© Big Machine Label Group, LLC
© Big Machine Label Group, LLC

Introducing V-Ray for Houdini — Now in Beta

Powerful rendering for visual effects
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QUALITY

Production-proven Academy Award-winning ray traced rendering with a full suite of tools to create photorealistic imagery and animation.

POWER

Built to handle the absolute toughest projects and largest scenes.

SPEED

Highly optimized, adaptive ray tracing for exceptional speed and scalability.

CREATIVE CONTROL

Full creative control over lighting and look development with a versatile collection of shaders, textures, lights and render controls.

SMART INTEGRATION

Integrated seamlessly into SideFX Houdini and designed to fit any production pipeline.

INDUSTRY STANDARD

Top artists and studios rely on V-Ray everyday to create award-winning animation & visual effects.

Adding V-Ray for Houdini streamlines so many aspects of our pipeline. Combined with V-Ray for Maya and Nuke we have a complete rendering solution that allows look-dev on individual assets to be packaged and easily transferred between applications.

Grant Miller, Creative Director, Ingenuity Studios

KEY FEATURES

Powerful & fast rendering

High-performance GPU & CPU rendering capabilities for high-speed look development and final frame rendering.

Volume Rendering

Fast, accurate illumination and rendering of VDB volumes through the V-Ray Volume Grid.

In beta 1, volume rendering on macOS and Linux is not supported yet.

V-Ray Scene support

Easily transfer and override the properties of V-Ray scenes from applications such as Maya and 3ds Max.

Alembic support

Full support for Alembic workflows including transformations, instancing and per object material overrides.

Physical hair

New Physical Hair shader renders realistic-looking hair with accurate highlights.

In beta 1, only hair as SOP geometry is supported.

Particles

Drive shader parameters such as color, alpha and particle size through custom, per-point attributes.

Packed primitives

Fast and efficient handling of Houdini's native packed primitives at render time.

Material stylesheets

Full support for material overrides based on groups, bundles and attributes.

In beta 1, VEX and per-primitive string overrides such as texture randomization are not yet supported.

Instancing

Supports copying any object type (including volumes) using Packed Primitives, Instancer, and "instancepath" attribute.

Light instances

Instancing of lights is supported, with options for per-instance overrides of the light parameters. Light link settings are kept.

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