CG Specialist Yana Andreeva will guide you through the latest V-Ray tech, and demonstrate how you can use it to create photorealistic imagery quickly and easily.
Topics she’ll cover include:
V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including both GPUs and CPUs.
In scenes with many lights, the new Adaptive Lights mode can help you speed up render times by up to 7x.
Lights can now be instanced and controlled as a single light in the Asset Editor.
V-Ray 3.6 for Rhino introduces a new simplified workflow for rendering light studies, turntables and fly-through animation.
V-Ray for Grasshopper is now quicker and simpler with new preset lighting and material setups. Grasshopper objects can be rendered directly as part of the Rhino scene without baking geometry.
The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.
Now compatible with real-world scanned materials from VRscans. Access over 650 photorealistic, captured with our accurate scanning technology.
Yana Andreeva joined Chaos Group in 2013, and she’s responsible for V-Ray presentation content and videos. She has a bachelor degree in Audiovisual Media from Stuttgart Media University, and a masters in Digital Arts from the University of Applied Sciences, Upper Austria. Before she joined Chaos Group, she worked as a 3D artist on campaigns for Intel, Hugo Boss, Caterpillar and Red Bull.