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CG Garage

#348: November 1, 2021
Paul Deasy — Lead Character Modeler, Giant Animation
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Giant Animation’s Lead Character Modeler, Paul Deasy, shares his tips on creating character sculpts and becoming a successful artist online and in the industry.

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#347: October 25, 2021
Steve Griffith — VP of Production, Legend
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Steve Griffith’s career has taken in everything from “The Matrix Reloaded” to “Jungle Cruise.” Chris picks his brains on virtual production, real-time and AI.

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#346: October 18, 2021
Jack Evans — Lighting Lead, Image Engine Design
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Meet Jack Evans, the lighting luminary behind “TRON: Legacy,” “X-Men: Days of Future Past,” “Fast & Furious 8,” “Solo: A Star Wars Story,” and “The Mandalorian.”

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#345: October 11, 2021
Craig Weiss — Executive Creative Director: CBSVFX
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The man behind CBS’ VFX talks about the past, present and future of making TV shows — and reveals why Chaos deserved its Engineering Emmy Award.

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#344: October 4, 2021
David Siegel & David Wolgemuth — Exceptional Minds
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Exceptional Minds’ neurodiverse students have worked on “Black Widow” and “Loki.” CEO David Siegel & Supervisor David Wolgemuth talk about this amazing academy.

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#343: September 27, 2021
AJ Jefferies — CG Illustrator/Animator, MDI Digital/MoonJam
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Illustrator and animator AJ Jefferies has honed his talent to create eye-catching, mind-boggling characters. Discover the tools he uses in his creative process.

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#342: September 20, 2021
Edward Dawson-Taylor and Jacqueline Cooper — Becoming a CG Pro
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Discover how Edd and Jackie’s comprehensive online course, Becoming a CG Pro, is introducing filmmakers and VFX artists to the world of virtual production.

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#341: September 7, 2021
Ruairidh MacNeill — 3D Modeler, Moving Picture Company
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What’s the future for VFX modelers? “Thor: Ragnarok” and “Alita: Battle Angel” modeler Ruairidh MacNeill tells Chris how procedural workflows are taking over.

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#340: August 30, 2021
Bernard Frischer — Archaeologist, Flyover Zone
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How can CG help us understand the past? Archaeologist Bernard Frischer explains how computing power helped his company, Flyover Zone, rebuild the ancient world.

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#339: August 23, 2021
Elizabeth Montes — Head of Production, The Third Floor
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From “Real Steel” to “Loki” and “The Mandalorian”—The Third Floor’s Liz Montes discusses her career in film and TV, and reveals how gaming is taking over VFX.

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#338: August 16, 2021
Chris Harvey — VFX Supervisor
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Director Neill Blomkamp’s Oats Studios ushered in a revolutionary approach to effects and filmmaking. VFX Supervisor Chris Harvey reveals the lessons learned.

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#337: August 9, 2021
Andy Boyd — Co-Founder & VFX Supervisor, Jamm VFX
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Andy Boyd’s career has taken him from South Africa to LA via London. He tells Chris about setting up a VFX studio and offers tips for getting ahead in the industry.

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#336: August 2, 2021
Sophia “PHIA” Bollinger — The Virtual Reality Show
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The Virtual Reality Show host Sophia Bollinger adopts her “PHIA” avatar to discuss new tech, the power of virtual worlds, and how she became a VR superstar.

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#335: July 26, 2021
Jean-Michel Blottière — Founder, RealTime Conference
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Jean-Michel Blottière has edited magazines, presented TV shows, and founded the wildly successful RealTime Conference. He tells Chris his fascinating story.

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#334: July 19, 2021
Carlos Fueyo — Creative Director/Owner, Playard Studios
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“Priest,” “Super 8,” and “Avengers: Age of Ultron” VFX artist and supervisor Carlos Fueyo discusses how real-time is revolutionizing the filmmaking process.

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#333: July 6, 2021
Ross Denner — Head of 3D / Creative Director / VFX Supervisor, Artjail
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Artjail’s Head of VFX, Ross Denner, has worked on amazing CG projects around the world. He explains why Houdini is fast becoming small studios’ weapon of choice.

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#332: June 28, 2021
Seyi Sosanya — Co-founder/CEO, Gravity Sketch
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A revolutionary design tool needs to look elsewhere for influence. Gravity Sketch’s Seyi Sosanya on building the supersmart VR software—and lobsters!

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#331: June 21, 2021
Solomon Rogers — Founder/CEO, REWIND
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Next-generation technology: Solomon Rogers, CEO of VR specialist REWIND, talks about creating entirely new forms of immersive entertainment for digital natives.

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#330: June 14, 2021
Patrick Osborne — Animator, Writer, and Director
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What does it take to become a director? Patrick Osborne, the man behind Disney’s Oscar-winning animated short “Feast,” talks about his adventures in Hollywood.

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#329: June 7, 2021
Ryan Laney — VFX Supervisor; Founder, Teus Media
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A matter of life and death: How Ryan Laney’s VFX techniques disguised identities but preserved emotions for the award-winning documentary “Welcome to Chechnya.”

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#328: June 1, 2021
Dmitry Vinnik — Technical Director/Supervisor, Silhouette Images
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Dmitry Vinnik tells Chris about the tech behind his incredible VFX work on “Battlestar Galactica,” “Tron: Legacy,” “Final Destination 5,” and “Game of Thrones.”

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#327: May 24, 2021
Concept Artist David Levy on NFTs
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“Star Wars” and “Avatar” concept artist David Levy tells Chris how NFTs are shaking up the digital art marketplace, empowering artists—and changing the world.

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#326: May 17, 2021
Beau Perschall & Dade Orgeron — Shutterstock & TurboSquid
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CG content marketplace Turbosquid is undergoing some exciting changes. Join Beau Perschall and Dade Orgeron to find out what’s new—and what’s needed from you.

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#325: May 10, 2021
Samuel Arsenault-Brassard & Alex Coulombe — NFTs and architecture
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VR, architecture and NFTs meet in Samuel Arsenault-Brassard and Alex Coulombe’s work. They join Chris to discuss the good, bad and ugly of cryptocurrency.

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#324: May 3, 2021
Franck Balson and Gabe Askew — Blur Studio
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Blur Creative Director Franck Balson and CG Supervisor Gabe Askew talk cel-shading for Love, Death & Robots’ “Suits” and the trailer for Riot Games’ “Valorant.”

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