V-Ray for 3ds Max ARTICLES

@Mint Studios
Mint Studios takes us behind its GPU rendering based workflow

Leonardo Bartz from Mint Studios renders entirely on GPU. He reveals his workflow and shows how he makes use of V-Ray Next for 3ds Max's new features.

ScanlineVFX Black Panther© Marvel Studios 2018
ScanlineVFX takes Black Panther visuals over the edge

For Black Panther's most climactic moments, ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls

V-Ray Next: Denoising in Production

We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.

Andre Matos — Porsche AG

CG artist shares tricks of the trade for awesome automobile renders

2017 Architectural Visualization Technology Report

We surveyed more than 5500 architects and artists from over 70 countries to get their take on the latest technology and trends.

Follow the Rabbit into an Airbnb VR Experience by Bipolar Studio

Find out how they made that incredible rabbit, and the role V-Ray played in making virtual apartments look real.

Dean Niskota & Hrvoje Čop — Polymachine

Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.

© DBOX
DBOX's Keith Bomely on Wild 200 East 59th Marketing Campaign

Zoo York: Selling spacious apartments with the world's biggest animals.

Visual State Jaguar XF© Visual State
Visual State unites V-Ray Next and VRscans for Jaguar project

Chaos Group’s next-gen tech helps creative studio create eye-popping renders.

Portraying Leaves with V-Ray for 3ds Max

With endless iterations and unique properties, the natural world is one of the most difficult subjects to emulate in the realm of 3D imagery.

Total Chaos: Watch the Keynote Now!

Vlado officially launches V-Ray Next for 3ds Max — plus speeches from IKEA, Nvidia, and Google

© Dabarti Studio
Getting a cinematic look with V-Ray GPU Next & volumetrics

Tomasz Wyszolmirski from Dabarti Studio shares some top volume rendering techniques using V-Ray Next.

Set Visions© Set Visions
Set Visions: From Photography to V-Ray

Is it real, or is it CGI? Meet Set Visions — the multifaceted company visualizing everything plus the kitchen sink

Creating Rugs with V-Ray for 3ds Max

TILTPIXEL Partner and artist - Ramy Hanna - explores the creation of realistic 3D rugs in his latest V-Ray for 3ds Max tutorial.

How to set up Lighting Analysis in V-Ray Next

Find out how to analyze and measure the light levels in your 3D scene using the new Lighting Analysis tools in V-Ray Next for 3ds Max.

© André Matos
Next Level GPU Rendering in V-Ray Next

Learn all about the new production-ready features and improvements coming to V-Ray GPU in V-Ray Next for 3ds Max.

IKEA© IKEA Communication
Putting the CGI in IKEA: How V-Ray Helps Visualize Perfect Homes

We take a trip to the Swedish furniture company’s headquarters to find out how it has embraced cutting-edge tech to create imagery and videos.

Vlado — V-Ray Next

Chris spends some time with Vlado getting the lowdown on V-Ray Next

© Andy Thomas
10 Reasons to Come to Total Chaos

This May, we're putting on the greatest rendering event in the known universe. Here’s why you need to be there.

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

Ba Dai Tou NeoscapeJohn Portman & Associates © Neoscape
Neoscape goes 4K stereo for Ba Dai Tou

The idea of producing a 4K, stereoscopic arch viz film against a tight deadline would be enough to send most arch viz companies running to the hills. Here’s how Neoscape did it – with a little help from V-Ray.

V-Ray Next: Switching the camera from manual to automatic

The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.

V-Ray Next: Experiments with the NVIDIA Optix Denoiser

Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.

V-Ray Next: Smarter rendering with the New Adaptive Dome Light

A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.