Create texture maps with all the lighting and material information for game assets and real-time environments.
Randomized Textures and Colors
For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
Custom Attribute Texture Paths
Simpler randomization of textures with support for per-face and per-primitive string attributes.
Geometry
V-Ray Scene Exchange
Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
Instancing
Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.
Packed Primitives
Efficient handling of Houdini's native packed primitives for instancing at render time.
Alembic Support
Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.
Particles
Drive shader parameters such as color, alpha and particle size through custom per-point attributes.
V-Ray Fur
Fast rendering of realistic fur and hair with V-Ray Fur.
VRscene Unpacking
Directly import assets from other DCC tools without the need to rebuild materials.
Faster Time to First Pixel
Faster geometry export for quick render startup.
Massive Instancing
Memory efficient instancing of large hierarchies of objects.
Atmospheric & volumetric effects
Environment Fog
Quickly simulate the effects of participating media such as fog and atmospheric dust.
Aerial Perspective
Create natural-looking atmospheric depth as objects fade into the distance.
Volume Instancing
Added support for instancing of volumetric effects.
Geometry management
Render Elements
Render any set of lights (including wildcard selections) as separate render elements.
Light Select Render Element
Render a wide variety of beauty, utility and matte passes for complete control in compositing.
Custom AOVs
Smoother export of textures and procedural maps to custom render elements.
Light Path Expressions
For better control in compositing, construct your own render passes. Output specific light contributions with timesaving presets or by writing custom expressions.