Previz has evolved from a useful pre-production tool to an all-encompassing part of the moviemaking process — and Scott Meadows has seen it all. He tells Chris his story.
Previz has evolved from a useful pre-production tool to an all-encompassing part of the moviemaking process — and Scott Meadows has seen it all. He tells Chris his story.
Shuzo Shiota’s Polygon Pictures has produced TV shows including “Star Wars” and “Transformers.” He explains how Japan’s art has found a big audience in the west.
Graduates of South Korea’s Science Fiction Film School now work in Hollywood and beyond. Find out how they’re taught technical and creative skills.
Heads up! Crafty Apes’ Matt Akey and Aldo Ruggiero on how they helped director McG create a potent mix of slapstick and gore for “The Babysitter: Killer Queen.”
CG artist Pedro Conti had just 6 weeks to deliver high-quality content for musical megastar’s latest promo. Here’s how V-Ray for 3ds Max helped him hit deadlines.
We want you to know that our team is here with you during this difficult time. And we’d like to help in any way we can.
Help us perfect our boundary-pushing next-generation version of V-Ray for SketchUp. Sign up now and experience its new features before anyone else.
This podcast could change your career: Allan McKay tells Chris how to create the perfect reel, become a successful freelancer — and find your true worth.
New to V-Ray 5 for Maya is full support for ACEScg, which promises to unify visual effects workflows. Discover why it’s important plus how to use it in V-Ray.
Maciej Kuciara has created concept art for everything from “The Last of Us” to “Blade Runner 2049.” Find out how “Showtime” has brought his own vision to life.
V-Ray for Cinema 4D is now available to test. Find out how its brand-new features will help you create your best renders ever.
With V-Ray for SketchUp, it’s easy to match your designs to a backplate and create realistic architectural renderings. V-Ray expert Han Shilin shows you how.
Chaos Group’s fluid dynamics software has been updated. Make use of force tuning, faster particle previews and improved Sticky Liquids for quick, easy workflows.
DD’s Asuka Tohda-Kinney has worked on “I, Robot,” “The Twilight Zone” — and the cover of TIME magazine. Find out how she’s mastered both coding and creativity.
A redesigned Frame Buffer. A streamlined UI. An expansive material library. And much more! Find out how V-Ray 5’s features will redefine rendering with Houdini.
CGarchitect founder Jeff Mottle has rebuilt his influential site as an AI-powered all-encompassing platform for the arch-viz industry. Listen to find out more.
It's "Showtime!" Maciej Kuciara's short film is a beloved and meticulous tribute to anime classics. Discover how V-Ray for 3ds Max helped him create it.
From skateboards to storyboards: Jose Gomez has founded fashion companies and created stunning motion graphics and commercials. He tells Chris his amazing story.
Your chance to shine: Show us your lighting expertise, and you could win some fantastic prizes, including V-Ray and Corona licenses, Chaos Cloud credits and more.
From Brooklyn to Botswana: SHoP Architects visualization pros Mengyi and Sam on the tech they use to create beautiful buildings and oversee construction remotely.
Chaos Group has reinvented rendering with V-Ray 5 for 3ds Max and Maya. Alex Yolov and Peter Matanov tell Chris about the journey behind the software’s features.
V-Ray 5 is a major update to our rendering software. Find out how its new features and improved workflow can give you more creative flexibility than ever before.
Jonas Ussing contributed great shots to sci-fi movie “Vivarium.” He tells us how Chaos Cloud and V-Ray for 3ds Max rendering software help him create VFX at home.
Icelander Aron Hjartarson explains how his passion for CG has whisked him from Coca-Cola commercials to big-budget movies including “Gravity” and “Contraband.”
Soon, our virtual clones will look and act just like us. Meet genius Hao Li and find out how his Pinscreen software captures and creates accurate digital humans.
Find out how V-Ray 5 for Maya will reinvigorate your rendering pipeline with Light Path Expressions, an all-new V-Ray Proxy, Layered Compositing and much more.
Blender Guru’s Andrew Price has made a living and built a big fan base through his passion for the free 3D software. He tells Chris his incredible story.
Artist Jiří Matys used V-Ray for 3ds Max to transform a day scene into a dramatic rainy night. He reveals his secrets for creating glass, grass and greenhouses.
From empty streets to epic protests: Lockdown Los Angeles inspired Afonso Salcedo to pursue photojournalism. He tells Chris more in his second CG Garage podcast.
We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options.
Lead Character Artist, Alessandro Baldasseroni, shares portfolio tips and discusses how his skills have transported him across industries over the last 15 years.
Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.
Go behind the scenes of the V-Ray for SketchUp textbook by Moshe Shemesh to discover what architects and designers can expect from this new educational ebook.
With its all-new animation editor, now’s the perfect time to take part in the Project Lavina, beta and explore your V-Ray scenes in fully ray-traced real-time.
We invited Brick Visual to load its most complex arch-viz scenes into Project Lavina's revolutionary real-time 3D ray-traced engine. Find out what happened.
Meet Glenn Derry, the man who coined the phrase “virtual production,” and hear about how he transformed VFX via “Avatar,” “The Aviator,” and “The Jungle Book.”
Furniture design requires the best rendering software to create photorealistic imagery — fast. Find out how Lazzeroni Studio makes use of V-Ray Next for Rhino.
Math and biology meet in Andy Lomas’s intricate, mind-bending CG art. He tells Chris how his background in VFX and enthusiasm for natural forms inspired his work.
More than 50% off annual V-Ray for Unreal licenses. Plus new update includes Chaos Cloud support, smoother 3ds Max workflows, enhanced Sun & Sky and much more.
Latest update includes improved previews and TexUVW sims, particle shader enhancements, plus Phoenix FD for 3ds Max now supports V-Ray 5 and 3ds Max 2021.
The Credit Revolution has begun. Meet Matthew Bannister, the man behind the movement, and find out why we need to give artists the recognition they deserve.
Freelance 3D artist and Skyup Academy founder, Mauro Baldissera, shares what inspires him, his top work-from-home tips, and why he loves V-Ray for Maya for VFX.
AECOM’s epic infrastructure projects span prehistory to the future. Discover how the company uses V-Ray 3D rendering software to plan and implement its visions.
15 products. 1 license. This incredible new offering from Chaos Group includes multiple rendering and simulation tools so you can set your creativity free.
Light Mix. Layer Compositing. Refined material workflows. With V-Ray 5 for 3ds Max, we’ve redefined the role of a renderer in 3D workflows. Find out more.
Join Unity's Mike Wuetherick to discover how videogame technology, such as real-time and cloud computing, is changing how entertainment is produced and consumed.
Your chance to try the latest V-Ray features, including a redesigned V-Ray Frame Buffer with light mixing and compositing, plus an all-new V-Ray Proxy node.
Architect and professor David Guthrie founded a PPE company to help healthcare professionals. Find out how he did it — and why he loves cubes and mandolins.
Frank Rueter reveals how adding V-Ray for Nuke to OHU Domes’ pipeline helped the small team produce a new level of quality across three short planetarium films.
With Voxel Tuner, TexUVW and thinkingParticles integration, you can take your Phoenix FD 4 simulations to the next level. Find out how in part 2 of our guide.
