Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studios ©Sony Music
Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studios ©Sony Music

V-RAY FOR HOUDINI

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Introducing the next generation of rendering

 

Improved workflow

Easy to navigate drop down menus for quick render node and camera selection, shared VFB history, debug shading and texture baking improvements for a time-saving workflow. 

Camila Cabello - Liar: Ingenuity Studios ©Sony Music
Quick select of cameras and V-Ray ROPs

Easy to navigate drop-down menus for render node and camera selection.

Shared V-Ray Frame Buffer history

Preview rendered images from all V-Ray ROPs in a single Frame Buffer window.

Debug shading

Isolate selected textures and materials to help debug large shading networks in IPR.

 

Boosted performance

Memory efficient instancing of large hierarchies of objects, faster edge and vertex creases, quick render startup for geometry-heavy scenes and direct import of assets from other DCC applications optimize and accelerate your performance. 

Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studios ©Sony Music
Faster time to first pixel

Faster geometry export for quick render startup.

Massive instancing

Memory efficient instancing of large hierarchies of objects.

VRScene Unpacking

Directly import assets from other DCC tools without the need to rebuild materials.

Creases for V-Ray Subdivision

Faster edge and vertex creases with V-Ray Subdivision.

 

Enhanced integration

Support for Houdini 18, improved volume instancing and Deadline support, custom AOVs and attribute texture paths enhance and complement your Houdini workflow.  

Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studios ©Sony Music
Improved Volume instancing

Added support for instancing of volumetric effects.

Custom Attribute Texture Paths

Simpler randomization of textures with support for per-face and per-primitive string attributes.

Custom AOVs

Smoother export of textures and procedural maps to custom render elements.

Deadline Support

Added a custom V-Ray Deadline node for job submission to a render farm.

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