Rendered in V-Ray for Unreal. Scene provided by Blackhaus.
Rendered in V-Ray for Unreal. Scene provided by Blackhaus.


Now in beta. Sign up today!

With V-Ray for Unreal you get the best of both worlds —
real-time & ray tracing


The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal

Now in open beta, we’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal. 



Here’s a look at the new features available in V-Ray for Unreal, beta 2
Render on any hardware

V-Ray for Unreal supports rendering on CPUs, NVIDIA GPUs or a combination of both.

Global illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

NEW — Light baking

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

Accurate lighting

Render your Unreal scenes with physically accurate ray-traced lighting from V-Ray.

Physical materials & translation

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

NEW — Render Unreal materials

Now supports a wide range of native Unreal materials when rendering with V-Ray for Unreal.

NEW — Unreal Foliage support

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.

V-Ray Proxy support

Load high-resolution objects at render time using memory-efficient V-Ray Proxy objects.

NEW — Rendering animation

Render animated cinematics created with the Unreal Sequence Editor and ray-traced with V-Ray.

To render deforming objects, use animated V-Ray Proxy objects.

NEW — Render elements

Supports a wide range of render elements for better control in compositing.

Distributed rendering

Leverage the power of multiple machines working together to speed up rendering and light baking.



Use the workflow you already know

To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

Smart translation of materials and lights

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.

True photorealistic rendering directly from Unreal

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

Your gateway to virtual reality

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

Great looking real-time, great looking renders

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.