LICENSING FAQs

V-Ray 3 for 3ds Max

1. How does V-Ray 3.0 licensing work?

With V-Ray 3.0 there is no distinction between render licenses for local, network, or distributed rendering. All of these rendering options are covered by the new Render Node license, making it possible to seamlessly use your license across multiple 3D platforms.

By purchasing 1 copy of V-Ray 3.0 Workstation for 3ds Max, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and also to render on one machine as a Render Node.

The rendering can be performed either on the same machine where the GUI license is used, or on another machine in the network.

In order to use additional computers for rendering though, you have to purchase additional V-Ray 3.0 Render nodes.

V-Ray 3.0 for 3ds Max supports two types of licensing – dongle licensing and online licensing.

With Online licensing there is no wait to receive a physical dongle, and licenses can be activated in real-time once an order is processed. Online licensing is fast and secure, and customers will be able to access their new software much faster – without the back and forth of WBC and RTU files.

Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline but for a limited time – 14 days (2 weeks). When this period is over, Internet connection is required to renew the borrowing of the licenses.

Dongles will continue to be an option for V-Ray for 3ds Max customers who prefer hardware-based licenses. Dongle licensing remains unchanged.

2. Is V-Ray 3.0 backwards compatible with older versions of V-Ray

Backward compatibility is provided via V-Ray 2.5 builds that can be used with V-Ray 3.0 licenses, so customers can choose between the 2.0 and 3.0 version of V-Ray.

3. Are these render nodes only going to work for 3ds Max or do they work for all V-Ray host applications?

With V-Ray 3.0, your render nodes are universal across multiple platforms, starting with 3ds Max, Maya, MODO, Rhino, SketchUp, Revit and Nuke.

Also with the ability to re-use your licenses, expanding your rendering capabilities is easy. These licenses are floating, so if you need to use another workstation, you can at will.

V-Ray 3 for Maya

1. How does V-Ray 3.0 licensing work?

With V-Ray 3.0 there is no distinction between render licenses for local, network, or distributed rendering. All of these rendering options are covered by the new Render Node license, making it possible to seamlessly use your license across multiple 3D platforms.

By purchasing 1 copy of V-Ray 3.0 Workstation for Maya, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and also to render on one machine as a Render Node.

The rendering can be performed either on the same machine where the GUI license is used, or on another machine in the network.

In order to use additional computers for rendering though, you have to purchase additional V-Ray 3.0 Render nodes.

V-Ray 3.0 for Maya supports two types of licensing – dongle licensing and online licensing.

With Online licensing there is no wait to receive a physical dongle, and licenses can be activated in real-time once an order is processed. Online licensing is fast and secure, and customers will be able to access their new software much faster – without the back and forth of WBC and RTU files.

Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline but for a limited time – 14 days (2 weeks). When this period is over, Internet connection is required to renew the borrowing of the licenses.

Dongles will continue to be an option for V-Ray for Maya customers who prefer hardware-based licenses. Dongle licensing remains unchanged.

2. Are these render nodes only going to work for V-Ray for Maya or do they work for all V-Ray host applications?

With V-Ray 3.0, your render nodes are universal across multiple platforms, starting with SketchUp, Revit, Rhino, Maya, 3ds Max, MODO and Nuke.

Also with the ability to re-use your licenses, expanding your rendering capabilities is easy. These licenses are floating, so if you need to use another workstation, you can at will.

V-Ray 3 for NUKE

1. How does V-Ray 3.0 licensing work?

With V-Ray 3.0 there is no distinction between render licenses for local, network, or distributed rendering. All of these rendering options are covered by the new Render Node license, making it possible to seamlessly use your license across multiple 3D platforms.

By purchasing 1 copy of V-Ray 3.0 Workstation for Nuke, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and also to render on one machine as a Render Node.

The rendering can be performed either on the same machine where the GUI license is used, or on another machine in the network.

In order to use additional computers for rendering though, you have to purchase additional V-Ray 3.0 Render nodes.

2. Are these render nodes only going to work for V-Ray for Nuke or do they work for all V-Ray host applications?

With V-Ray 3.0, your render nodes are universal across multiple platforms, starting with SketchUp, Rhino, Revit, Maya, 3ds Max and MODO.

Also with the ability to re-use your licenses, expanding your rendering capabilities is easy. These licenses are floating, so if you need to use another workstation, you can at will.

V-Ray 3 for MODO

1. How does V-Ray 3.0 licensing work?

V-Ray 3.0 for MODO uses Universal Render Node license. The rendering covered by the Render Node license, makes possible to seamlessly use your license across multiple 3D platforms.

