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© Daniel Bates
© Daniel Bates

V-Ray for Maya — Key features

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Initial support for Pixar's USD format

Work natively with USD to exchange information between DCC tools. Load and edit large amounts of data in no time.

ACEScg Color Management

For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.

© Dabarti Studio
CPU and GPU Rendering

Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.


Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.

Resumable Rendering

Continue your render where you left off or iteratively refine quality.

Debug Shading

Render isolated textures and materials in large shading networks in IPR.

Memory Tracking

Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.

© Method Studios
Distributed Rendering

V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.

Light Mixing

Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.

Layered Compositing

The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.

Scanline VFX © 2019 MARVEL
Automated Shading Sampling

V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.

Scanline VFX © 2019 HBO
Render Output

V-Ray supports many single-channel and multi-channel formats, including Deep images.

Lighting & illumination

Adaptive Lights

Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.

© Daniel Kho
Accurate Lights

Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.

© Aardman
Global Illumination

Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.

Cameras and optical effects

Lens Effects

Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.

Point & Shoot Camera

Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

© Ernest Kośka
Photorealistic Cameras

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

© Alexander Razgonyaev
Virtual Reality

Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.


Material library

Browse from a library of over 500 render-ready textured materials including metals, glass, wood and more.

New V-Ray Material translucency

Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric random walk subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.

© Jean-Michel Bihorel
Physical Material

Create any type of physically-based material with multiple layers.

© Ian Spriggs
Unique Shaders

Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more

Alsurface Material

General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.

© Paul Gawman
Physical Hair Material

Render more realistic-looking hair with accurate highlights and glint and glitter controls.


The V-Ray Material supports PBR shaders with Metalness reflection controls.

V-Ray Toon Shader

Easily create non-photorealistic, cartoon and cel-shading effects.

Shading Languages

V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format.

Material Presets

Save time creating common materials with presets for aluminum, chrome, glass and more.


Stochastic Tiling

Automatically remove texture tiling artifacts with the new Stochastic tiling option in the VRayUVWRandomizer.

Dirt and Weathering

Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.

Blue-noise Sampling

Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.

© Paul Paulino
Memory-Efficient Textures

Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.

Triplanar Mapping

Quickly apply seamless textures without UVs.

Texture Randomizations

Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Bercon Noise

Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.

Texture Baking

Create texture maps with all the lighting and material information for your scene objects.


Digital Domain © Summit Entertainment
Proxy Geometry

Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.

Layered Alembic Supprt

Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.

Digital Domain © Disney
Hair & Fur

Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.

Rounded Corners

Generate perfectly smooth edges at render-time — with no extra modeling.

VRayscene Assests

Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.

Specialty Geometry

Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.

Atmospheric & volumetric effects

Mr. X © Sony Pictures
Volume Rendering

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Chaos Phoenix and OpenVDB caches.

Aerial Perspective

Blazing fast simulation of natural-looking skies with realistic atmospheric depth.

Render elements

Method Studios © Warner Bros.
Render Elements

Output a complete set of beauty, utility, and matte passes for total control in compositing.

Light Path Expressions

Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.


Automatically generate ID mattes with support for transparency, depth of field and motion blur.

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