Rendered in V-Ray for Unreal. Scene provided by Blackhaus.
Rendered in V-Ray for Unreal. Scene provided by Blackhaus.

INTRODUCING V-RAY FOR UNREAL

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With V-Ray for Unreal you get the best of both worlds
— real-time and ray tracing


The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal


Now in open beta, we’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya and SketchUp directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal. 

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FEATURES

 

Use the workflow you already know

To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

 

Smart translation of materials and lights

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. 

 

True photorealistic rendering directly from Unreal

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

 

Your gateway to virtual reality

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

 

Great looking real-time, great looking renders

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.