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Carlos Fueyo — Creative Director/Owner, Playard Studios

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This week’s podcast guest, Carlos Fueyo, checks all Chris’ boxes for architecture, VFX, and real-time. After working alongside theoretical architecture legend Lebbeus Woods, Carlos provided stunning visual effects for movies including Priest, Super 8, and Avengers: Age of Ultron. He then set himself up as a studio working on VFX, architectural, virtual reality, and real-time projects, including evil base compendium, LAIR.

Today, Carlos is investigating real-time filmmaking via an intriguing short film entitled “Replica” while working on effects for a yet-to-be-revealed Marvel project. Carlos gives his thoughts on how real-time is turning filmmaking on its head and some of the new challenges it presents in keeping content fresh.

Links:

Playard Studios | Post-production & VFX Studio >

Lair: Radical Homes and Hideouts of Movie Villains >

Chaos interview with Carlos on “Lair” >

Carlos Fueyo on IMDb >


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Chapters:

5:25 Carlos’ origin story

9:17 Discovering V-Ray and working with Lebbeus Woods

14:55 Getting into VFX

21:38 Returning to Miami

24:05 Building “Lair”

29:24 Discovering real-time

38:59 How real-time is revolutionizing VFX

48:33 Looking into the future

55:19 Avoiding certain looks

59:35 Finding the story in concept art




About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

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