V-Ray for Maya ARTICLES

3D robot dusk sunset illustration created in 3ds Max with Substance Designer using the V-Ray shader and rendered with V-Ray. Character concept by Francisco Ruiz Velasco© Alessandro Baldasseroni
How to use the V-Ray shader in Substance Painter 2020.1

Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.

Actor Keanu Reeves in Cyberpunk 2077Goodbye Kansas © CD Projekt Red
V-Ray Game Cinematic Showreel 2020

Our Game Cinematic Showreel highlights some of the exceptional work being created by V-Ray and Phoenix FD customers across the globe.

© Troll VFX
V-Ray Personal Learning Edition for Maya released

Explore and master V-Ray in your own time with a personal version of Chaos Group’s industry-standard photoreal rendering software and all-new learning resources.

© Ian Spriggs
Why Ian Spriggs uses V-Ray GPU rendering for 3D portraits

Masterly CG artist Ian Spriggs is reinventing himself in more ways than one: Experimenting with a new self-portrait and switching to V-Ray GPU rendering in Maya.

Jjahawa 3D character by Taj Nabhani based on concept by Roman Kupriianov rendered in V-Ray for MayaImage by Taj Nabhani. Concept © Roman Kupriianov
Making of Jjahawa: Part 3 — lighting and rendering in V-Ray

In the final part of Taj Nabhani’s making of Jjahawa, he discusses how to light and render great-looking 3D character designs using V-Ray for Maya.

Image by Taj Nabhani. Concept © Roman Kupriianov.
Making of Jjahawa: Part 2 — using V-Ray materials & shaders

In Part 2 of the making of Jjahawa, Taj Nabhani details how he created the eyes and used the VRayHairNext and VRayAlSurface shaders for convincing 3D hair and skin.

Untextured clay render of 3D female character modelImage by Taj Nabhani. Concept © Roman Kupriianov.
Making of Jjahawa: Part 1 — 3D character modeling tips

Taj Nabhani reveals the making of Jjahawa, a 3D character based on a concept by Roman Kupriianov. Part 1 details the modeling, 3D cloth and model optimizations.

A chair in a red-lit room© playard studios
Movie villain lairs in real-time with V-Ray for Unreal

playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.

An astronaut in undergrowth© Matteo Morana
See our student rendering competition winners!

Matteo Morana’s overgrown vision of earth picks up first prize. Find out more and discover other incredible work submitted to our “Undiscovered” competition.

Godzilla toy with toy soldiers© SuperBlimp
Win prizes and get what you need to speed up your render times with RTX On

NVIDIA’s RTX technology has halved SuperBlimp’s V-Ray GPU rendering times. Discover more — and win a V-Ray license and a graphics card in our giveaway.

Actor Keanu Reeves in Cyberpunk 2077Goodbye Kansas © CD Projekt Red
The secrets under the skin of the Cyberpunk 2077 trailer

Goodbye Kansas's Cyberpunk 2077 teaser features cities, cyborgs — and Keanu Reeves. Go behind the scenes and learn how to create great skin with V-Ray for Maya.

© Alex Petkov
FULL NVIDIA RTX SUPPORT ADDED TO V-RAY NEXT

Utilize the full power of NVIDIA’s RT cores and enhance your V-Ray GPU workflow with the latest updates

Colored make-up drips out of bottles© Saddington Baynes
How Saddington Baynes renders high-quality product designs

Visualizing a luxury watch spearheads a new direction for esteemed London creative production studio Saddington Baynes. We ask the team for their top CGI tips.

Digidouble Chris Nichols of CG Garage podcast rendered with V-Ray Next for Maya on the GPU by Ian Sprigg© Ian Spriggs
See the GPU rendering videos of Ian Spriggs’ new digidouble

Ian Spriggs has created a 3D portrait of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols — and we can’t believe our eyes. See the BTS shots.

CG render of a cityscape from aboveCourtesy of Zaha Hadid Architects
Zaha Hadid Architects on the tech behind its iconic designs

V-Ray is a fundamental part of the renowned architecture studio, Zaha Hadid Architects. Jose Pareja Gomez and Marko Margeta discuss the tech behind the design.

Undiscovered Student Rendering Competition© Andrei Lazar, Dade Orgeron
“Undiscovered” Student Rendering Challenge Revealed

We’re inviting students around the world to show us something we’ve never seen before and win big prizes, including a V-Ray or Corona commercial license.

How to render your dragon (with Chaos Cloud!)

In “Dragon Recipes,” a young witch conjures something unexpected. Director Maria Pavlou shares how V-Ray for Maya and Chaos Cloud helped make this cute short.

V-Ray Next for Maya secrets revealed at Gnomon School

Agents of Chaos flew to California this summer to share with Gnomon students how an efficient V-Ray Next for Maya workflow can make them even better artists.

Blur Studio © Bethesda Softworks LLC
V-Ray VFX & Animation Showreel 2019

Sit back and enjoy our 2019 VFX & Animation Showreel which premiered at the SIGGRAPH conference.

© Dan Lipson
How to win a Rookies CG student award

The esteemed CG student contest has revealed its winners. Check out some of the top V-Ray-rendered entries and learn co-founder Alwyn Hunt’s secrets for success.

Rusty Hazelden V-Ray for Maya tutorial© Rusty Hazelden
Master V-Ray Next for Maya with this 4-part practical guide

Unlock the many powerful features available in V-Ray Next for Maya in this comprehensive series of video tutorials packed with tips by VFX artist Rusty Hazelden.

Thriving on Chaos: V-Ray, Corona and Lavina at SIGGRAPH 2019

Get all the latest V-Ray news, Corona updates and highlights from Chaos’ new real-time ray tracer, Lavina — plus the full scoop from Total Chaos @ SIGGRAPH 2019.

Thanos in Avengers Endgame©2019 MARVEL
How they made a better CGI Thanos for Avengers: Endgame

Learn how the award-winning VFX studio Digital Domain used V-Ray to render an even better Thanos for Marvel's Avengers: Endgame — the highest-grossing film of all time.

Ian Spriggs, Paul Debevec and Scott Eaton — Total Chaos

How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.