Revolutionary V-Ray online rendering service improved and expanded with Google Drive integration, job analytics, cost control settings and new workflow features.
Phoenix FD 4 offers more control for realistic fluid simulations. Get to know Active Bodies, Standalone Previewer and the Particle Tuner in our features guide.
V-Ray Next for Revit's speed and quality have made it essential in RAMSA's architectural rendering software pipeline. BIM expert Miguel Colina-Marco explains.
New features added to V-Ray for Houdini including custom AOV material input, IPR debug shading, an easier interface and much more.
Eager to return to Pandora? Production designer Ben Procter reveals the art department’s inner workings and the tech behind James Cameron’s vision for Avatar 2.
When industry legend Jim Lammers isn't creating 3D content, including "Archer" sets, he's purveying the latest VFX software. He tells Chris and Lon his story.
Light Mix lets you change the color and intensity of your lights after you’ve rendered your scene. Learn how it works in the new V-Ray Frame Buffer in V-Ray 5.
Revit 2021 and NVIDIA RTX support available now in V-Ray Next for Revit, as well as all-new features to make your rendering experience smoother, easier and faster.
How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.
This podcast will change the way you create arch-viz. Three Marks’ Michael Golden explains his philosophy behind great images that keep your client happy.
Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.
Senior Motion Designer & Art Director, Carlos Gálvez, details the V-Ray for Cinema 4D tricks that helped him render a celebratory moon landing for the BBC.
Experience the renderer of tomorrow right now. Sign up and try the completely redesigned Frame Buffer (VFB2), as well as the new material library with powerful tools.
Examining “The Witness:” Director Alberto Mielgo on making one of “Love, Death & Robots’” most memorable episodes — and his dreams of animated Oscar success.
How do you record podcasts in the era of social distancing? Read Chris Nichols’ guide to the hardware, software and teddy bears that helped CG Garage go remote.
We want you to know that our team is here with you during this difficult time. And we’d like to help in any way we can.
Our Game Cinematic Showreel highlights some of the exceptional work being created by V-Ray and Phoenix FD customers across the globe.
Arch viz and VFX meet in the fascinating career of Matthias Buehler, who’s helped build the CityEngine software and brought realistic cities to movies and games.
Explore and master V-Ray in your own time with a personal version of Chaos Group’s industry-standard photoreal rendering software and all-new learning resources.
CGI Artist & Retoucher Tim Taylor reveals how The&Partnership London created striking car renders for Toyota Europe’s GR Yaris Concept using V-Ray for Cinema 4D.
V-Ray GPU is awesomely powerful — and with out-of-core rendering, it’s only going to get better. Join Chaos Group’s Alex Soklev for a peek behind-the-scenes.
Masterly CG artist Ian Spriggs is reinventing himself in more ways than one: Experimenting with a new self-portrait and switching to V-Ray GPU rendering in Maya.
Esdras Varagnolo powered up Pixar’s pipeline — and now he’s bringing his expertise to Skydance. He tells Chris about his incredible, boundary-pushing career.
Broaden your horizons, unleash your creativity and deep dive into the world of 3D rendering and fluid simulation with our new educational offering.
She’s created butterflies for the Apple Watch, Facebook Friendaversaries — and even graphics for Oscar night. Meet versatile creative director Lauren Mayer-Beug.
Can I get sued for creating a CG likeness without permission? Lawyer Duncan Crabtree-Ireland explains how copyright law applies to digidoubles and deepfakes.
Demonstrate your talents, gain exposure — and be in with a chance of winning some truly incredible prizes, including V-Ray licenses and Chaos Cloud credits.
V-Ray Next for Rhino, update 2 includes support for NVIDIA RTX cards, easier proxy asset and material management, Rhino decals, Grasshopper optimizations and more.
From "The Day After Tomorrow" to the computing of the future: Disney's Alex Nijmeh tells Chris how his enthusiasm for VFX took him on some truly amazing adventures.
Bertrand Benoit’s evocative images of one of LA’s most iconic buildings, the Sheats-Goldstein Residence, were rendered with V-Ray GPU. Discover the workflow.
What is “virtual production?” Epic Games’ Juan Gomez tells Chris Nichols how technology from the games industry is sparking a filmmaking revolution.
This step-by-step tutorial teaches how to use Cryptomatte Render Elements in V-Ray Next for SketchUp, plus how to composite and color-correct your render layers.
Want to create a perfect digital human? USC alum and Pinscreen Principal Scientist Koki Nagano tells Chris how deepfakes and CGI could help us cross the uncanny valley.
Discover how V-Ray Benchmark first started out, its role in the CG industry today, as well as how to run and analyze CPU and GPU rendering benchmark tests.
V-Ray Next for SketchUp, update 2 works seamlessly in SketchUp 2020. It’s packed with new features and optimizations that make it easier, smoother and more enjoyable to create high-quality renders.
With V-Ray Next for Rhino product rendering software, Wild Design Studio can render stunning designs quickly from Grasshopper. The couple tell us how they do it.
From public broadcasting to online presenting: EJ Hassenfratz tells Chris about the path to becoming a respected Cinema 4D instructor and 3D Creative Director
The Total Chaos Masterclasses are a unique opportunity to boost your knowledge with expert advice from seasoned industry pros. Here’s everything you need to know.
Deepfake videos are a new battleground in the war against online misinformation. Join Wael AbdAlmageed to discover how he’s developing weapons to combat them.
Cinema 4D and V-Ray artist Nicolas Delille discusses the surprises that brought his career attention and reveals the challenges that made him a better artist.
Architectural visualization student Aaron Rabago discusses his mysterious 3D render that won the public vote in our “Undiscovered” student rendering contest.
INK is an award-winning creative studio working with technology brands. Read how its experimental approach to 3D rendering software simplifies complex ideas.
After a long history of working at visual effects companies, Olcun Tan started his own. He reveals the de-aging secrets of some of the huge projects he’s worked on.
Matteo Morana advanced from Chaos Group Student Rendering Contest runner up in 2018 to the overall winner in 2019. Discover how he landed the first place.
Product design and architectural renderings can transform the presentation of your ideas. Discover how 3D renders are easy to create with V-Ray for SketchUp.
Justin Denton, the creator of some of virtual reality’s most thrilling experiences, returns to discuss his directorial role at Blur Studio and the state of VR.
Magnopus takes over the CG Garage podcast. Three wonder women from the innovative studio take the reins to talk technology, diversity, robot butlers — and more.
Learn how to light and render daytime and nighttime arch-viz exteriors using V-Ray for Cinema 4D with these two helpful video tutorials by Fabio Palvelli.
Traditional sculpting techniques still play an important role in CG film production. Talented sculptor Andrea Blasich tells Chris about the pros and cons of clay.
ALIEN studio loves a 3D production challenge. 1,200 frames for an O2 Slovakia ad campaign was a chance to put V-Ray & RANCH computing’s render farm to the test.
Chris Nichols rounds up the must-listen-to podcasts of last year, featuring Hollywood directors, pioneering architects, VFX wizards — and esports matriarchs.
tyFlow and V-Ray are making it easy for REALTIME to create the fiddly bits of 3D scenes. We asked Artist Danilo Lombardo to give us the low-down.
