Articles by Christopher Nichols

Asuka Tohda-Kinney — CG Supervisor, Digital Domain

DD’s Asuka Tohda-Kinney has worked on “I, Robot,” “The Twilight Zone” — and the cover of TIME magazine. Find out how she’s mastered both coding and creativity.

Jeff Mottle — CEO and Founder, CGarchitect

CGarchitect founder Jeff Mottle has rebuilt his influential site as an AI-powered all-encompassing platform for the arch-viz industry. Listen to find out more.

Jose Gomez — Executive Creative Director, ATK PLN

From skateboards to storyboards: Jose Gomez has founded fashion companies and created stunning motion graphics and commercials. He tells Chris his amazing story.

Mengyi Fan & Samantha Anderson — SHoP Architects

From Brooklyn to Botswana: SHoP Architects visualization pros Mengyi and Sam on the tech they use to create beautiful buildings and oversee construction remotely.

V-Ray 5 with Chaos Group’s Alex Yolov and Peter Matanov

Chaos Group has reinvented rendering with V-Ray 5 for 3ds Max and Maya. Alex Yolov and Peter Matanov tell Chris about the journey behind the software’s features.

Aron Hjartarson — Executive Creative Director, Framestore LA

Icelander Aron Hjartarson explains how his passion for CG has whisked him from Coca-Cola commercials to big-budget movies including “Gravity” and “Contraband.”

Hao Li — CEO and Co-Founder, Pinscreen

Soon, our virtual clones will look and act just like us. Meet genius Hao Li and find out how his Pinscreen software captures and creates accurate digital humans.

Andrew Price — Founder, Blender Guru/Poliigon

Blender Guru’s Andrew Price has made a living and built a big fan base through his passion for the free 3D software. He tells Chris his incredible story.

Afonso Salcedo Returns — Creative Producer, Photographer, Lighting Artist

From empty streets to epic protests: Lockdown Los Angeles inspired Afonso Salcedo to pursue photojournalism. He tells Chris more in his second CG Garage podcast.

3D sphere models showcase the different material options that can be achieved in V-Ray 5
Why V-Ray 5 removes the challenges of creating materials

We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options.

Douglas Trumbull — Visionary Filmmaker & Visual Effects Pioneer

Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.

Glenn Derry — Virtual Production Expert

Meet Glenn Derry, the man who coined the phrase “virtual production,” and hear about how he transformed VFX via “Avatar,” “The Aviator,” and “The Jungle Book.”

Andy Lomas — Artist and Lecturer in Creative Computing

Math and biology meet in Andy Lomas’s intricate, mind-bending CG art. He tells Chris how his background in VFX and enthusiasm for natural forms inspired his work.

Matthew Bannister — Founder, DBOX

The Credit Revolution has begun. Meet Matthew Bannister, the man behind the movement, and find out why we need to give artists the recognition they deserve.

Mike Wuetherick — Head of Tech, Media & Entertainment, Unity Technologies

Join Unity's Mike Wuetherick to discover how videogame technology, such as real-time and cloud computing, is changing how entertainment is produced and consumed.

David Guthrie — Founder & Director, fluidG

Architect and professor David Guthrie founded a PPE company to help healthcare professionals. Find out how he did it — and why he loves cubes and mandolins.

Jim Lammers — President, Trinity3D and Trinity Animation

When industry legend Jim Lammers isn't creating 3D content, including "Archer" sets, he's purveying the latest VFX software. He tells Chris and Lon his story.

Ben Procter — Production Designer, “Avatar” Sequels

Eager to return to Pandora? Production designer Ben Procter reveals the art department’s inner workings and the tech behind James Cameron’s vision for Avatar 2.

© Bertrand Benoit
Relight without re-rendering: How Light Mix works in V-Ray 5

Light Mix lets you change the color and intensity of your lights after you’ve rendered your scene. Learn how it works in the new V-Ray Frame Buffer in V-Ray 5.

Jody Madden — CEO, Foundry

How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.

Michael Golden — Founder & Visualist, Three Marks

This podcast will change the way you create arch-viz. Three Marks’ Michael Golden explains his philosophy behind great images that keep your client happy.

3D robot dusk sunset illustration created in 3ds Max with Substance Designer using the V-Ray shader and rendered with V-Ray. Character concept by Francisco Ruiz Velasco© Alessandro Baldasseroni
How to use the V-Ray shader in Substance Painter 2020.1

Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.

Alberto Mielgo — Director, LD+R’s “The Witness”

Examining “The Witness:” Director Alberto Mielgo on making one of “Love, Death & Robots’” most memorable episodes — and his dreams of animated Oscar success.

CG Garage’s Chris Nichols shares how to podcast from home

How do you record podcasts in the era of social distancing? Read Chris Nichols’ guide to the hardware, software and teddy bears that helped CG Garage go remote.