V-Ray for Grasshopper — included in V-Ray 3.6 for Rhino — helps users to render generative geometry directly within Grasshopper without ever having to bake it. This workflow allows for uninterrupted design through the instant visualization of every change that you apply to your project. Designs are altered, compared and evaluated on the fly — and the impact is instantaneous.
For more information visit our help docs.
There are four Node groups as an addition to the Grasshopper menu: Geometry, Lighting, Materials and Render. The rendering is triggered by activating the V-Ray Render node and the V-Ray Frame Buffer is displayed on the screen, providing real-time progressive feedback of the Rhino screen cutout.
With V-Ray for Grasshopper in Rhino, you will see the result of your design work as it progresses. There’s no need to export to Rhino to get your Grasshopper script transformed into geometry and rendered; rather than interrupting your process the visualization is now part of the workflow. Used in real-time mode, V-Ray for Grasshopper visualizes the impact of every parameter change on the overall design.
Curious? Learn how Jan Kokol, CEO & Founder at IMAGO Design, uses V-Ray 3.6 for Rhino to create photorealistic imagery from within Grasshopper.
Your designs will be rendered with a preset basic V-Ray material, which you can customize from the node. What’s more, you can choose materials from your files or projects, or assign a material directly in Grasshopper. For more advanced material customization you can, of course, use the Asset Editor.
V-Ray for Grasshopper ships with several preset light rigs, which you can customize just like the materials. You can also easily add single or multiple light sources to perfect your scene.