V-Ray for Maya ARTICLES

Aaron Sims Creative Stranger ThingsAaron Sims Creative © Netflix
Aaron Sims Creative – Making a Monster for Stranger Things

With Stranger Things 2 fueling water cooler conversations around the world, we chat to ASC’s Steffen Reichstadt and Michael Pecchia about creating series one’s terrifying Demogorgon.

Ian Spriggs, Scott Eaton, Steven Wang & Phil Liu — THU2017

VFX and gaming artists gather in 2-for-1 THU podcast.

Kingsglaive: Final Fantasy XV© SQUARE ENIX CO., LTD. All Rights Reserved.
KINGSGLAIVE: FINAL FANTASY XV ups its Game with V-Ray

Director Takeshi Nozue on the latest entry in the FF film series.

Ian Spriggs Self PortraitSelf Portrait © Ian Spriggs
The new master: Ian Spriggs talks photorealism and portraits

CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.

V-RAY DAYS @ SIGGRAPH 2017 ROUNDUP

Guardians of the Galaxy Vol.2, Stranger Things and Digital Humans headline blockbuster presentation roster.

© Unit Image
V-Ray VFX & Animation Showreel 2017

We are proud to share our 2017 VFX & Animation Showreel showcasing some incredible work by V-Ray and Phoenix FD customers from around the world.

Digital Domain Fate of the Furious V-Ray MayaDigital Domain © Universal Pictures
Digital Domain — Fate of the Furious

Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech

Dave Carlson

Nerding out with an artist who's ridden the wave of VFX

How to move V-Ray scenes between applications

We developed V-Ray scene files to help you move a scene from one application to render in another.

Chris Wells

Gongs, graphics and green screens with an expert VFX supervisor and artist

Pixomondo Fear the Walking DeadPixomondo © AMC
Pixomondo - Fear the Walking Dead

VFX supervisor Timothy Hanson reinvents the reanimated in for Walking Dead spin-off.

Understanding Resumable Rendering

In short, resumable rendering is the ability to have incomplete renders resume where they left off.

fxguide looks at V-Ray’s Stochastic Renderings

How V-Ray 3.4 brings realistic metallic and glistening surfaces to life.

V-Ray's implementation of the Anders Langlands' alSurface shader

V-Ray's implementation of the Anders Langlands' alSurface shader

Jellyfish © Zodiak Kids
Jellyfish - Floogals

How Zodiak Kids show “Floogals” is pushing the boundaries of CG in TV for tots.

Fido © Kung Fury
Fido - Kung Fury

How this Swedish effects house breathed life into David Sandberg's bonkers vision.

© Emilie Stabell
Emilie Stabell – Creating Creatures for Games

We talk to this promising artist about pressing start on a career in the games industry.

MPC © Faraday Future
MPC – Electric Dreams

MPC Creative drives into tomorrow with its spot for Faraday Future.

Zoic Studios © Amazon
Zoic Studios – The Man in the High Castle

How the effects company reinvented San Francisco and New York for Ridley Scott's Amazon TV series.

© Kollected
Kollected – Design Illustrations for National Geographic

Nick Kaloterakis on his high-tech 3D illustrations for National Geographic, NY Times and Wired.

© Hamilton + Kidd
Hamilton + Kidd – Great White Sharks VR

We dive into virtual reality with Curiscope’s Ben Kidd to discuss this breathtaking sharks project.

© The Animation Workshop
Roommate Wanted – The Perks and Perils of Living with a Zombie

Bjorn Blaaberg Sorensen explains how his team created a ghoulish claymation aesthetic for this student film.

© Mighty Nice
Bottersnikes and Gumbles

Australian animation studio brings this kids’ classic to life.

© MOME
Paper World - An Award Winning Short for the World Wildlife Foundation

We talk to Laszlo Ruska and David Ringeisen about this powerful short film.