© Nazarii Derkach & Alex Nizhnikovskyi
© Nazarii Derkach & Alex Nizhnikovskyi

V-RAY NEXT FOR 3DS MAX

Learn what's new in V-Ray Next for 3ds Max, update 2
try free for 30 days

 

Introducing the next generation of rendering

 

Workflow optimizations

It's now easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR.

Debug Shading

Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.

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Memory tracking

Optimize your scene with the new memory usage report for textures and objects.

VFB Color corrections in Viewport IPR

Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.

 

V-Ray GPU boost

Boost your render time with the latest V-Ray GPU updates, including the popular alSurface shader for skin and VRayDistanceTex map.

Support for VRayDistanceTex

Faster setup of your scene's shaders and render effects based on geometry with V-Ray GPU.

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Support for alSurface material

A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.

 

Smarter effects

Spice up your projects with the V-RayToon material and new Dust and Scratches lens effect.

V-Ray Toon Shader

Quickly add cartoon and cel-shading effects to your 3D projects.

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Dust and Scratches Lens Effect

Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.

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