Ian Spriggs has created a 3D portrait of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols — and we can’t believe our eyes. See the BTS shots.
How does Ian Spriggs create his 3D portraits?
In a nutshell:
- All the modeling and texturing is handled in Maya and Mudbox — no scans are used.
- The 3D character is rendered using V-Ray Next for Maya.
- Rendering on the GPU, he uses four NVIDIA graphics cards — three P6000s and one P4000 — on a Lenovo workstation.
- Touch-ups and color corrections are handled in Photoshop.
Ian is often asked why he uses Mudbox over ZBrush and his answer is simple: “It’s because I can sync the camera with Maya — modeling revisions become a lot easier when I have a render to compare to.”
Take a look at the following GPU rendering videos showing Ian Spriggs’ latest digidouble of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols being visualized in V-Ray Next for Maya. Plus, use the slider below to compare the untextured 3D model with the final 3D portrait.
Enjoy these BTS videos showing V-Ray Next’s GPU rendering in action and detail images:
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Portrait of Andre GPU render. Created in maya, mudbox, photoshop, rendered with V-Ray. Nvidia graphic cards quadro p4000 and three p6000, Lenovo workstation. #thu #protrait #portraiture #unicorn #cgdouble #3dportrait #digitalart #gpu #render #digitalrendering
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