By purchasing 1 copy of V-Ray 3.0 Workstation for MODO, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and also to render on one machine as a Render Node.

The rendering can be performed either on the same machine where the GUI license is used, or on another machine in the network.

In order to use additional computers for rendering though, you have to purchase additional V-Ray 3.0 Render nodes.

V-Ray 3.0 for MODO supports two types of licensing – dongle licensing and online licensing.

With Online licensing there is no wait to receive a physical dongle, and licenses can be activated in real-time once an order is processed. Online licensing is fast and secure, and customers will be able to access their new software much faster – without the back and forth of WBC and RTU files.

Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline but for a limited time – 14 days (2 weeks). When this period is over, Internet connection is required to renew the borrowing of the licenses.

Dongles will continue to be an option for V-Ray for MODO customers who prefer hardware-based licenses. Dongle licensing remains unchanged.

2. Are these render nodes only going to work for V-Ray for MODO or do they work for all V-Ray host applications?

With V-Ray 3.0, your render nodes are universal across multiple platforms, starting with SketchUp, Revit, 3ds Max, Maya, Rhino and Nuke.

Also with the ability to re-use your licenses, expanding your rendering capabilities is easy. These licenses are floating, so if you need to use another workstation, you can at will.

V-Ray 3 for Revit

1. How does V-Ray 3.0 licensing work?

V-Ray 3.0 for Revit uses Universal Render Node license. The rendering covered by the Render Node license, makes possible to seamlessly use your license across multiple 3D platforms.

By purchasing 1 copy of V-Ray 3.0 Workstation for Revit, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and also to render on one machine as a Render Node.

The rendering can be performed either on the same machine where the GUI license is used, or on another machine in the network.

In order to use additional computers for rendering though, you have to purchase additional V-Ray 3.0 Render nodes.

V-Ray 3.0 for Revit supports two types of licensing – dongle licensing and online licensing.

With Online licensing there is no wait to receive a physical dongle, and licenses can be activated in real-time once an order is processed. Online licensing is fast and secure, and customers will be able to access their new software much faster – without the back and forth of WBC and RTU files.

Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline but for a limited time – 14 days (2 weeks). When this period is over, Internet connection is required to renew the borrowing of the licenses.

Dongles will continue to be an option for V-Ray for Revit customers who prefer hardware-based licenses. Dongle licensing remains unchanged.

2. Are these render nodes only going to work for V-Ray for Revit or do they work for all V-Ray host applications?

With V-Ray 3.0, your render nodes are universal across multiple platforms, starting with SketchUp, Rhino, 3ds Max, Maya, MODO and Nuke.

Also with the ability to re-use your licenses, expanding your rendering capabilities is easy. These licenses are floating, so if you need to use another workstation, you can at will.

V-Ray 3 for SketchUp

1. How does V-Ray 3.0 licensing work?

V-Ray 3.0 for SketchUp uses Universal Render Node license. The rendering covered by the Render Node license, makes possible to seamlessly use your license across multiple 3D platforms. With V-Ray 3.0 there will be no distinction between render licenses for local, network, or distributed rendering.

By purchasing 1 copy of V-Ray 3.0 Workstation for SketchUp, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and to use the same machine for rendering.

In order to use additional computers for rendering though, you have to purchase a Universal Render node license for every additional machine.

2. Is V-Ray 3.0 backwards compatible with older versions of V-Ray

V-Ray 3 is not backwards compatibile with V-Ray 2.  That’s why every commercial license update from V-Ray 2 to V-Ray 3 includes and additional V-Ray 2 license valid for 6 months after the update, so customers can finish projects created with the 2.0 version of V-Ray.

V-Ray 3 for Rhino

1. How does V-Ray 3.0 licensing work?

V-Ray 3.0 for Rhino uses Universal Render Node license. The rendering covered by the Render Node license, makes possible to seamlessly use your license across multiple 3D platforms. With V-Ray 3.0 there will be no distinction between render licenses for local, network, or distributed rendering.

By purchasing 1 copy of V-Ray 3.0 Workstation for Rhino, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and to use the same machine for rendering.

In order to use additional computers for rendering though, you have to purchase a Universal Render node license for every additional machine.

2. Is V-Ray 3.0 backwards compatible with older versions of V-Ray

V-Ray 3 is not backwards compatibile with V-Ray 2.  That’s why every commercial license update from V-Ray 2 to V-Ray 3 includes and additional V-Ray 2 license valid for 6 months after the update, so customers can finish projects created with the 2.0 version of V-Ray.