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V-Ray 5 for Houdini, update 1

Introducing V-Ray for Solaris.
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 See what's new in V-Ray 5 for Houdini, update 1. 

 V-Ray 5, update 1 introduces features and improvements to make collaboration easier and workflows more efficient. Make use of the all-new V-Ray Hydra delegate and simplify your design process with texture baking and UI improvements. Plus, achieve more realistic whitewater results with the Chaos Phoenix Foam Shader.

Simplified workflow and efficient collaboration.

V-Ray for Solaris beta

Transfer large amounts of data smoothly, without extra optimizations. The V-Ray Hydra delegate is now fully featured and ready to help you work smarter.

Improved texture baking

Take advantage of packed geometry for your assets, and optimize your texture baking workflow. Now multiple packed primitives, that share UV islands, can be baked without the need for further modifications.

Chaos Phoenix Foam Shader

Render realistic foam and bubbles in less time. Speed up your whitewater rendering with the Phoenix Foam Shader.

Simplified UI

Focus on your designs and achieve faster results with fewer tweaks using V-Ray’s latest UI improvements - simpler Volume Shader UI, menus, and nodes.

New features added with V-Ray 5

Focus on creativity.
Light Mix

Easily create different lighting scenarios without having to render again. When you have the look you want, you can save your light mix setup, send the layers to comp, and update the lights in the scene.

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New Layer Compositor

We’ve expanded the capabilities of the VFB. With the VFB’s new Layer Compositor you can fine-tune your images — combine render passes, set blending modes, and adjust colors all within V-Ray.

Light Path Expressions

For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with timesaving presets or by writing custom expressions.

Simplified ACEScg workflow

Enable ACEScg so V-Ray 5 can automatically convert the colors of textures, light temperatures, etc. to the correct color space, without the need of additional nodes.

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V-Ray Material Library

Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.

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Coat Layer

Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.

Sheen Layer

Render soft microfiber fabrics like velvet, satin and silk with new V-Ray Material sheen options.

Randomized Textures and Colors

For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.

Stochastic Texture Tiling

Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

Dirt and Weathering

Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.

New Sun and Sky Model

A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.

And more.

Powerful GPU Rendering

Give your production renders a GPU speed boost. V-Ray GPU supports all the new features in V-Ray 5, as well as 2D displacement, OSL textures, and memory tracking. For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added.

Blue-noise Sampling

Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.

Volume Grid Texture

Added the V-Ray Volume Grid texture to provide tighter integration between V-Ray and Houdini’s native Ocean toolset down the line. Native ocean rendering is still being developed.

For even more V-Ray 5 for Houdini features, check out our documentation page >

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