Quick select of cameras and V-Ray ROPs
Easy to navigate drop-down menus for render node and camera selection.
Easy to navigate drop down menus for quick render node and camera selection, shared VFB history, debug shading and texture baking improvements for a time-saving workflow.
Memory efficient instancing of large hierarchies of objects, faster edge and vertex creases, quick render startup for geometry-heavy scenes and direct import of assets from other DCC applications optimize and accelerate your performance.
Support for Houdini 18, improved volume instancing and Deadline support, custom AOVs and attribute texture paths enhance and complement your Houdini workflow.
Added support for instancing of volumetric effects.
Simpler randomization of textures with support for per-face and per-primitive string attributes.
Smoother export of textures and procedural maps to custom render elements.
Added a custom V-Ray Deadline node for job submission to a render farm.