Doug Wilkinson— Global Head of 3D, Buck
Doug Wilkinson’s technical know-how and artistic skills have propelled him to head of CG at global creative firm Buck. He catches up with former co-worker Chris.
Doug Wilkinson’s technical know-how and artistic skills have propelled him to head of CG at global creative firm Buck. He catches up with former co-worker Chris.
From “Call of Duty” to “The Mandalorian”—via China and “John Wick 3.” Virtual Art Department Supervisor Matan Abel talks pipelines, taillights and real-time.
NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.
Technicolor Executive Producer Leighton Greer and Creative Director Paul Ghezzo tell old pal Chris about working on “Star Trek: Picard,” “Westworld” and “Bridgerton.”
From “The Matrix Revolutions” to “Epic” and “Rio:” Blue Sky Studios compositor and short film director Ari on how he’s always chosen to follow a creative path.
Keeping Chaos customers happy is Albena Ivanova’s priority. She tells Chris how her background in movies and passion for technology have helped her get ahead.
Chaos has a new look and a new name—now meet the people behind it. Uniform’s Richard Pay and Chaos’ Melissa Knight talk about the year-long rebranding process.
Director and artist Ash Thorp talks about how his Hollywood career and personal projects have helped him mature—and how to balance creativity with sensitivity.
Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.
Andrew Murdock’s CG explores distant moons, microscopic cells and robot worlds. Find out about his independent approach — and how his projects could save lives.
VFX legend Habib Zargarpour goes in-depth on “Blade Runner 2049’s” epic shots and his work on “Star Wars: Episode I,” “The Perfect Storm” and “The Jungle Book.”
Pipeline problem-solver Robert Durnin helped studios create VFX for “Tron: Legacy” and “Pan’s Labyrinth.” He tells Chris about his industry-hopping career path.
Kirsten Zirngibl has created concept art for League of Legends, Magic: The Gathering and Google. Now, she’s creating her own game world — and it’s incredible.
How do you turn a building into a ship? CG advertising specialists David Schaefer and Dmitriy Glazyrin talk about the tech behind their huge images and videos.
Flame artist turned VFX sup Bilali Mack tells Chris about working on “Let Him Go” and “Powerbook II: Ghost” — and how he tells stories with smoke and blood.
Working from Rome: VFX freelancer Alessandro Cangelosi tells Chris how he tackled shots on “Independence Day: Resurgence” and “2012,” and his new teaching role.
Babak Bina creates VFX for Hollywood movies, leads Gnomon Workshop classes — and he also directs short films. Find out more about this man of many talents.
This year, Chris has welcomed industry legends Doug Trumbull, Gary Yost, Tim Miller - and more - to the CG Garage podcast. Discover the highlights in his top 7.
Concept artist Dwayne Burgess talks about helping with set designs on “Fargo” and “American Ninja Warrior” — and how V-Ray for SketchUp has changed his workflow.
Gnomon doesn’t just teach students VFX — it also gets them jobs at illustrious studios. Meet Shannon Wiggins, the woman behind the school’s 97% placement rate.
Al Quattrocchi has combined a successful career in graphic design with a passion for fly fishing. He tells Chris about winning Grammys and catching corbinas.
Meet Yining Karl Li, the software engineer who’s helped Disney create the Hyperion rendering tech behind “Big Hero 6,” “Moana” and “Raya and the Last Dragon.”
Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.
Chris celebrates episode 300 with Gary Yost, the father of 3D Studio and 3ds Max. Hear the stories behind Autodesk’s seminal software and Gary’s short films.