“Terminator: Dark Fate,” “Love, Death & Robots” and “Deadpool” director, Tim Miller, returns to CG Garage to offer a human perspective on the Hollywood machine.
As the CG industry enters a new decade, we invite you to join us in Sofia this May for a celebration of the tech and people that will power tomorrow’s visuals.
Ivona’s imaginative competition entry won her a trip to THU — and a place on the podcast. This bright VFX student tells Chris about her education and ambitions.
From immigrants to immortal galactic overlords: The business of creating compelling immersive experiences at ILM’s cutting-edge new technology division.
In the final part of Taj Nabhani’s making of Jjahawa, he discusses how to light and render great-looking 3D character designs using V-Ray for Maya.
In Part 2 of the making of Jjahawa, Taj Nabhani details how he created the eyes and used the VRayHairNext and VRayAlSurface shaders for convincing 3D hair and skin.
The power of V-Ray — in combination with the Click-Ins AI platform — is revolutionizing the insurance industry to help eliminate fraud. Discover how.
Taj Nabhani reveals the making of Jjahawa, a 3D character based on a concept by Roman Kupriianov. Part 1 details the modeling, 3D cloth and model optimizations.
From Sao Paolo to Los Angeles: How music and animation have helped CG Artist and Director Pedro Conti get through tough times and be true to his heart.
playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.
Matteo Morana’s overgrown vision of earth picks up first prize. Find out more and discover other incredible work submitted to our “Undiscovered” competition.
NVIDIA’s RTX technology has halved SuperBlimp’s V-Ray GPU rendering times. Discover more — and win a V-Ray license and a graphics card in our giveaway.
Glass act: “John Wick 3’s” VFX supervisor and concept artist reflect on creating the movie’s incredible translucent sets — and then smashing them up.
Over 20 new features and improvements to help architects produce photorealistic imagery faster than ever before.
Goodbye Kansas's Cyberpunk 2077 teaser features cities, cyborgs — and Keanu Reeves. Go behind the scenes and learn how to create great skin with V-Ray for Maya.
We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.
Silkroad Digital Vision, the 3D rendering experts, talks to Renderbus about its pipeline, challenges and thoughts on the future of real-time rendering.
Threekit's mission is to make online shopping as fun as social media. Find out how they do it — and the crucial role V-Ray’s 3D-rendering plays in their software.
Utilize the full power of NVIDIA’s RT cores and enhance your V-Ray GPU workflow with the latest updates
Andrew Gordon, the man behind some of Pixar’s most iconic characters, discusses his 20-plus years of experience working alongside legends and his move to DNEG.
Accelerate your simulations and take control of complex effects with the incredible features of the latest version of Chaos Group’s fluid dynamics software.
Color-correction can add an all-important final touch and make good renders look great. Chaos Cloud makes it easy to tweak your settings and get fast feedback.
RTX acceleration brings a speed boost to new V-Ray Next updates
Scanline's Mohsen Mousavi on how V-Ray for 3ds Max helped him adopt dragons, melt metal and build-then-destroy a city for Game of Thrones' explosive finale.
Arch-viz trailblazers and super-talented VFX artists join Chris to talk about the past, present and future of visualization for architecture and other mediums.
How Pedro Conti and Fernando Peque rendered what’s in their hearts for Ron Artis II. Go behind the scenes and learn about their first experience with Phoenix FD.
How are modern video games designed to hook us in and keep us engaged? Join “Fortnite’s” user-experience director for a deep dive into the psychology of gaming.
“A Poni’s Challenge” is a 5-minute animation fuelled by a 4-year-old’s imagination and rendered with the power of V-Ray and Chaos Cloud. Learn how it was made.
Caustics are everywhere in the real world but rarely seen in renders. Learn why they’ve been ignored — and how you can now render them effortlessly in Corona.
Discover how Francis Ford Coppola, Tank Girl and Santa Claus helped this former storyboard artist enter the Spider-Verse and reinvent a familiar character.
Visualizing a luxury watch spearheads a new direction for esteemed London creative production studio Saddington Baynes. We ask the team for their top CGI tips.
From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.
He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.
Norm Li creates some of the best-looking arch-viz renders for the real estate development, architecture and design industries. The viz firm shares its top tips.
Ian Spriggs has created a 3D portrait of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols — and we can’t believe our eyes. See the BTS shots.
V-Ray Next for SketchUp, update 1 offers a feature-packed boost with deeper SketchUp integration, performance optimizations and even more streamlined workflows.
TILTPIXEL reveals how it visualized the modernization of a decades-old architectural structure to meet the demands of modern tenants, with V-Ray and Phoenix FD.
V-Ray is a fundamental part of the renowned architecture studio, Zaha Hadid Architects. Jose Pareja Gomez and Marko Margeta discuss the tech behind the design.
Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.
Learn 3 lighting and rendering techniques for arch-viz interiors to create rich and realistic renders using V-Ray for Cinema 4D. Watch the 2 video tutorials now.
Total Chaos competition winner and V-Ray artist Ivona Alexandrov shares how her passions for science, technology and art magically collided at THU 2019 in Malta.
Chaos Cloud’s Render Elements support gives you complete control over your final images and animations. Watch our tutorial to find out how to make the most of it.
The master of the monstrous longshot on creating mind-blowing VFX for “Oblivion,” “Tomorrowland,” “Supergirl” and “Love, Death and Robots.”
Adding V-Ray to Rhino’s visual programming language has opened up new ways of creating imagery, animation and designs. KPF’s Cobus Bothma explains more.
We’re inviting students around the world to show us something we’ve never seen before and win big prizes, including a V-Ray or Corona commercial license.
From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.
V-Ray Next for Rhino, update 1 is packed with performance optimizations, UI and workflow improvements, and powerful new functionality for V-Ray for Grasshopper.
NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.
Learn how to render a convincing swimming pool — with fog and caustics — for your next arch-viz animation with these tips and video guide by Mario Cameras.
Chaos Cloud is fast and easy and you can speed up your workflow with scene preparation. See how you can optimize your animation scenes prior to cloud
Strap in for the ride of your life and experience new features, including Voxel and Particle Tuners, Active Bodies and Tex UVW, ahead of everyone else.
Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.
Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.
In “Dragon Recipes,” a young witch conjures something unexpected. Director Maria Pavlou shares how V-Ray for Maya and Chaos Cloud helped make this cute short.
Free update includes more V-Ray tools and support for the latest version of Cinema 4D. Plus, find out what’s coming next in V-Ray for Cinema 4D.
Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.
It’s incredibly easy to use V-Ray Next for SketchUp to create inspiring, photorealistic renders. Learn why V-Ray Next is such a celebrated workflow upgrade.
Chaos Cloud is designed to save you time. Our video tutorial for production rendering will show you the best practices for optimizing scenes for cloud rendering.
Agents of Chaos flew to California this summer to share with Gnomon students how an efficient V-Ray Next for Maya workflow can make them even better artists.
The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.
Sit back and enjoy our 2019 VFX & Animation Showreel which premiered at the SIGGRAPH conference.
The esteemed CG student contest has revealed its winners. Check out some of the top V-Ray-rendered entries and learn co-founder Alwyn Hunt’s secrets for success.
