Articles by Christopher Nichols

V-Ray Next: Switching the camera from manual to automatic

The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.

Greg Teegarden – Digital Domain

From the jurassic era to outer space and the high seas with VFX supervisor Greg

Daniel Thron & David Tracy – Martini Giant – The Last Jedi

Welcome in the new year with an epic discussion of the highs and lows of the latest Star Wars episode

John Cipriani, Carlos Ortega & Lip Comarella – THU 2017

Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill

V-Ray Next: Experiments with the NVIDIA Optix Denoiser

Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.

Maxx Burman – Kitbash3D

Get into the creative business with KitBash3D founder, VFX artist, game developer and businessman Maxx

Shisha van Horn

Turning back the clock 24 years with CGI and architecture pioneer Shisha

V-Ray Next: Smarter rendering with the New Adaptive Dome Light

A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.

Miguel Ortega — The Ningyo

Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

Keely Colcleugh & Jeff Mottle; Jessica Rudzewicz — THU 2017

Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.

Corey Harper & Ramy Hanna — Tiltpixel

How the latest tech is helping Tiltpixel create incredible architectural images and movies

Manuel Carrasco, Ruairi Robinson, David Levy, Ryan Woodward — THU 2017

Four exceptional film and game artists talk about saving animals, short films – and responding to pressure.

Lars Lerup — Rice School of Architecture

How can we stop architecture from being boring?

Kevin Gøhler and Pedro Fernandes — THU 2017

How to run a successful YouTube channel, and a deep dive into the theory of arch viz.

John SanGiovanni — Visual Vocal

Meet the tech genius who’s simplifying meetings in VR.

Ian Spriggs, Scott Eaton, Steven Wang & Phil Liu — THU2017

VFX and gaming artists gather in 2-for-1 THU podcast.

Nimrod Friedmann & Carlie Pratt — Cl3ver

Presenting the people behind this game-changing browser-based renderer.

Mahmoud Alkawadri

Arch viz and VFX with a poster child of THU.

Ben Bancroft and Bret Fisher – ArcMedia

Arch viz firm talks Corona, Phoenix – and luxury yachts.

Paul Nicholls — Factory Fifteen

Co-founder of innovative arch viz and filmmaking studio talks to Chris about Corona, collaboration, and how to build virtual worlds.

Johnny Gibson — Pixomondo

The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.

Fabio Palvelli & Jason Bergeron — d2 Conferences

Meet the minds behind one of the world’s most important arch viz gatherings.

Darren Hendler — Digital Domain

Discussing digital humans with DD’s resident expert.

Ondrej and Vlado – Corona and V-Ray

When two celestial bodies line up, it can produce a beautiful Corona.