Production-focused features in V-Ray GPU
We’re finding more and more productions using just V-Ray GPU for its fluid editing and fast rendering, and we’re sure this trend is going to grow with V-Ray Next. Expanded third party support for solutions like Forest Pack, Forest Color, MultiTexture, and Bercon Noise are enabling many more productions to use V-Ray GPU exclusively. New post production capabilities like Automatic Exposure, V-Ray Denoising across combinable render elements, and the interactively fast NVIDIA AI Denoiser, extend the production use of V-Ray GPU considerably. Given this trend, you can expect to see more production-oriented features like Bucket Rendering, Deep Image support, and VFB2 integration coming in dot releases.