Mads Lind Nicolaisen has found his true calling in arch-viz — and he’s already picked up two Rookies awards. We chat to this prodigy about education and V-Ray.
Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it
Unlock the many powerful features available in V-Ray Next for Maya in this comprehensive series of video tutorials packed with tips by VFX artist Rusty Hazelden.
“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.
Animation support, NVIDIA RTX GPU scaling, a new noise algorithm plus more expand Lavina, the world’s most realistic real-time ray tracer.
Get all the latest V-Ray news, Corona updates and highlights from Chaos’ new real-time ray tracer, Lavina — plus the full scoop from Total Chaos @ SIGGRAPH 2019.
Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.
Arch-viz blogger and artist Alex Hogrefe on why V-Ray for SketchUp is a breakthrough for his work and how it can transform the way you visualize designs.
How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.
With “Deadwood: The Movie,” HBO’s revisionist Western makes a welcome return. We talk to FuseFX’s Eric Hayden about revisiting its locations and characters.
Discover how V-Ray’s powerful rendering for procedural workflows helped Ingenuity Studios rack up billions of views for Taylor Swift and Billie Eilish videos.
From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.
Learn how the award-winning VFX studio Digital Domain used V-Ray to render an even better Thanos for Marvel's Avengers: Endgame — the highest-grossing film of all time.
Sr. Environment Artist Sonja Christoph puts V-Ray Next for 3ds Max through its paces to render a series of images with a hand-painted, illustration look.
How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”
The latest V-Ray for Unreal update is packed with great new features. Join CG Specialist Valentin Yovchev to discover how to make the most of them.
With "Twosret," Karim Moussa takes his mastery of arch-viz into a beautiful and compelling short film. Find out what inspired him to make the jump.
How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.
Blur Studio explored multiple animation styles with the help of V-Ray for the Netflix anthology, Love, Death & Robots. Go behind the scenes!
He's created imagery for Apple, Mercedes-Benz and Verizon — and he teaches at the same time. Find out how he's using his knowledge to inspire a new generation.
Colossally successful coworking company WeWork needs lots of renders in no time. Join the guys who head up its visualization team to find out how they do it.
A great arch-viz animation will step up your portfolio and allow viewers to appreciate your visualizations on another level. Read on for Mario Cameras’ top tips.
“Blade Runner 2049,” “Love, Death & Robots” and “Game of Thrones” designer talks about his career so far and puts a microscope to the DNA of “Jurassic Park.”
Your kids will love these conquistadors' slapstick antics — and so will you. We chat to Oscar-winning director Laurent Witz about creating this hilarious series.
Learn how Elastic took their creative — and their rendering — to a new level with V-Ray Next for Maya for the final season of Game of Thrones.
Attendees at 3D College Denmark create work worthy of professional studios. We talk to tutor Nicklas Byriel about inspiring a new generation of CG artists.
Are you using the full power of V-Ray Next in your workflow? Vlado Koylazov reveals the essential new features V-Ray Next for 3ds Max, update 2.
CG legend Victor tells Chris about how he developed his style, what it’s like to work for Disney and Marvel — and how he puts the character into his characters.
Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.
With Academies, Masterclasses, panel discussions, presentations and more, Total Chaos was a perfect event for anyone who wanted to jumpstart their career in CG.
Ever wanted to jump out of bed and into the Indian Ocean? At this tropical retreat, you can. Find out how V-Ray helped visualize this bamboo-based paradise.
Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.
Peter Sanitra reveals the secret sauce in his mouth-watering, jaw-dropping sim of the world-famous pasta dish. Learn how V-Ray for Houdini animated a feast.
Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.
How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.
“Avengers: Endgame” and “Roma” colorist tells Chris about his crucial role in movie production including the last 11 Marvel films.
Unreal native materials now supported in V-Ray for Unreal, plus viewport rendering, memory and speed optimizations, and compatibility with Unreal Engine 4.22.
From sensei to cinema screen: discover how this karate sensei is using his skills to teach teens about writing, filming and acting for a short movie.
Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.
Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.
Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.
Chaos Group launched its second annual computer graphics conference with a keynote focused on research, community support and the latest product news.
Los Angeles’ lucrative architecture industry is at odds with the city’s homelessness epidemic. Craig Shimahara reveals how uniting the two can help everyone.
Architect Joël Legault creates his own studio-quality renders with V-Ray for Rhino and Chaos Cloud. Discover how he works, plus his tips for that lived-in look.
Includes Maya 2019 compatibility, new memory management features and improved light sampling, plus optimizations to take your workflow to the next level.
With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.
The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons.
The atmospheric and characterful nature of “Capsule” helped John Jak Pagan win our student rendering competition. Here, he reveals how he mastered the scene.
The public winner of our student rendering competition offers a dramatic depiction of Mexico’s capital. Isaac Zuren takes us behind the scenes of his vision.
Calling all Modonauts! The most powerful V-Ray ever is out now for Modo. Discover how GPU optimizations and new materials can quickly deliver amazing results.
How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.
He escaped “Azkaban,” made “Ratoutille” and driven “Cars 2.” As he prepares to chill for “Frozen 2,” Afonso Salcedo tells Chris about his transatlantic career.
Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.
Marton Zoltan Toth has remade Mednyánszky’s classic painting with a sci-fi twist. Find out how this arch viz artist used V-Ray to take his talents back in time.
From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.
Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.
VRscans now has over 1,000 physically scanned, ultra-realistic materials thanks to new fabrics and leathers from Handy Living and Townsend Leather.
Inspired by the Old Masters, Marianna Yakimova wanted to celebrate her new V-Ray skills with a 3D illustration that showcases beautiful fabric and lighting.
Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.
State of art ray tracing meets real-time in architectural, automotive and product visualization. Learn how easy it is for V-Ray users to turn their projects into real-time experiences.
This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.
With The Wandering Earth rocking the Chinese box office, we ask Bottleship VFX’s Hristo Velev how he unleashes destruction while keeping his business on track.
V-Ray becomes project control center and expands capabilities of Rhino and Grasshopper with photorealistic rendering, scene intelligence and asset management.
From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.
Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.
A showcase of Architectural Visualization from the many talented designers, studios and firms that we are fortunate to work with.
Who knew deep sea machinery could be this hypnotic? Rendering.no shows us a pipeline for pipelines and talks us through creating a stormy ocean in Phoenix FD.
Tap the unlimited power of cloud computing and experience fast, easy rendering of even your most complicated jobs. Try it now and get 20 free credits.
Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.
Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”
Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.
A renderer four years in the making. Experience V-Ray’s smartest and most powerful photorealistic rendering in your favorite design program — without any fuss.
How this multiskilled artist went from car design to VFX and previz via “I, Robot”, “Alice Through the Looking Glass” and “Godzilla: King of the Monsters.”
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar
It’s back! Join us May 16 – 18 and experience the spectacular fusion of art + technology. Secure your place – and save money – with our early bird ticket offer
Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.
V-Ray Next for Maya is considerably faster and more efficient than 3.6. Maya expert Stephen DeLalla reveals how he’s taken his workflow to the Next level.
Punk production designers, CG portrait painters, powerful producers and previz pioneers — Chris Nichols selects his favorite podcasts of the last 12 months.
Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.
How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.
Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
Will artificial intelligence replace you? Sabine Engelhardt, Alexander Mankowsky, Jeff Kember, Scott Eaton and Rob Hoffmann join Chris to discuss the role of AI and machine learning in creativity during THU 2018
Keen cyclist — and V-Ray for Modo user — Brendan McCaffrey knows bicycles inside out. We discuss rendering two-wheelers for The Complete Bike Owner’s Manual.
Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.
Jak Pagan’s “Capsule” picks up grand prize in future-themed V-Ray and Corona art contest. See the winning entry, and find out about the awesome runner-ups.
Captain Marvel, Guardians of the Galaxy and Harry Potter art director discusses her approach to crafting the effects of some of the world’s biggest movies.
VFX vets on the serious fun of Digital Domain's input on everything from Titanic to Thanos — plus what it’s like to work with the biggest names in Hollywood.
Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.
Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.
Find out how our brand new Viewport IPR, more accurate lens effects and GPU rendering improvements can help you create your best work in no time.
Good and evil clash in tense short film The Dark Is Rising. Find out how the latest tech helped its creators at Gnomon School create powerful visuals and hit tight deadlines.
Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.
Master lighting, materials and rendering using Rhino and V-Ray with the finale in our two-part guide to creating fast-and-efficient 3D visualizations.
Wanna make it in the movies? The Terminator, Schindler’s List and Jurassic Park producer tells Chris the secrets of cinematic success...
V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.
CG Artist Jonas Ussing shares his tips for cinematic splashes via this animation of Tokyo's flood defense system in operation.
From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.
We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.
V-Ray for Cinema 4D, the leading VFX and motion graphics renderer, is now an official Chaos Group product. Here’s what you need to know and how to migrate.
Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.
See a day in the life of a Maserati in 33 seconds, and find out how it was created with V-Ray for 3ds Max, VRscans and Chaos Cloud.
Smarter, faster, more powerful rendering is here: V-Ray Next for Maya boasts scene intelligence and faster production rendering for high-end VFX and animation.
Andrew Krivulya shares his tricks for luscious CG locks — and reveals how Chaps Cloud has boosted his workflow.
Who creates art: the painter or the paintbrush? Industry experts join Chris for a lively debate at THU.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
Black Panther’s VFX supervisor reveals how he worked his way up to this crucially important role.
Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.
Chris Nichols chews on the future of a virtual studio in the cloud with two top dogs: Google Cloud’s Adrian Graham and CG artist extraordinaire D. Ryan Reeb.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
Discover the steps to creating fast and efficient visualizations using Rhino and V-Ray, including essential tips and tricks every Rhino artist should know.
Join Dan, Erick, and Chris for a thorough evisceration of Ridley Scott’s seminal sci-fi horror movie.
From the earliest wireframes to current explorations in AR and VR, the A+D Museum reveals the history of architectural visualization and examines its future.
The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.
Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.
We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.
Architectural communication studio Beauty and The Bit unleashed its inner Kubrick for this atmospheric short film. Watch it here, and find out how director Victor Bonafonte took advantage of Chaos Cloud.
Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.
Senior compositor and 3D generalist, Lars Wemmje reveals how he used 3D printing and V-Ray for Maya to bring a small figure to life.
What began as an in-house experiment has ballooned into a viral phenomenon. We talk to the minds behind this playful reimagining of the cars that style forgot.
Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.
Award-winning arch viz studio TILTPIXEL taps into the power of Chaos Cloud to render an animation of the world-famous Harbin Opera House.
Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.
Director Ari Rubenstein invents a new way to create short films using a small team, V-Ray for Nuke, and YellowDog’s cloud rendering service. Discover how he overcame the pinch points of conventional pipelines.
We are proud to share our 2018 VFX & Animation Showreel showcasing some incredible work by V-Ray and Phoenix FD customers from around the world.
Computer graphics technology reached a new milestone at SIGGRAPH 2018, with Chaos Group at the cutting edge. Here, we recap the action and recount our V-Ray Days’ highlights.
Communicating design and building apps for the future with Snøhetta and SOM visualization company.
With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.
Look what Houdini made me do! Find out how V-Ray for Houdini powered Taylor Swift’s music video, and go behind the scenes of Get Out.
Chaos Group’s cloud service combines powerful tech with a simple interface, so you can render your most complex scenes at the push of a button. Sign up for the beta, and enjoy free rendering for a limited time.
Respected VFX supervisor on the pipelines and deadlines of Arrow, Iron Fist and Legends of Tomorrow.
Discover how Project Lavina is adding real-time to the ease and accuracy of ray tracing for Chaos solutions.
Destruction has never looked prettier. Sign up now to see how V-Ray can make the do-it-all 3D animation software even better.
Discover how to create product catalogs automatically with a practical guide that will dramatically speed up your content creation workflow
Tap into the power of our smartest 3D rendering software ever.
Dimension CC makes it easy for anyone to create realistic 3D. Adobe's Zorana Gee and Ross McKegney explain how they launched their app faster with V-Ray App SDK.
The principles of this cutting-edge creative agency join Chris and Lon for a hilarious podcast
BIG and Hyperloop One creative studio on making the world’s grandest architecture projects feel persona
Under the hood of real-time: how to achieve best possible quality when you take your V-Ray scenes into Unreal.
The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers.
Leonardo Bartz from Mint Studios renders entirely on GPU. He reveals his workflow and shows how he makes use of V-Ray Next for 3ds Max's new features.
Talk like an Egyptian: Arch viz star on his stunning renders for Zaha Hadid, KPF, MVRDV and more.
With an impressive CG portfolio that's racked up over 350 million hits on Youtube, VFX studio Lunar Animation does it all — from cartoon cats to VR space battles.
From SEGA to Star Wars: The incredible origins story of a visual effects Jedi.
“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.
For Black Panther's most climactic moments, ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls.
We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.
CG artist shares tricks of the trade for awesome automobile renders
We surveyed more than 5500 architects and artists from over 70 countries to get their take on the latest technology and trends.
Fully interactive rendering, Revit 2019 support, and more now in V-Ray for Revit
Find out how they made that incredible rabbit, and the role V-Ray played in making virtual apartments look real.
Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.
The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.
Zoo York: Selling spacious apartments with the world's biggest animals.
Chaos Group’s next-gen tech helps creative studio create eye-popping renders.
What can megabudget blockbusters learn from a 43-year-old movie about a rubber shark?
CLO’s design software is used by some of the world’s biggest fashion and sportswear companies — and now it renders photorealistic imagery with V-Ray’s AppSDK.
With endless iterations and unique properties, the natural world is one of the most difficult subjects to emulate in the realm of 3D imagery.
Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos
Smarter, faster and more powerful than ever before.
Vlado officially launches V-Ray Next for 3ds Max — plus speeches from IKEA, Nvidia, and Google
VFX vets talks software, swimsuits — and Scott Ross
After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies
Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.
Tomasz Wyszolmirski from Dabarti Studio shares some top volume rendering techniques using V-Ray Next.
PIXOMONDO, RealtimeUK and Cube Creative join us for V-Ray Day — plus HP Mars project blasts off!
New! Progressive rendering, realistic hair, and support for Nuke 11.1.
