing app.

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Pixel-perfect masks in the V-Ray Frame Buffer

Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements — Cryptomatte, MultiMatte, and Object/ Render/ Material IDs — to select and fine-tune parts of your render. Smooth out desired areas of your image, or apply Lens Effects to specific lights and materials within post.

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Sharpen/Blur layer in V-Ray Frame Buffer

V-Ray’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.

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