V-Ray 5, update 1 introduces features and improvements to make collaboration easier and workflows more efficient. Make use of the all-new V-Ray Hydra delegate and simplify your design process with texture baking and UI improvements. Plus, achieve more realistic whitewater results with the Chaos Phoenix Foam Shader.
Simplified workflow and efficient collaboration.
V-Ray for Solaris beta
Transfer large amounts of data smoothly, without extra optimizations. The V-Ray Hydra delegate is now fully featured and ready to help you work smarter.
Improved texture baking
Take advantage of packed geometry for your assets, and optimize your texture baking workflow. Now multiple packed primitives, that share UV islands, can be baked without the need for further modifications.
Chaos Phoenix Foam Shader
Render realistic foam and bubbles in less time. Speed up your whitewater rendering with the Phoenix Foam Shader.
Focus on your designs and achieve faster results with fewer tweaks using V-Ray’s latest UI improvements - simpler Volume Shader UI, menus, and nodes.
New features added with V-Ray 5
Focus on creativity.
Easily create different lighting scenarios without having to render again. When you have the look you want, you can save your light mix setup, send the layers to comp, and update the lights in the scene.
Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.
Render soft microfiber fabrics like velvet, satin and silk with new V-Ray Material sheen options.
Randomized Textures and Colors
For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Dirt and Weathering
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
New Sun and Sky Model
A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.
Powerful GPU Rendering
Give your production renders a GPU speed boost. V-Ray GPU supports all the new features in V-Ray 5, as well as 2D displacement, OSL textures, and memory tracking. For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added.
Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
Volume Grid Texture
Added the V-Ray Volume Grid texture to provide tighter integration between V-Ray and Houdini’s native Ocean toolset down the line. Native ocean rendering is still being developed.