Articles by Christopher Nichols

Andrea Blasich — Sculptor, “Spider-Man: Into the Spider-Verse”

Traditional sculpting techniques still play an important role in CG film production. Talented sculptor Andrea Blasich tells Chris about the pros and cons of clay.

Tim Miller — Director, “Terminator: Dark Fate”

“Terminator: Dark Fate,” “Love, Death & Robots” and “Deadpool” director, Tim Miller, returns to CG Garage to offer a human perspective on the Hollywood machine.

Ivona Alexandrova — Total Chaos / THU Golden Ticket Winner

Ivona’s imaginative competition entry won her a trip to THU — and a place on the podcast. This bright VFX student tells Chris about her education and ambitions.

Vicki Dobbs Beck — Executive in Charge, ILMxLAB

From immigrants to immortal galactic overlords: The business of creating compelling immersive experiences at ILM’s cutting-edge new technology division.

Pedro Conti — Director, Flooul Animation

From Sao Paolo to Los Angeles: How music and animation have helped CG Artist and Director Pedro Conti get through tough times and be true to his heart.

Alex Nice and Robert Nederhorst — John Wick: Chapter 3 — Parabellum

Glass act: “John Wick 3’s” VFX supervisor and concept artist reflect on creating the movie’s incredible translucent sets — and then smashing them up.

Jaroslav Křivánek

We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.

Andrew Gordon — Head of Animation, DNEG

Andrew Gordon, the man behind some of Pixar’s most iconic characters, discusses his 20-plus years of experience working alongside legends and his move to DNEG.

aip, architecture, arcvhviz, art, asai, concept, games, vfx, video, vr
ASAI Architecture & Imagined Environments Panel

Arch-viz trailblazers and super-talented VFX artists join Chris to talk about the past, present and future of visualization for architecture and other mediums.

Celia Hodent — Game UX Consultant

How are modern video games designed to hook us in and keep us engaged? Join “Fortnite’s” user-experience director for a deep dive into the psychology of gaming.

Caustic effects showing light rays reflected or refracted by a pool of water and projected onto a wooden surface
What are caustics and how to render them the right way

Caustics are everywhere in the real world but rarely seen in renders. Learn why they’ve been ignored — and how you can now render them effortlessly in Corona.

Peter Ramsey — Director, “Spider-Man: Into the Spider-Verse”

Discover how Francis Ford Coppola, Tank Girl and Santa Claus helped this former storyboard artist enter the Spider-Verse and reinvent a familiar character.

John Chalfant — Creative Director, Sky Carousel

From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.

Greg Downing — Hyperacuity

He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.

Joy Lea — CG Art Director, ARwall

Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

Arutyun Artur Sayan — Blur Studio

The master of the monstrous longshot on creating mind-blowing VFX for “Oblivion,” “Tomorrowland,” “Supergirl” and “Love, Death and Robots.”

Neil Huxley — Director

From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

Ankit Patel — Director of Developer Product Marketing, NVIDIA

NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.

Cobus Bothma — Director, Kohn Pedersen Fox Associates

Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.

Robert Legato — VFX Supervisor and 2nd Unit Director

Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.

Zap Andersson — Autodesk (Part Deux)

The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.

Marcos Fajardo — Founder and Software Architect, Solid Angle

Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it

Matt Wallin — VFX Artist, FXGuide Podcast Co-Host and Professor

“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.

Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics

Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.