V-Ray 5 brings a redesigned V-Ray Frame Buffer to Houdini with tools for light mixing and basic compositing built in. The new, streamlined UI, native ACEScg support and Light Path Expressions speed up your rendering and optimize your workflow for faster results — both on the CPU or GPU.
Easily create different lighting scenarios without having to render again. When you have the look you want, you can save your light mix setup, send the layers to comp, and update the lights in the scene.
Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.
Render soft microfiber fabrics like velvet, satin and silk with new V-Ray Material sheen options.
Randomized Textures and Colors
For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Dirt and Weathering
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
New Sun and Sky Model
A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.
The latest updates to V-Ray 5’s UI significantly improve your rendering workflow. Focus on your designs and achieve faster results with fewer tweaks and less clicks using V-Ray’s automatic settings.
Powerful GPU Rendering
Give your production renders a GPU speed boost. V-Ray GPU supports all the new features in V-Ray 5, as well as 2D displacement, OSL textures, and memory tracking. For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added.
Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
Volume Grid Texture
Added the V-Ray Volume Grid texture to provide tighter integration between V-Ray and Houdini’s native Ocean toolset down the line. Native ocean rendering is still being developed.