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V-Ray 5 for 3ds Max, update 1

Go beyond rendering.
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See what's new in V-Ray 5 for 3ds Max, update 1.

V-Ray 5, update 1 brings even more workflow optimizations to help you save time and achieve photorealistic results fast. Fine-tune pixel-perfect parts of your renders with support for masks in the VFB. 

Add realism to your renders with Progressive Caustics. Or access the Chaos Cosmos content library for a consistent experience across products. And more.

Relight and composite from a single render.

Multiple additive Dome Lights

You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.

Pixel-perfect masks in the V-Ray Frame Buffer

Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements—Cryptomatte, MultiMatte, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.

Ultimate creative control in just a few simple steps.

Chaos Cosmos

Chaos Cosmos content library is a large collection of high-quality, render-ready 3D assets that quickly add believable entourage to your interior or exterior scene. With native V-Ray materials, they are easy to customize with the 3ds Max Material Editor.

Learn more >

Advanced material override

The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.

Аuto-translation of Physical Materials

Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions.

Superior quality, extra fast.

Progressive caustics

V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.

New V-Ray Material translucency

Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.

Improved V-Ray Material in viewport

Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.

Supercharged workflow — a boosted performance.

Batch Camera Rendering

Optimize your rendering workflow with a vrscene export of all cameras in a scene. Chaos Cloud users can now render any camera angle they need from a single job submission.

GPU Light Cache and improved Out of Core

The V-Ray Light Cache is now on the GPU, giving much faster render starts. Out of core now supports all V-Ray GPU features allowing any scene to exceed GPU memory for textures and/or geometry.

Intel® Open Image Denoise

Excellent for interactive rendering, Intel® Open Image Denoise cleans up noise fast and runs on any machine.

New V-Ray Camera Lister

Easily edit all the cameras in your scene from one simple interface.

Enhanced tyFlow rendering

tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud.

Improved Cryptomatte support

Improved Cryptomatte support to separate objects by their sub-materials.

This update is Autodesk 3ds Max 2022 compatible.

For even more V-Ray 5 for 3ds Max features, check out our documentation page >

Try V-Ray for 3ds Max.

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