© MARVEL 2018
© MARVEL 2018

DIGITAL DOMAIN ON THANOS: THE DEVIL IS IN THE DETAIL

How V-Ray maximized Thanos' level of detail and rendered some of Avengers: Infinity War's most challenging moments.
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CG GARAGE PODCAST

Robin Cowie & Tony Stanley — EA

Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

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CG LABS

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

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CG LABS

WHAT DOES THE NEW NVIDIA RTX HARDWARE MEAN FOR RAY TRACING, GPU RENDERING & V-RAY?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

CHAOS GROUP NEWS

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V-Ray for Unreal unleashed

V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.

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Method Studios © Marvel 2018
VFX

ROCKET SCIENCE: MEET THE CG SUPERVISOR BEHIND THE FURRY FAN FAVORITE

We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.
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V-Ray for Grasshopper Explained

We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.

VFX