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V-Ray for Unreal — Key features

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Rendering

GPU+CPU Rendering

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

Learn more about V-Ray GPU >

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Distributed Rendering

Leverage the power of multiple machines working together to speed up rendering and light baking.

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Rendering Animation

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

To render deforming objects, use animated V-Ray Proxy objects.

Render Elements

Supports a wide range of render elements for better control in compositing.

Lighting

V-Ray Light Baking

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

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Accurate Lighting

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

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Global Illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

UI

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Frame Buffer

The layered compositor in the VFB gives essential post-processing capabilities. Track version history, save favorite settings and more.

Materials & textures

Physical Materials & Translation

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

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Coat material layer

Support for Coat is added to easily achieve polished or lacquered finishes.

Geometry

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V-Ray Proxy Support

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

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Unreal Foliage Support

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.

Try V-Ray for Unreal.

Get a free full-featured V-Ray trial. Tech support included.
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