In the latest installment of V-Ray Next for 3ds Max, we've added the ability to render volumetric effects with V-Ray GPU. And to help us see what it can do in production, we asked our resident GPU rendering expert Tomasz Wyszolmirski of Dabarti Studio to take it for a test drive. We were blown away by the results.
Volume rendering with V-Ray GPU is here, and you’re going to love it. It brings a realistic cinematic look to your GPU-rendered shots and has instantly become one of my favorite features. With the arrival of V-Ray Next for 3ds Max, beta 3, you now have ability to render volumetric fog and simulated volume grids.
At Dabarti our goal is to get final renders right out of the frame buffer — without using any post production or color grading outside of V-Ray. Rendering volumes helps make this possible, and here are a few examples.
Adding VRayEnvironmentFog can instantly improve the look of most shots. Lighting will behave more accurately — giving you a realistic hazy look — as it scatters through the fog and loses some its intensity. This also affects reflections and refractions in a physically correct way.
Here are some examples of our Salt, Pepper and Basil project with renders right out of the frame buffer. It’s one of the first cases where we used fog with V-Ray GPU. The effect is subtle but important.