What’s new in V-Ray 5 Benchmark
How powerful is your hardware? Our free benchmarking tool has been turbo-charged with CPU, CUDA and all-new RTX tests. Find out how to make the most of it.
How powerful is your hardware? Our free benchmarking tool has been turbo-charged with CPU, CUDA and all-new RTX tests. Find out how to make the most of it.
New to V-Ray 5 for Maya is full support for ACEScg, which promises to unify visual effects workflows. Discover why it’s important plus how to use it in V-Ray.
We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options.
Light Mix lets you change the color and intensity of your lights after you’ve rendered your scene. Learn how it works in the new V-Ray Frame Buffer in V-Ray 5.
Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.
How do you record podcasts in the era of social distancing? Read Chris Nichols’ guide to the hardware, software and teddy bears that helped CG Garage go remote.
Discover how V-Ray Benchmark first started out, its role in the CG industry today, as well as how to run and analyze CPU and GPU rendering benchmark tests.
RTX acceleration brings a speed boost to new V-Ray Next updates
Caustics are everywhere in the real world but rarely seen in renders. Learn why they’ve been ignored — and how you can now render them effortlessly in Corona.
Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.
Are you using the full power of V-Ray Next in your workflow? Vlado Koylazov reveals the essential new features V-Ray Next for 3ds Max, update 2.
Punk production designers, CG portrait painters, powerful producers and previz pioneers — Chris Nichols selects his favorite podcasts of the last 12 months.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.
Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.
With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.
Discover how Project Lavina is adding real-time to the ease and accuracy of ray tracing for Chaos solutions.
We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.
Tomasz Wyszolmirski from Dabarti Studio shares some top volume rendering techniques using V-Ray Next.
Find out how to analyze and measure the light levels in your 3D scene using the new Lighting Analysis tools in V-Ray Next for 3ds Max.
Learn all about the new production-ready features and improvements coming to V-Ray GPU in V-Ray Next for 3ds Max.
A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.