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INTRODUCING V-RAY FOR UNREAL

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With V-Ray for Unreal you get the best of both worlds —
real-time & ray tracing

 
 
The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal


We’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.

OVERVIEW

USE THE WORKFLOW YOU ALREADY KNOW

To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

SMART TRANSLATION OF MATERIALS AND LIGHTS

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.

TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

YOUR GATEWAY TO VIRTUAL REALITY

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

GET UP TO SPEED WITH V-RAY FOR UNREAL

Under the hood of real-time: how to achieve best possible quality when you take your V-Ray scenes into Unreal.

KEY FEATURES

PHYSICAL MATERIALS & TRANSLATION

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

V-Ray LIGHT BAKING

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

ACCURATE LIGHTING

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

Global illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

GPU+CPU Rendering

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

RENDERING ANIMATION

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

To render deforming objects, use animated V-Ray Proxy objects.

DISTRIBUTED RENDERING

Leverage the power of multiple machines working together to speed up rendering and light baking.

RENDER ELEMENTS

Supports a wide range of render elements for better control in compositing.

V-RAY PROXY SUPPORT

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

UNREAL FOLIAGE SUPPORT

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.

COMING SOON

Render Unreal materials

Render a wide range of native Unreal materials with V-Ray.

Substance support

Render materials with textures from Substance Designer.

UE Viewport rendering

Render directly in the Unreal viewport.

Animated Unreal Foliage

Render foliage with animated materials.

Improved V-Ray Light Baking

Add support for Unreal Stationary lights.

PRICING

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