The long history of how the art of Previs revolutionized the entire film industry
Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal
Is it real, or is it CGI? Meet Set Visions — the multifaceted company visualizing everything plus the kitchen sink
The happy accidents which have made Substance software a dream for CG artists
TILTPIXEL Partner and artist - Ramy Hanna - explores the creation of realistic 3D rugs in his latest V-Ray for 3ds Max tutorial.
Making 3D Worlds: multi-talented editor talks magazine publishing, events organization — and guitar building
Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium
Plus, how to make the most of V-Ray for Grasshopper
We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.
Experience V-Ray scenes in real-time, and ray trace images directly from Unreal.
The man behind V-Ray’s super simple cloud rendering tells Chris how it was done
Find out how to analyze and measure the light levels in your 3D scene using the new Lighting Analysis tools in V-Ray Next for 3ds Max.
Learn all about the new production-ready features and improvements coming to V-Ray GPU in V-Ray Next for 3ds Max.
We take a trip to the Swedish furniture company’s headquarters to find out how it has embraced cutting-edge tech to create imagery and videos.
V-Ray for Modo has become an essential part of Ishou Keikaku’s architecture pipeline. Find out why they started using it, and how V-Ray helps them create great images every time.
Unleash your creativity and bring projects to life.
Do androids dream of electric sheep? Chris and Dan pore over seminal sci-fi sequel of Blade Runner
Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry
How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.
Discover how we've seamlessly unlocked the speed and power of the cloud.
Artists, designers, and architects invited to envisage a colony on the red planet.
Chris spends some time with Vlado getting the lowdown on V-Ray Next
This May, we're putting on the greatest rendering event in the known universe. Here’s why you need to be there.
A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.
World building - the storytelling process every 3D artist and designer should build into their work.
Find out how Chaos Group has built a fast, smart and easy cloud rendering service.
Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion
How many architects are using VR? And which software are they using? Find out with our handy illustration.
We’ve added the best of V-Ray to Revit, so you can design faster
Brand new event unites the art, science and technology of computer graphics
Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead
Was The Last Jedi a great Star Wars movie? A new voice offers his take
To celebrate the launch of V-Ray 3.6 for Rhino, we invite arch viz expert Federico to tell us about his favorite features.
Powerful GPU rendering, smart hybrid GPU + CPU rendering, and more awesome features available now
And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation
The idea of producing a 4K, stereoscopic arch viz film against a tight deadline would be enough to send most arch viz companies running to the hills. Here’s how Neoscape did it – with a little help from V-Ray.
The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.
From the jurassic era to outer space and the high seas with VFX supervisor Greg
Welcome in the new year with an epic discussion of the highs and lows of the latest Star Wars episode
We speak to professor Cornelius Malerczyk of Technische Hochschule Mittelhessen about mathematics, V-Ray, and intensive summer camps in CGI
Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill
Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.
Get into the creative business with KitBash3D founder, VFX artist, game developer and businessman Maxx
Which challenges does the architecture industry face? How important are VR and cloud rendering? Find out in our report.
VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.
Turning back the clock 24 years with CGI and architecture pioneer Shisha
A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.
V-Ray AppSDK helps ViSoft’s Premium Photo Tuning software take the guesswork out of bathroom design.
Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do
Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.
How the latest tech is helping Tiltpixel create incredible architectural images and movies
Four exceptional film and game artists talk about saving animals, short films – and responding to pressure.
Powerful GPU and new hybrid rendering hit SketchUp
How can we stop architecture from being boring?
Display 3ds Max V-Ray scenes in your browser with a single click.
How to run a successful YouTube channel, and a deep dive into the theory of arch viz.
Arch viz master, app developer, VR pioneer… Is there anything Brick Visual can’t do?
Meet the tech genius who’s simplifying meetings in VR.
With Stranger Things 2 fueling water cooler conversations around the world, we chat to ASC’s Steffen Reichstadt and Michael Pecchia about creating series one’s terrifying Demogorgon.
Discover how this tutor's approach to V-Ray for 3ds Max has made him a star of arch viz.
VFX and gaming artists gather in 2-for-1 THU podcast.
Presenting the people behind this game-changing browser-based renderer.
Rebuilding 18th-century Philadelphia for Starz piratical TV series.
Arch viz and VFX with a poster child of THU.
Arch viz firm talks Corona, Phoenix – and luxury yachts.
Director Takeshi Nozue on the latest entry in the FF film series.
Artist Oliver Kossatz takes us under the hood of his incredible imagery.
Co-founder of innovative arch viz and filmmaking studio talks to Chris about Corona, collaboration, and how to build virtual worlds.
Plus Cryptomatte IDs and support for Nuke 11
The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.
CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.
Render faster and composite better with major update.
Meet the minds behind one of the world’s most important arch viz gatherings.
Discussing digital humans with DD’s resident expert.
When two celestial bodies line up, it can produce a beautiful Corona.
Chaos Group and Render Legion, the makers of Corona Renderer, join forces.
Epic and Chaos announce a team-up — but what does it mean for users?
Wikihuman members on making Digital Mike.
Guardians of the Galaxy Vol.2, Stranger Things and Digital Humans headline blockbuster presentation roster.
Getting into games with Uncharted’s writer.
The latest collection of incredible work from our V-Ray and Phoenix FD customers.
From London to LA with two rock stars of VFX.
Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech
How Uniform used V-Ray and VR to visualize London's most promising new development.
RIP rendering. It was nice to know you.
Elysium and Pacific Rim artist talks VR, VFX, and Concept Art.
Revit 2018 support + Adaptive Lights for faster renders.
VR and gaming therapy with a pioneer of virtual spaces.
DD supe talks Fate of the Furious VFX.
Major update includes improved compositing output and 3ds Max 2018 support.
Arch viz pioneers discuss the past, present and future of AR and VR.
Lost in La La Land with the Martini Giant.
Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.
Precision, parametrics and particle physics with Zaha Hadid Architect’s principal.
Games, movies and commercials with two talented employees of burgeoning French VFX studio.
Huge update includes supercharged rendering, and support for Modo 11.
Integrate the power of V-Ray into any application.
Talking architecture and education with an innovative visualization studio.
Unit Image, Dabarti, Scanline and more join Chris and Vlado for digital arts festival
From Gremlins to Demogorgons with a master of movie monster effects.
Chaos Group’s co-founder and Dabarti’s director answer GPU and V-Ray questions at digital arts fest.
A closer look at the generalist group inside ILM.
The man who changed the face of architecture.
Swedish arch viz company uses V-Ray to render design for US’s tallest building.
Nerding out with an artist who's ridden the wave of VFX
Exploring light and Lytros with an expert in the field
Reinventing San Francisco with Erik Altman, O’Brien Chalmers, and Mike Brown
Our first UK user event was completely awesome. Find out more — and see how to get involved with the next one.
Learn how revered arch viz studio Tomorrow approached the visuals for revolutionary new public transportation project Hyperloop One.
V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.
Find out how easy it is to create great-looking renders right in Rhino
Godfather of cyberpunk - and uncle of Chris - talks computing, cellular automata and Kindle
A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.
