Articles by Christopher Nichols

Dan Thron — Martini Giant — Blade Runner 2049

Do androids dream of electric sheep? Chris and Dan pore over seminal sci-fi sequel of Blade Runner

Zorana Gee & Ross McKegney — Adobe Dimension

Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry

Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

Vlado — V-Ray Next

Chris spends some time with Vlado getting the lowdown on V-Ray Next

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi Part 2

Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion

Viki Chan — Digital Domain

Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi

Was The Last Jedi a great Star Wars movie? A new voice offers his take

Grayson Davis, Eric Miller, Daniel Wade & Te "Ford" Hu — THU 2017

And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation

V-Ray Next: Switching the camera from manual to automatic

The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.

Greg Teegarden – Digital Domain

From the jurassic era to outer space and the high seas with VFX supervisor Greg

Daniel Thron & David Tracy – Martini Giant – The Last Jedi

Welcome in the new year with an epic discussion of the highs and lows of the latest Star Wars episode

John Cipriani, Carlos Ortega & Lip Comarella – THU 2017

Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill

V-Ray Next: Experiments with the NVIDIA Optix Denoiser

Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.

Maxx Burman – Kitbash3D

Get into the creative business with KitBash3D founder, VFX artist, game developer and businessman Maxx

Shisha van Horn

Turning back the clock 24 years with CGI and architecture pioneer Shisha

V-Ray Next: Smarter rendering with the New Adaptive Dome Light

A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.

Miguel Ortega — The Ningyo

Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

Keely Colcleugh & Jeff Mottle; Jessica Rudzewicz — THU 2017

Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.

Corey Harper & Ramy Hanna — Tiltpixel

How the latest tech is helping Tiltpixel create incredible architectural images and movies

Manuel Carrasco, Ruairi Robinson, David Levy, Ryan Woodward — THU 2017

Four exceptional film and game artists talk about saving animals, short films – and responding to pressure.

Lars Lerup — Rice School of Architecture

How can we stop architecture from being boring?

Kevin Gøhler and Pedro Fernandes — THU 2017

How to run a successful YouTube channel, and a deep dive into the theory of arch viz.