Get an early look at V-Ray 5 for Houdini

Join beta
Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studions ©Sony Music
Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studions ©Sony Music

V-Ray for Houdini

Powerful rendering for procedural workflows
Try freeBuy now

 

Take your VFX pipeline to the next level.

Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.

Quality

Production-proven CPU & GPU rendering for high-end VFX and animation.

Power

Built to handle the most demanding projects and visual effects pipelines.

Speed

Highly optimized adaptive ray tracing for superior speed and scalability.

Creative control

Full suite of lighting, shading and rendering tools for complete creative control.

Smart integration

Seamless Houdini integration and compatibility with other V-Ray applications.

Industry standard

Academy Award®-winning renderer used on over 200 feature films.

V-RAY 5 FOR HOUDINI, BETA

Want an early look at V-Ray 5?
V-Ray 5 brings a redesigned V-Ray Frame Buffer to Houdini with tools for basic compositing. The new, streamlined UI, ACEScg color space implementation and Light Path Expressions speed up your rendering and optimize your workflow for faster results.


WHAT'S NEW

V-Ray for Houdini, update 1 — Houdini 18 compatible
Camila Cabello - Liar: Ingenuity Studios ©Sony Music
IMPROVED WORKFLOW

Easy to navigate drop down menus for quick render node and camera selection, shared VFB history, debug shading and texture baking improvements for a time-saving workflow.

Learn more >

Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studios ©Sony Music
BOOSTED PERFORMANCE

Memory efficient instancing of large hierarchies of objects, faster edge and vertex creases, quick render startup for geometry-heavy scenes and direct import of assets from other DCC applications optimize and accelerate your performance.

Learn more >

Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studios ©Sony Music
ENHANCED INTEGRATION

Support for Houdini 18, improved volume instancing and Deadline support, custom AOVs and attribute texture paths enhance and complement your Houdini workflow.

Learn more >

NOW PART OF THE V-RAY COLLECTION

The ultimate 3D rendering and simulation toolset

Key Features

Rendering
Interactive rendering

Interactive look development supported in the Houdini render view.

Volume rendering

Fast and accurate rendering of native Houdini volumes and OpenVDB caches.

Multi-GPU production rendering

GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.

Unified Workflow for Custom Attributes

Control custom attributes of geometry (including splines and particles) with the User Color node.

Texture Baking

Bake lighting and textures for game assets and real-time environments.


Lighting
Adaptive Dome Light

Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.

Adaptive Lights

Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.

Global illumination

Highly optimized indirect lighting with V-Ray's proprietary Light Cache and brute force GI methods.

Light instances

Instance lights with full control over per-instance light parameters, without affecting light link settings.


Materials
Material stylesheets

Support for material overrides* based on groups, bundles and attributes.

*VEX and per-primitive string overrides such as texture randomization are not yet supported.

V-Ray scene material overrides

Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.

Physical hair

Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.

*Currently supports hair as SOP geometry

PBR materials

The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.

Alsurface material

Physically-based shader with built-in SSS controls, popular for rendering realistic skin.

GPU material assignments

Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.

VRscans material library support

1000+ ultra-realistic physically scanned materials ready to import and render.

Learn more about VRscans >


Geometry
V-Ray Scene exchange

Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.

Instancing

Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.

Packed primitives

Efficient handling of Houdini's native packed primitives for instancing at render time.

Alembic support

Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.

Particles

Drive shader parameters such as color, alpha and particle size through custom per-point attributes.

V-Ray Fur

Fast rendering of realistic fur and hair with V-Ray Fur.


Atmospheric & volumetric effects
Render elements
Environment fog

Quickly simulate the effects of participating media such as fog and atmospheric dust.

Aerial perspective

Create natural-looking atmospheric depth as objects fade into the distance.

RENDER ELEMENTS

Render any set of lights (including wildcard selections) as separate render elements.

LIGHT SELECT RENDER ELEMENT

Render a wide variety of beauty, utility and matte passes for complete control in compositing.

CASE STUDIES

COMPATIBLE WITH VRSCANS

Access to over 1000 photorealistic, drag-and-drop materials.

PRICING

ADD MORE RENDER POWER

ADD RENDER NODES

Need more render power? See pricing for cost-effective V-Ray Render Nodes.

RENDER WITH CHAOS CLOUD

Need a supercomputer?
Benefit from fast and simple rendering.
Try Chaos Cloud >

FIND A RENDER FARM

Tight deadline? Find an authorized V-Ray render farm.

TRY V-RAY FOR HOUDINI

Get a free full-featured V-Ray trial. Tech support included.
GET STARTED