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Seyi Sosanya — Co-founder/CEO, Gravity Sketch

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Over the past few years, Gravity Sketch has made its way into the workflows of everyone from individual artists to large corporations, including Ford and HP. This unique software allows designers to intuitively create and perfect their visions in a three-dimensional, virtual space.

Gravity Sketch Co-Founder and CEO Seyi Sosanya talks about how his team used influences from outside computing, such as dance, kitchen design, and London's underground system, to develop the software's accessible-but-minimalist interface. Seyi offers a fascinating insight into what it's like to run a startup company and how users are making use of Gravity Sketch—including lobster-influenced footwear.

Links:

Gravity Sketch | 3D design and modelling software >

‎Gravity Sketch on the App Store >

Gravity Sketch (@gravitysketch) on Instagram >

Gravity Sketch on Oculus Quest >

Seyi's Website >


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Chapters:

4:48 Seyi’s background

9:10 Founding Gravity Sketch with Daniela Paredes Fuentes

14:58 New ways of thinking about sketching

19:20 Hollywood computing interfaces vs reality

27:58 Avoiding the Gravity Sketch look

35:48 Presenting the company and attracting investment

47:08 Why the games industry matters

51:18 Finding customers

58:01 Where to find out more




About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

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