Fast adaptive lights and major GPU rendering improvements available in latest update
New! Try NUKE’s most powerful renderer free for 30 days
How ILM bred a new version of cinema’s greatest ape
We developed V-Ray scene files to help you move a scene from one application to render in another.
From commercials to blockbusters with an expert VFX supervisor
Axel Guzman on fun floorplans for everything from Brooklyn Nine-Nine to Silicon Valley.
The co-founder of THU talks festivals past, present and future
Creative lead for new construction Zac Arato on reimagining the world.
Fire, Smoke, Liquid and Ocean Simulations Now Possible Directly in Maya
The all-new V-Ray 3 for SketchUp has been redesigned for architects who want to focus on design without all the technical settings.
Gongs, graphics and green screens with an expert VFX supervisor and artist
V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs
Nuke warfare: William Bartlett helms title sequence for alt-history TV series.
A visual effects veteran on how the industry’s changed over 40 years
Fine art meets arch viz in this seductive, painterly imagery.
Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5
From animated lotto balls to historic VR experiences with a multi-talented VFX artist
V-Ray 3.5 for 3ds Max is here, and it’s fast. Our new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re a V-Ray 3.x customer, this update is free and available now.
A talented sci-fi concept artist talks big and little films
Turn on, tune in, drop out with the man behind Tron’s VFX
VFX supervisor Timothy Hanson reinvents the reanimated in for Walking Dead spin-off.
New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.
The avant-garde VR artist takes us on a flight into VR spaces
How Star Wars set this VFX artist on a globetrotting journey to follow his dreams
Tour a haunted house with IAMSTATIC's end credits sequence.
We talk to this Polish artist about his spectacular architectural images.
Adobe’s new 3D application Project Felix integrates V-Ray rendering technology.
A hero of the VFX industry talks Deluxe, Digital Domain, and digital heads
Chaos Group founder Vlado to be presented with Sci-Tech plaque.
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max
Cataracts, Clapton and Sky Captains with a talented director, VFX artist and musician
Take a ride on the hype cycle with a pioneer of VR and filmmaking
The rebellious studio which is turning arch viz upside down.
Dan and Chris talk dinos, directors and digital DJs
Unit Image cooks up CGI for TV station ad.
We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.
Anniversary celebrated with greatest hits video.
Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.
The mad mechs return in Blur Studio's trailer.
“Deadpool” and “Oblivion” directors help CG Garage celebrate its centennial episode
Victor Hugo creates character for Blur Studio's cartoony trailer.
Experience the future of fluid dynamics
Building businesses with a true legend of the world of architecture.
The powerful computers designing high-performance two-wheelers.
In short, resumable rendering is the ability to have incomplete renders resume where they left off.
From thespians to digital humans: The importance of real actors in CGI.
Behind the scenes of internet content with an illustrious VFX writer.
Disney Research parametrically constructs eyes based on simple data
Now for MODO 10.2
How Framestore Nuked Spectre’s title sequence.
Understanding Adaptive Lights
Create amazing architecture and design imagery quickly and easily.
Partnership will add V-Ray fidelity to browser-based presentations
Apocalypse Now: Mikki Willis on life, art and broken iPods.
Levelling cities: The character designer and concept artist who went from poor to Portal.
How SoA went from five guys in a room to one of the world’s most revered arch viz institutes.
We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs
Experience the future of Rhino today.
Try exciting new features before anyone else.
How architecture is moving into exciting new spaces.
400+ photoreal materials at your fingertips
Chris talks to the rebels who transformed VFX in movies.
Wikihuman project looks at using the alSurface shader on the new Digital Mike data.
The human side of the man who created cinema’s scariest monsters.
Two tools to view your stereo cubemaps in VR
How V-Ray 3.4 brings realistic metallic and glistening surfaces to life.
The inspirational story of an Oscar-winning director.
Breathing life into the show's ferocious fire-breathing CG beasts.
We talk to visualization director Knut Ramstad about this exciting company and its work on the world’s busiest airport.
FX Guide article on V-Ray's stochastic flakes
V-Ray's implementation of the Anders Langlands' alSurface shader
Chris meets a Renaissance man who’s travelled the world.
Medical imaging clashes with sci-fi in Alexey Kashpersky’s weird and wonderful close-ups.
Over the years, there have been many debates about whether biased or unbiased rendering is better.
An epic follow-up to the incredible Smite trailer.
We talk to a 3ds Max expert who’s hot off the press.
How Chaos Group’s sought-after architectural renderer will reshape the industry.
New FLIP liquid solver, improved smoke & fire highlight this new release.
The big screen gets even bigger...
A whole new perspective on the show's iconic opening sequence.
Iloura uses V-Ray to render effects for massive skirmish sequence.
Conspiracy theories and cyborgs clash in Adam Jensen’s latest adventure.
One of the biggest names in the industry talks cloud computing and robot horses.
How this Swedish effects house breathed life into David Sandberg's bonkers vision.
How Zodiak Kids show “Floogals” is pushing the boundaries of CG in TV for tots.
Nature and science collide in this award-winning advertising campaign.
Going beyond guns and zombies with the director taking VR to the next level.
Heading into Uncharted Territory.
Feeling blue: How this London-based architectural visualization studio brought Messy's crazy world to life.
Drum roll please - our new showreel is here!
We talk to founder, director and VFX artist Sam O’Hare about this heartfelt testament to a much loved brand.
Time stands still in this trailer for Microsoft's strategy sequel.
From architecture to visual effects—and back again.
Atomic Fiction scales new heights and gets its head in the clouds for The Walk.
Mackevision animates gorgeous electric car concept for the Porsche Mission E.
We talk to this promising artist about pressing start on a career in the games industry.
Photorealism and cartoony stylization meet in this talented Brazilian artist’s work
Pearl Studio gets its hands dirty for these gnarly renders of 360fly’s action cam.
Blur convincingly digitizes Angela Bassett for this game teaser.
Plastic Wax creates plastic Padawans in this playful promo.
How IKEA uses 3D imagery in its catalogs: a step-by-step guide
It’s Batman vs Superman vs Wonder Woman vs Flash vs Aquaman vs Godzilla. OK, maybe not Godzilla.
V-Ray adds a touch of zen to Renzo Piano’s 87 Park.
MPC Creative drives into tomorrow with its spot for Faraday Future.
How the effects company reinvented San Francisco and New York for Ridley Scott's Amazon TV series.
Nick Kaloterakis on his high-tech 3D illustrations for National Geographic, NY Times and Wired.
We dive into virtual reality with Curiscope’s Ben Kidd to discuss this breathtaking sharks project.
Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray
Bjorn Blaaberg Sorensen explains how his team created a ghoulish claymation aesthetic for this student film.
Christopher Nichols talks VR and Environments for CGW's March / April issue.
How V-Ray has helped this Australian architectural visualization company create amazing pics and flicks.
Chaos Group, CL3VER, IrisVR and Avail jointly collect prestigious prize.
Three tribes go to war in this epic video.
How Saatchi & Saatchi is the driving force behind car advertisements
Do androids dream of not picking up trash?
INK's incredible art shows that Rado’s luxury wristwatches really are tough as nails.
We speak to Andreas Feix and Francesco Faranna, the brilliant minds behind this VES award winning graduation film.
