© Giovanni Dossena
© Giovanni Dossena

FREE WEBINAR: V-Ray Next for Maya

Join us on Wednesday, November 14, 2018
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Discover how the smarter, faster and more powerful features of V-Ray Next can supercharge your Maya workflow.

On Wednesday, November 14, CG Specialist Cory Holm will host a free webinar to show you how to make the most of V-Ray Next for Maya. You’ll find out how its powerful workflow improvements, intelligent tools, and major speed boost can take your rendering capabilities to the next level.

Topics he’ll cover include:

  • A whole new level of interactivity
    The IPR now updates instantaneously, and with the Debug Shading feature, you can isolate geometry and large shading networks to boost your look development. We’ve seamlessly integrated V-Ray IPR in the viewport for Maya Playblast animation previews.
     
  • Pump up the GPU volume
    V-Ray GPU Next comes with a new multi-kernel architecture that renders up to twice as fast. It’s packed with new production features such as volume rendering for smoke, fire, and fog, as well as support for bucket sampling and cryptomatte render elements.
     
  • ...and pump down the noise
    With NVIDIA’s AI denoiser, look development is now perfectly noise-free with IPR in the VFB or the viewport.
     
  • Faster than the speed of light
    Smart new tools improve your workflow and speed up environment lighting by up to 7x. The adaptive dome light features faster and more accurate IBL without light portals in interiors. Scene intelligence speeds up your rendering and adds point-and-shoot automatic camera exposure and white balance.
     
  • Hair, toons, and metal
    Find out how to create photorealistic hair with the new physiologically accurate hair material, and create cartoon and cel-shading effects with the toon shader. With the Metalness parameter you can apply your PBR workflow from other applications such as Substance Designer to the V-Ray Material

...and more!

 

Watch the recording

PRESENTER

Cory Holm
CG Specialist

Cory Holm has a broad variety of professional experience at the intersection of visual arts and technology. After he graduated from Virginia Commonwealth University with dual Bachelor of Arts degrees in English and Film, he worked in a variety of roles for several major tech companies. Eventually, his interest in 3D design inspired him to pursue freelancing and architecture visualization. Since joining Chaos Group, he has worked with V-Ray for Maya and V-Ray for 3ds Max, and assisted with training and product releases.