Could you tell me about the virtual production workflow you presented at IM-ARCH?
It was an honor to attend the IM-ARCH conference, and a great opportunity to introduce Brick CamTrack, an in in-house experiment that we are proud of. It uses VR tools — but offers a solution for a completely different purpose.
The idea came from an ILM technical sneak peek, and mixed reality tutorials. We wanted to create a solution that would make it easier to take live camera recordings in our studio with the help of Vive tools. The system is based on a Unity application. This broadcasts live Vive Tracker data to 3ds Max, and it handles the signal coming from the actual camera and blends it with the virtual model.
This makes the workflow easier on three levels:
Live keying helps the cameraman and director during recording.
There is no need for post tracking on the footage because the camera movement is captured with the correct accuracy in 3ds Max.
We don’t need to use tracking marks in the green box, which makes keying easier for the post-production.
For a more detailed making of, and a test movie, take a look at this article.