Fast, simple cloud rendering and light baking, directly from Unreal Engine. Chaos Cloud handles everything for you automatically — from licensing and uploading your scenes to distributing your job across virtual machines.
Аutomatically generates and stores object- or material-based masks. It’s perfect when you need to accurately select objects in post-production.
V-Ray Standalone baking
Free your computer memory by light baking in V-Ray Standalone. Export your .vrscene from Unreal Engine, then open it and bake in V-Ray Standalone.
Loading lightmap atlases
Speed up your workflow by loading previously rendered lightmap atlases. Cache the lighting in separate image files and reuse them later, or resume a previous baking process from the last atlas, bake just some parts of your level or even modify the lightmaps prior to import.