Marcos Fajardo — Founder and Software Architect, Solid Angle

 Back in 1999, a short film called “Pepe” introduced the ray-tracing renderer that would become Arnold. Joining Chris for this podcast is Marcos Fajardo, the guy who built the software and helped make the short film after studying SIGGRAPH papers and shareware software. 

Chris shares some questions from Vlado, and gets a fascinating history of Arnold, as Marcos breaks down the renderer’s development, how it got its name, Sony’s investment in the software for animated feature film Monster House, the role it played in bringing Gravity to the big screen, and its recent acquisition by Autodesk.

Marcos comes across as humble but focused, and he’s happy to discuss his strengths and weaknesses, as well as the debt he racked up through developing Arnold. He also discusses the ray tracing of tomorrow and the promises of quantum computing.


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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.