© Thomas Dubois
© Thomas Dubois


Your sneak peek into the development progress


We’re rewriting V-Ray for Cinema 4D from the ground up — and we can share some of the cool features we’ve been working on. Watch the videos to learn more about what’s coming in the first in-house developed version of V-Ray for Cinema 4D and stay tuned for more exclusive behind-the-scenes previews.

Behind the scenes 1

• Improved Motion Blur with CPU and V-Ray GPU
• Interactive and Production Rendering with CPU and V-Ray GPU and Production Rendering with CPU and V-Ray GPU
• Full and region rendering in the viewport
• Better V-Ray Frame Buffer
• Improved Lens Effects

Behind the scenes 2

• A better user interface and simplified settings for V-Ray Dome Light
• Improved materials, textures and UV mapping in interactive rendering
• Better support for native Cinema 4D materials
• Support for Bucket rendering with V-Ray GPU

Disclaimer: The Render Settings UI is still a work-in-progress.

Behind the scenes 3

• Deep V-Ray Frame Buffer integration into Cinema 4D’s user interface
• V-Ray Material — improved UI and support for PBR setups from other applications
• Easier scene management and more control — lights are now separate objects
• New lights: V-Ray Rectangle Light, V-Ray Sphere Light and V-Ray IES Light
• V-Ray Render Elements for the Picture Viewer and V-Ray Frame Buffer

Behind the scenes 4

• V-Ray Denoiser and Nvidia AI Denoiser - automatically removing noise and reducing render times
• V-Ray 2Sided Material - more realistic-looking surfaces for leaves, paper, cloth curtains, etc
• New V-Ray Sun and Sky model - gives you the power to create true-to-life sunrise and sunset shots
• Automatic Exposure and White Balance - camera controls that save time and make rendering as simple as point and shoot


For any questions and feature requests, please visit our forum

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