V-Ray for Maya 기사

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

Total Chaos: Day two recap

Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.

Total Chaos: Day one recap

Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.

Total Chaos: The Masterclasses recap

Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.

What’s Next: breaking down “Capsule”

The atmospheric and characterful nature of “Capsule” helped John Jak Pagan win our student rendering competition. Here, he reveals how he mastered the scene.

What’s Next: Isaac Zuren on building Mexico City 2086

The public winner of our student rendering competition offers a dramatic depiction of Mexico’s capital. Isaac Zuren takes us behind the scenes of his vision.

Jose Pareja Gomez and Marko Margeta — Zaha Hadid Architects

Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.

Kirk Shintani — Elastic: Game of Thrones opening credits

With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.

Andy Wilkoff — CG Lead/TD, A52

Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

Felix Urquiza & Dallas Carroll — Digital Giant

Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

© Ian Spriggs
The secrets of Ian Spriggs’ 3D portraits

Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.

Kurt Lawson — Compositing Supervisor

Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.

Keeping it simple: Rendering with V-Ray Next for Maya

V-Ray Next for Maya is considerably faster and more efficient than 3.6. Maya expert Stephen DeLalla reveals how he’s taken his workflow to the Next level.

Listen up! We’ve compiled 2018’s top 15 CG Garage podcasts

Punk production designers, CG portrait painters, powerful producers and previz pioneers — Chris Nichols selects his favorite podcasts of the last 12 months.

Blowing up the house

Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.

Kelly Port & Matthew Butler — Digital Domain

VFX vets on the serious fun of Digital Domain's input on everything from Titanic to Thanos — plus what it’s like to work with the biggest names in Hollywood.

© MARVEL 2018
Digital Domain on Thanos: The devil is in the detail

Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.

Rising Talent: Students Create Epic Cinematic in Just 10 Weeks

Good and evil clash in tense short film The Dark Is Rising. Find out how the latest tech helped its creators at Gnomon School create powerful visuals and hit tight deadlines.

V-Ray GPU advancements in V-Ray Next for Maya

V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.

Accelerate your workflow with V-Ray Next for Maya IPR

We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.

© Heinz Australia
Amazing Manes, Bedazzling Beards and Photorealistic Fur with V-Ray Next for Maya

Andrew Krivulya shares his tricks for luscious CG locks — and reveals how Chaps Cloud has boosted his workflow.

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Method Studios © Marvel 2018
Rocket science: Meet the CG supervisor behind the furry fan favorite

We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

Chris Nichols — Digital Domain

Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.