Chaos
Architecture

Industry solutions

Explore our ecosystem

Products

Media & Entertainment

Industry solutions

Explore our ecosystem

Products

Product & E-Commerce

Industry solutions

Explore our ecosystem

Products

Education & Community
The State of AI in Architecture.

New insights from 1,200+ architects.

Help

Chaos Help Center


What are you looking for?

Innovation Lab

© Dabarti Studio
What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

© Thomas Connors
Ray-Traced Rendering Accelerates to Real-Time With Project Lavina

Discover how Project Lavina is adding real-time to the ease and accuracy of ray tracing for Chaos solutions.

Lead_image_01.jpg
V-Ray Next: Denoising in Production

We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.

© Dabarti Studio
Getting a cinematic look with V-Ray GPU Next & volumetrics

Tomasz Wyszolmirski from Dabarti Studio shares some top volume rendering techniques using V-Ray Next.

lighting-analysis-thumb.jpg
How to set up Lighting Analysis in V-Ray Next

Find out how to analyze and measure the light levels in your 3D scene using the new Lighting Analysis tools in V-Ray Next for 3ds Max.

© André Matos
Next Level GPU Rendering in V-Ray Next

Learn all about the new production-ready features and improvements coming to V-Ray GPU in V-Ray Next for 3ds Max.

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

room_exposure0.jpg
V-Ray Next: Switching the camera from manual to automatic

The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.

Leadimage_01.jpg
NVIDIA Optix Denoiser Experiments: V-Ray Next

Using NVIDIA OptiX denoiser, V-Ray experiments with real time denoising based on deep learning. Learn more.

BnF_salle_labrouste.jpg
V-Ray Next: Smarter rendering with the New Adaptive Dome Light

A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.

© Dabarti Studio
Understanding V-Ray Hybrid rendering

Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.

02-labs-blog-thumb-benchmark.jpg
Understanding V-Ray Benchmark

V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.

03-labs-blog-thumb-saliency.jpg
Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

04-labs-blog-thumb-scene-move.jpg
How to move V-Ray scenes between applications

We developed V-Ray scene files to help you move a scene from one application to render in another.

05-labs-blog-thumb-gpu-benchmark.jpg
V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

06-labs-blog-thumb-gpu-swarm.jpg
Understanding V-Ray Swarm

New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.

© Dabarti Studio
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

08-labs-blog-thumb-vr.jpg
Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

09-labs-blog-thumb-resumable.jpg
Understanding Resumable Rendering

In short, resumable rendering is the ability to have incomplete renders resume where they left off.

10-labs-blog-thumb-disney.jpg
Disney Research parametrically constructs eyes based on simple data

Disney Research parametrically constructs eyes based on simple data

© Dabarti Studio
Understanding Adaptive Lights

Understanding Adaptive Lights

12-labs-blog-thumb-glossyf.jpg
Understanding Glossy Fresnel

We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs

13-labs-blog-thumb-alsurface.jpg
Wikihuman project explores the use of the alSurface shader

Wikihuman project looks at using the alSurface shader on the new Digital Mike data.

14-labs-blog-thumb-cubemap.jpg
Two tools to view your stereo cubemaps in VR

Two tools to view your stereo cubemaps in VR

71 items
Showing 25 - 48
Go to page
Chaos
© 2024 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.