© Marvel Studios 2018
© Marvel Studios 2018

SCANLINEVFX TAKES BLACK PANTHER VISUALS OVER THE EDGE

ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls
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CG GARAGE PODCAST

Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

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CG LABS

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

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UNDERSTANDING V-RAY HYBRID RENDERING

Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.

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V-Ray for Unreal unleashed

V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.

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Digital Domain © Universal Pictures
VFX

DIGITAL DOMAIN — FATE OF THE FURIOUS

Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech.
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V-Ray for Grasshopper Explained

With V-Ray for Grasshopper, included in the latest version of V-Ray for Rhino, users can create photorealistic imagery from within Grasshopper. We asked Imago Design founder Jan Kokol to explain what’s new, and how it’s going to change his workflow.

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