Method Studios © Marvel 2018
Method Studios © Marvel 2018

POWERFUL RENDERING FOR ARTISTS

V-Ray Next for Maya — Now in Beta
JOIN BETA
© Spellwork Pictures
© Spellwork Pictures

INTRODUCING HYBRID RENDERING

V-Ray 3.6 for Maya — Now Available
TRY FREE FOR 30 DAYS
QUALITY

Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.

POWER

Built to handle the absolute toughest projects and largest scenes.

SPEED

Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.

CREATIVE CONTROL

Real-time look development with interactive lighting, shading and rendering.

SMART INTEGRATION

Integrated seamlessly into Maya and designed to fit any production pipeline.

AN INDUSTRY STANDARD

Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.

Method Studios © Marvel 2018

ROCKET THE RACOON

Method Studios

We talk to Method’s Nate Shaw about wrangling the wise-cracking trash panda into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

© Ian Spriggs

THE NEW MASTER

Ian Spriggs talks photorealism and portraits

CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.

FINDING NINGYO

Miguel Ortega & Tran Ma

VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.

WHAT'S NEXT?

The next major release of V-Ray will be smarter, faster and even better.
Here’s a look at some of the new features available in V-Ray Next for Maya, beta 3.
NEW — NVIDIA AI denoiser in Viewport IPR

The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.

NEW — Debug shading/Isolate selected

Quickly isolate selected textures and materials to help debug large shading networks in IPR.

NEW — GPU bucket rendering

Adds support for Cryptomatte render elements.

NEW — V-Ray Layered Texture

This powerful tool layers textures with blend modes and individual masking controls.

Faster IPR

Redesigned IPR for faster feedback and continuous updates when moving the camera or working on animation. View preview video >

Adaptive Dome Light

Faster and more accurate image-based environment lighting based on V-Ray Scene Intelligence.

Physical hair material

Render more realistic-looking hair with accurate highlights and new glint and glitter controls.

2x faster GPU rendering

Fast new GPU rendering architecture that now supports more high-end production features.

GPU Volume Rendering

V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

Layered Alembic support

Now supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.

Toon shader

Create non-photorealistic cartoon and cel shading effects. Now with new advanced line controls.

SSE 4.2 compatible processor required.
JOIN BETA

KEY FEATURES

V-Ray for Maya CPU Rendering© Daniel Kho
POWERFUL CPU RENDERING

Highly-optimized, adaptive ray tracing for the best combination of fast rendering and superior image quality.

V-Ray for Maya GPU Rendering© Method Studios
INCREDIBLY FAST GPU RENDERING

Get an added speed boost with GPU-accelerated look development and final frame rendering.

Hybrid rendering

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

V-Ray for Maya Resumable Rendering
Resumable rendering

Stop your render at any point and continue where you left off.

V-Ray for Maya Adaptive Lights
Adaptive Lights

Fast new lighting algorithm that speeds up rendering in scenes with many lights.

V-Ray for Maya Accurate Lights© Daniel Kho
Accurate lighting

Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.

V-Ray for Maya Global Illumination© Aardman
GLOBAL ILLUMINATION

Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.

V-Ray for Maya Physical Cameras© Mat Monro
PHYSICAL CAMERAS

Simulate any camera and lens with controls for exposure, depth of field and motion blur.

V-Ray for Maya Physical Materials© Jean-Michel Bihorel
Physical materials

Create any type of physically-based material with multiple layers.

V-Ray for Maya Unique Shaders© Ian Spriggs
unique shaders

Choose from a collection of specialty and purpose-built shaders for SSS, skin, hair and more.

V-Ray for Maya alSurface
AlSurface material

General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.

MDL Materials

Now supporting NVIDIA’s universal Material Definition Language format.

V-Ray for Maya Rounded Corners
ROUNDED CORNERS

Generate perfectly smooth edges at render-time with no extra modeling.

V-Ray for Maya Triplanar Mapping
TRIPLANAR MAPPING

Quickly apply seamless textures without UVs.

V-Ray for Maya Efficient Textures© Paul Paulino
efficient textures

Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.

V-Ray for Maya Proxy ObjectsDigital Domain © Summit Entertainment
PROXY OBJECTS

Fit massive scenes into memory and cut render times using load-on-demand proxy objects.

V-Ray for Maya Hair & FurDigital Domain © Disney
hair & fur

Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.

V-Ray for Maya VolumesMr. X © Sony Pictures
volumes

Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.

V-Ray for Maya Denoiser
DENOISER

Automatically remove noise and cut render times by up to 50%.

V-Ray for Maya Render ElementsMethod Studios © Warner Bros.
Render elements

Output a complete set of beauty, utility, and matte passes for total control in compositing.

Full Light Select Render Element

Render individual lights or groups of lights as separate render elements for accurate light mixing in post.

Cryptomatte

Automatically generate ID mattes with support for transparency, depth of field and motion blur.

V-Ray for Maya Frame Buffer© Yuki Sugiyama
V-Ray frame buffer

Track render history, fine tune colors, and match final output with advanced color management.

SHOW MORE SHOW LESS

SHOWCASE

GO TO GALLERY

CASE STUDIES

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Chris Nichols — Digital Domain

Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.

V-Ray allowed us to render some seriously dense meshes, and still gave us the control we needed to iterate quickly. V-Ray is fast and stable, and rendering is never an issue, which speaks to the strength of the software.

Kirk Shintani, Head of 3D, a52

V-RAY FOR MAYA + PHOENIX FD PROMOTION

Special bundle price offers for V-Ray 3 for Maya and Phoenix FD - save up to 39%!

PRICING

List prices do not include taxes, dongle and shipping. See pricing & licensing FAQs
See full system requirements.

 

OTHER PRICING OPTIONS

ACADEMIC LICENSES

Check V-Ray Academic pricing for students, educators and institutions.

FIND A RENDER FARM

Tight deadline? Find an authorized V-Ray render farm.

ADD RENDER NODES

Need more render power? See pricing for cost-effective V-Ray Render Nodes.

TRY V-RAY FOR MAYA

Get a free full-featured V-Ray trial. Tech support included.
GET STARTED