CINEMATIC WORLDS: A HOLISTIC OVERVIEW OF CREATING GAME TRAILERS — RealtimeUK
10:00 – 11:00 AM, Meeting Room 8, East Building
Stuart Bayley, Art Director
Stu will look across multiple projects to get an overview of the design process involved in creating cinematic environments for games trailers. From concept art to the final product, you’ll understand the balance between creativity and practicality, alongside potential time and budget restrictions.
Digital Domain © 2018 Marvel
HOW V-RAY CONQUERED AVENGERS: INFINITY WAR — Digital Domain
11:00 AM – 12:00 PM, Meeting Room 8, East Building
Fernando Brandao, Lighting & Look-dev Lead
In this exclusive talk, Fernando will demonstrate a detailed breakdown of how V-Ray was used to create the complex CG characters of Avengers: Infinity War - the cameo appearance of Red Skull, our green hero the Hulk and the the starring villain, Thanos.
VLADO IN RENDERLAND: 2018 EDITION — Chaos Group
2:00 – 3:00 PM, Meeting Room 8, East Building
Vladimir Koylazov, Co-Founder & Head of Software Development
The landscape of CG is ever-evolving. Recent developments in real-time, cloud and GPUs are shaping the future of rendering. In this presentation, Vlado will reveal some of the latest features of Chaos Group’s V-Ray, and give an exclusive behind-the-scenes preview of some of the epic attractions under construction for future releases.
© Universal Studios
Large Natural Environments Using V-Ray — ILM
3:00 – 4:00 PM, Meeting Room 8, East Building
Daniel Schmid, Generalist Supervisor
Creating realistic large-scale natural landscapes like forests, jungles, and rocky terrains is always a challenge for the environment team at ILM. In this presentation, Daniel will show how V-Ray has helped ILM push rendering boundaries to achieve incredibly complex environments for movies such as A Wrinkle in Time and Jurassic World: Fallen Kingdom.
© Marvel Studios 2018
The VFX powering Wakanda's Warrior Falls — Scanline VFX
4:00 – 5:00 PM, Meeting Room 8, East Building
Ioan Boieriu, CG Supervisor
For Black Panther's most climactic moments, Scanline VFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls. In this presentation, Ioan will reveal some exclusive breakdowns from these epic scenes involving complex water simulations and panoramic environments.
© Jakub Cech
Corona Renderer: Past, Present & Future — Render Legion
5:00 – 6:00 PM, Meeting Room 8, East Building
Ondra Karlík, CTO & Main Developer of Corona Renderer
Corona Renderer was commercially released little more than three years ago, and has already influenced some big changes in the architecture visualization industry. In this talk, Corona's main developer Ondra, reviews the original vision of the renderer, where it succeeded, and the challenges he aims to conquer.