Active bodiesFloat your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.
New voxel and particle tunersChange each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
ThinkingParticles integration Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.
Tex UVWTransport texture coordinates along fluids during simulation and use them for advanced render-time effects.
Standalone cache preview toolLoad AUR, VDB and F3D cache files, preview them and save image sequences.