Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.
Built to handle the absolute toughest projects and biggest scenes.
Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.
Real-time look development with interactive lighting, shading and rendering.
Integrated seamlessly into Modo and designed to fit any production pipeline.
Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects.
V-Ray Next for Modo features lighting workflows that leverage adaptive learning techniques, allowing you to save time and efforts with the analysis of your scene. V-Ray also allows for a smooth transfer of assets between Modo and other applications such as 3ds Max and Maya enabling you to finalize your scenes in your preferred environment.
V-Ray Next for Modo introduces new GPU architecture to achieve superior performance. New shaders pump up the render speed too and in addition GPU becomes 2x faster. Plus with the improved V-Ray Denoiser, you can denoise each render element for even more control in post-production.
Spice up your designs with some new lens and motion blur effects common for digital and cell phone cameras. V-Ray Next for Modo also comes with new options for advanced line control enabling you to create non-photorealistic, cartoon and cel-shading effects.
Digital Illustrator Brendan McCaffrey reveals how V-Ray for Modo helped shine a light on the intricate inner workings of sprockets, spokes and suspension.
V-Ray comes with two powerful rendering engines. You can choose between GPU and CPU or Hybrid rendering to best suit your project needs and requirements.
Choose from ray traced and hybrid GI methods for the best balance of quality and speed.
Render accurate and artistic lighting with a wide range of light types, shapes and controls.
Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.
For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
Create car paints, snow and sand with procedural glitter and sparkle effects.
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
Render VR-ready content for popular virtual reality headsets.
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Simulate natural looking skies with realistic atmospheric depth.
Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.
Automatically remove noise and cut render times by up to 50%.
Track render history, adjust colors and control final image output using advanced color management.
Select items and materials directly in the V-Ray Frame Buffer for a faster workflow.
Zero in on any part of your image to fine-tune your renders quickly and easily.
GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
Render realistic grass and fur faster with V-Ray Fur.
Now compatible with a library of over 1000 extremely realistic scanned materials.
Adjust and mix lighting accurately in post — with full support for GI, reflections and refractions.
Automatically create ID mattes for easy selection in compositing.
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