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V-Ray for 3ds Max — Key features

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Rendering

© Dabarti Studio
CPU and GPU Rendering

Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.

Denoising

Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.

Light Mix

Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights, and see the results without rendering again
Learn more about Light Mix >

Resumable Rendering

You can stop your render at any point and pick up where you left off.
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Debug Shading

Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
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Native ACEScg support

Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.

Initial out-of-core

Initial out-of-core implementation to handle your largest scenes.

Lighting & illumination

Adaptive Lights

Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.

Lighting Analysis tools

Accurately measure the light levels in your scene using the lighting analysis tools.
Learn more >

© Double Aye
Accurate Lights

Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.

Global Illumination

Choose from several global illumination options – exact, approximate or a hybrid of both.

Cameras and optical effects

Lens Effects

Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.

© Tonic CGI
Point & Shoot Camera

Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

© Ernest Kośka
Photorealistic Cameras

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

© Alexander Razgonyaev
Virtual Reality

Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.

Materials

Physical Hair Material

Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.
Learn more >

Metalness

The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.

Physically Based Materials

From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.

V-Ray Toon Shader

Quickly add cartoon and cel-shading effects to your 3D projects.

Material manager

Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.

Material presets

Save time creating common materials with presets for aluminum, chrome, glass and more.Presets for most used hair colors have also been added.

Material previews

New rendered material swatches show you exactly what your materials will look like.

Coat layer

Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.

Sheen layer

Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.

Textures

© Alessandro Bandinelli
Memory-efficient Textures

Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.

Triplanar Mapping

Quickly apply seamless textures without UVs.

Rounded Corners

Generate perfectly smooth edges at render-time — with no extra modeling.

Texture randomization

Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Stochastic texture tiling

Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

V-Ray Dirt

Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.

New Sun and Sky model

Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.

Blue-noise sampling

Achieve better noise distribution with fewer samples.

Geometry

© Den Brooks
Proxy Geometry

Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.

Clipper with Render-Time Booleans

Create complex cutaways and sections using any mesh object.

© NKI
Hair & Fur

Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.

ScanlineVFX © Twentieth Century Fox
Specialty Geometry

Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.

Atmospheric & volumetric effects

© Dabarti Studio
Volume Rendering

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.

© Dabarti Studio
Aerial Perspective

Simulate natural-looking skies with realistic atmospheric depth.

Render elements

Render Elements

Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.

Cryptomatte

Auto-create ID mattes with support for transparency, depth of field and motion blur.

Light Path Expressions

Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.

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