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Carlos Fueyo © playard studios
Carlos Fueyo © playard studios

Introducing V-Ray for Unreal.

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With V-Ray for Unreal you get the best of both worlds —
real-time & ray tracing.

The fastest, simplest way for you to:
1. Bring V-Ray  scenes into real-time.
2. Render ray traced images directly from Unreal.

We’re excited to introduce V-Ray® for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.


Use the workflow you already know.

To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

Smart Translation of materials.

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.

True photorealistic rendering directly from Unreal.

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

Your gateway to virtual reality.

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

Great looking real-time, great looking renders.

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

What's new?

V-Ray for Unreal, update 3 — more functionality for a lot less.
Cloud rendering & baking. Automated data prep. Now compatible with Unreal 4.25.

Now part of the V-Ray Collection.

The ultimate 3D rendering and simulation toolset.

Key features

Physical Materials & Translation

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

V-Ray Light Baking

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

Accurate Lighting

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

Global Illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

GPU+CPU Rendering

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

Learn more about V-Ray GPU >

Rendering Animation

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

To render deforming objects, use animated V-Ray Proxy objects.

Distributed Rendering

Leverage the power of multiple machines working together to speed up rendering and light baking.

Render Elements

Supports a wide range of render elements for better control in compositing.

V-Ray Proxy Support

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

Unreal Foliage Support

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.


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Add more render power.

Educational licenses

Check V-Ray Educational pricing for students, educators and institutions.

Find a render farm

Tight deadline? Find an authorized V-Ray render farm.

Add render nodes

Need more render power? See pricing for cost-effective V-Ray Render Nodes.

Try V-Ray for Unreal.

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