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V-Ray for SketchUp — Key features

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Rendering

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Enscape compatibility

Transfer your real-time scenes from Enscape and promote them to the highest level of photorealism. V-Ray supports Enscape materials, material keywords, light sources and compatible assets.

CPU, GPU & Hybrid rendering

V-Ray comes with two powerful rendering engines. You can choose between super fast GPU and CPU or Hybrid rendering to best suit your project needs and requirements.

Smart 3D assets

Our integrated asset library, Chaos Cosmos, enables you to search and add render-ready models, materials, and HDRI skies to your scene directly from the V-Ray toolbar. The Cosmos assets have automatic LoDs, accurate scale, and can be used across 3ds Max, Rhino, and Revit.

Learn more about Chaos Cosmos >

Real-time rendering

Visualize your designs in real-time while you work with V-Ray Vision. Move around your model, apply materials, set up lights and cameras — all in a live real-time view of your scene. And take your design to the next level with Chaos Vantage Live Link, and explore even the most complex scene in pure ray-traced real-time.

Denoiser

Remove noise and dramatically cut the render times. Use the V-Ray Denoiser to denoise each render element in post-production. The NVIDIA AI Denoiser and Intel Open Image Denoise deliver instant noise-free feedback in V-Ray IPR.

Interactive rendering

Render interactively while you design. Fine-tune lights and materials and see the results right away. View the render result directly in the SketchUp viewport.

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Resumable rendering

Stop your production renders and continue right where you left off without starting over.

Learn more >

V-Ray Swarm

Powerful and scalable distributed rendering system that's simple and fast. Get an extra speed boost with V-Ray Render nodes.

UI

Smart Asset Editor

Create, edit and manage all of your assets including lights, materials, textures, geometry and render elements all in one place. All assets are structured in an intuitive folder structure.

File Manager

Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.

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Chaos Cloud Collaboration

Get rapid, consolidated feedback on your work’s progress. Upload your renders to Chaos Cloud Collaboration right from V-Ray’s Frame Buffer, and share your work with clients, team members, and other stakeholders for easy review, markup, and comments at any time.

V-Ray Color Picker

A powerful color-picker allowing you to choose the exact color you need with the right hue and saturation. Provides RGB color values and a Kelvin temperature slider corresponding to every color slot.

V-Ray Frame Buffer

Track render history and fine-tune color, exposure, render elements and more, directly in V-Ray’s frame buffer.

Universal asset preview

Preview your materials, lights, textures and render elements in a single viewer. Observe how parameter changes affect the appearance of the asset in a specific isolated setting.

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Asset tags

Group assets using the new tags system in the Asset Editor to improve scene organization in complex projects.

Lighting

Light Gen

Light Gen is a new V-Ray tool that automatically generates thumbnails of your SketchUp scene each one presenting a unique lighting scenario. Choose your favorite look and you’re ready to render.

Light mixing

Easily fine-tune any light source in your scene after you’re done rendering. Group them, adjust their brightness, color, and light materials, and create your best presentation.

Adaptive lights

Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.

© Javier Weinstein
Global Illumination

Render photorealistic rooms and interiors with powerful and fast global illumination.

© Piotr Zielinski
Accurate lights

Render any type of natural, artificial, or image-based lighting with a wide range of built-in light types.

© LAB Visualizacion
Sun & Sky

Simulate realistic daylight, sunrise and sunset, even as the sun dips below the horizon, for any time and location. SketchUp sun animation is supported.

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Procedural clouds

Add procedural clouds to your V-Ray sky and animate them with a flexible and memory-efficient system.

Lighting analysis tool

The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.

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Finite Dome light

Set up the HDRI environment around your model with improved precision with this new V-Ray Dome light mode.

Camera

© LAB Visualizacion
Real-world cameras

Work like a photographer, with controls for exposure, white balance, depth of field and more.

Virtual Reality

Render VR-ready content for popular virtual reality headsets with the help of the VR Camera types in Stereo mode.

© Anh Vu Nguyen
Interactive lens effect

Instantly add GPU-accelerated glare, bloom and procedurally generated dust and scratches for added photorealism. Fine-tune lens effects interactively while you render. And even after rendering.

Automatic exposure & white balance

Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

Shading

Texture maps

Create realistic and unique shaders using any texture map or one of V-Ray’s many built-in procedural textures - Gradient, Temperature, Tri-Planar, etc.

Metalness

The V-Ray Material provides support for PBR shaders with the Metalness reflection controls.

Randomizer

To create more realistic materials, we’ve added new tools that randomize textures and colors. The VRayUVWRandomizer lets you randomize texture coordinates and includes Stochastic Tiling that automatically fixes repeating textures.

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Decals

Project unique materials onto objects of any shape and create effects like graffiti on a wall, markings on a road, or logos on a product. Easily cover any curved surface, add displacement, or blend decal and surface bump for even more realistic results.

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Distance texture

Vary effects such as displacement or procedural fur based on proximity to create a realistic correlation between the elements in your composition.

Chaos Scans

2500+ scanned materials. Import and render directly in V-Ray.

Atmospheric & volumetric effects

Environment Fog

Quickly add realistic atmospheric depth and haze and use true 3D fog with realistic light scattering.

Aerial perspective

Simulate natural looking skies with realistic atmospheric depth.

Volumetric materials

Realistic material light scattering and translucency.

Geometry management

© Archilime
Proxy geometry

Bring more detail to your project with memory-efficient proxy models of complex objects like grass, trees, cars. Import and render V-Ray scenes (.vrscene) as references from other applications such as 3ds Max, Rhino, and Revit.

V-Ray Scene Importer

Import any .vrscene file directly as a SketchUp model with correctly sized and positioned objects, proper texture placement, lights and proxy references.

Displacement

Quickly add surface detail without extra modeling with the optimized V-Ray displacement. The 2d Displacement mode is perfect for architectural materials like brick and stone.

Grass

Create realistic grass, fabrics, and carpet with V-Ray Fur.

Section cuts & Clipper

Easily create quick cutaways and section renders with V-Ray Clipper and animate them while respecting object visibility. Convert any scene object to a clipper.

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Object scattering

Effortlessly add grass, trees, rocks, and light sources to your scenes with just a few clicks. You can scatter across grids, curves, and volumes. And, you can limit scatter areas using area modifiers.

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V-Ray Enmesh

Render repeating geometry over object surfaces to create complex geometric forms — perfect for panels, fences, fabrics, and more.

Render еlements

Render Elements

Choose from many unique beauty, utility and matte passes to give you more control over your rendered images in compositing.

Cryptomatte Render Element

Аutomatically generates and stores object- or material-based masks. It’s perfect when you need to accurately select objects in post-production.

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