Rendered in V-Ray for Unreal. Scene provided by Blackhaus.
Rendered in V-Ray for Unreal. Scene provided by Blackhaus.

INTRODUCING V-RAY FOR UNREAL

Now in beta. Sign up today!
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With V-Ray for Unreal you get the best of both worlds —
real-time & ray tracing

 

The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal


Now in open beta, we’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal. 

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WHAT'S NEW

Here’s a look at the new features available in V-Ray for Unreal, beta 2
Render on any hardware

V-Ray for Unreal supports rendering on CPUs, NVIDIA GPUs or a combination of both.

Global illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

NEW — Light baking

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

Accurate lighting

Render your Unreal scenes with physically accurate ray-traced lighting from V-Ray.

Physical materials & translation

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

NEW — Render Unreal materials

Now supports a wide range of native Unreal materials when rendering with V-Ray for Unreal.

NEW — Unreal Foliage support

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.

V-Ray Proxy support

Load high-resolution objects at render time using memory-efficient V-Ray Proxy objects.

NEW — Rendering animation

Render animated cinematics created with the Unreal Sequence Editor and ray-traced with V-Ray.

To render deforming objects, use animated V-Ray Proxy objects.

NEW — Render elements

Supports a wide range of render elements for better control in compositing.

Distributed rendering

Leverage the power of multiple machines working together to speed up rendering and light baking.

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KEY FEATURES

Use the workflow you already know

To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

Smart translation of materials and lights

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.

True photorealistic rendering directly from Unreal

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

Your gateway to virtual reality

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

Great looking real-time, great looking renders

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.