Australian animation studio brings this kids’ classic to life.
Daniel Thron and Chris talk about the Mad Max series, Australian New Wave, the power of editing, and VR.
The good, the bad, and the ugly meet in the trailer for one of the year's most tantalizing games.
This globetrotting artist shows us that there’s more than one way to skin a cat in her iconic work for the THU Tribe competition.
Free updates are now available for V-Ray 3.x for 3ds Max and V-Ray 3.x for Maya customers.
Jorge tells Chris Nichols how Gensler has influenced architecture and design visualization.
Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.
Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.
The creator of CONSTRUCT tells us how his short film is revolutionizing film making.
How Edithouse's 13-man team was stretched to its limits by the launch film for Volvo's XC Coupe.
Learn how Reza Sedghi virtually reconstructed one of Michelangelo’s most famous works—without ever seeing it.
Blagovest Taskov benchmarks the latest Polaris based AMD RX 480
We talk to designer, art director and illustrator Ash Thorp about his painstaking homage to classic anime Ghost in the Shell.
How Chicago-based design firm MINIMAL has helped kickstart Kickstarter.
Road to VR's podcast on underestimating scale in VR environments
Spurred by their love of dogs and airplanes, artists at INK blended the two together to create “Dogfighters.”
We talk to Laszlo Ruska and David Ringeisen about this powerful short film.
Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.
Legend3D’s VR Director Justin Denton on the charms and challenges of virtual reality.
Announcing V-Ray for MODO. Seamlessly integrated CPU and GPU rendering for MODO artists and designers.
A lo-fi ad which makes use of high-tech software.
We speak to the Digital Technology group at Herzog and De Meuron in Basel Switzerland.
All our troubles seemed so far away…
A major update to the V-Ray for Revit public beta is now available.
We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR
An interview with Ignacio Corrales, Lighting Director and Shading Supervisor for Kiribati
R&D shows using V-Ray RT to render directly into an Oculus viewer.
Founder O’Brien Chalmers explains how his communication company has moved beyond the physical and into the virtual.
We speak to the folks at Disney Research in Zurich about their work on Digital Humans
The natural versus chemical food debate is the subject of Buck's advertisement.
Welcome to the Chaos Group Labs’ Guide to GPU Rendering.
VRscans set to revolutionize digitization of physical objects and textures.
Chaos Group return to SIGGRAPH with the ever popular V-Ray Days.
The elements clash in Realtime UK’s trailer for video game Smite.
The incredible career of one of the most important people in the visual effects industry
Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans
Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie
Janelle Croshaw talks about her career in VFX including many of it's challenges.
We speak to Blake Sweeney, head of software at Method Studios.
Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.
Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC
Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.
We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.
Boris Simandoff helps us understand what Cloud is.
Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions
Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.
V-Ray 3.3 for Maya is here, and it’s fast.
Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.
Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.
Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.
Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.
Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.
Hristo Velev and Martin Naydenski talk about starting Bottleship VFX
Joy Lea and Devon Fay talk to us about life as artists in the gaming world.
The latest update to V-Ray for NUKE is now available – and more powerful than ever.
Brandon Davis talks about balancing VFX, the Army, and life.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser
Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.
Lele and Chris talk about the big SP3 update to V-Ray
Lon, David, and Chris discuss what happened in 2015
David Stripinis talks about his career, and his ideas about the future of VFX overall.
We’ve released another big update to V-Ray for 3ds Max that will render most scenes up to 20-50% faster.
CG Society talks to Christopher Nichols about Labs
Doug Roble talks about software development and the future of VFX
Check out the new Guide to VR.
Yesterday at Autodesk University, we announced the release of the V-Ray for Revit public beta.
A free update is now available for Phoenix FD.
Listen to the 3D Symposium 2015 Panel from Cancun Mexico
Dr. Angela Tinwell discusses the Norman Seeff podcast
We speak to Tim Hanson of Max Depth about his diverse career in graphics.
V-Ray 2.0 for SketchUp has been updated and is fully compatible with SketchUp 2016.
Scott Ross, Allen Bolden, and I talk about the industry and THU.
Oleg Alexander and Stephen Parker speak about art and science in digital humans
We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley
Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School
Mike Seymour, Co-founder of fxguide.com and fxphd.com discusses the latest DHL scanning
Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.
We speak to Nozawa Tetsuya about the CG industry in Japan.
Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom
We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.
Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.
We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool
We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.
Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.
We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.
We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.
Justin Denton is a director and vfx supervisor specializing in VR content.
V-Ray for NUKE introduces a new approach to lighting and compositing.
We talk to the renowned concept artist Fausto De Martini about his career.
Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.
Today, we announce the immediate availability of V-Ray 3.1 for Maya.
Kirk and Christopher from A52 chat about their work at A52.
Vlado explains sampling in V-Ray 3
Erik's background in Effects started way back as a director of photography in miniatures.
We talk to director Ruairi Robinson about his career including the teaser Leviathan.
While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.
Ben West joins the Digital Film League
We talk to Rob Nederhorst about his history and his new project Live Mentor
Dariush Derakhshani talks about his career in teaching
We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League
We talk to Craig Shimahara about his career in architecture, archviz, and filmmaking.
Our latest free update to V-Ray for 3ds Max is now available.
We talk to Andrea Block and Christian Haas about the work for Luxx Studios
V-Ray for NUKE beta – new update available.
We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.
Mackevision talks about their VFX work, including Game of Thrones
At the age of 33, Allan has been doing visual effects professionally for 20 years.
This week we talk to Ben West, a Creative Director at Framestore, and Director.
Eric Hanson discusses his career history as well as the work they do at xRez
Meet Scott Ross. One of the most influential people in the business of VFX.
Jonathan Litt offers insight in the world of VFX thought his long and interesting career.
Let's spread the word that we need help to #RespectVFX again.
The Digital Human League will be presenting their Wikihuman project at FMX 2015
Vlado, Boris, and Chris talk about GPU, Techology, V-Ray Cloud, and V-Ray App SDK.
We talk to Jeff Mottle about ArchViz, Technology, and his new CGarchitect Visualization Conference.
A look at how we tied V-Ray Cloud for Motionbuilder for CONSTRUCT.
Allan McKay has a pretty cool podcast that he is running which I was lucky enough to be a guest on. it is a fairly long podcast were we talk about nearly everything in my career and also about the work we are doing in Labs.
Listen to André Luis and Scott Ross talk about their event in Portugal called Trojan Horse was a Unicorn. Make sure and check out the bonus section at the event for more info on winning a Golden Ticket.
Lou Pecora speaks to us about his experience as a VFX Supervisor and Artist during his 17 years at Digital Domain, including attending the Oscars for his team's work on X-Men: Days of Future Past.
Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997.
Improvements to the GTR BRDF
Mike has done a ton of media on VFX, so it was a pretty rare opportunity to turn the tables and have him talk about his own background and aspirations.
Måns Björklund and Niklas Jacobson talk about their past and what led them to start their company back in Sweeden.
Talking to Graham and Jay about all things ICT, virtual humans, Wikihuman, and more.
Introducing wikihuman.org. This is the start of an ongoing project by the Digital Human League (DHL).
There are several people at Chaos Group that have actual Architecture degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it.
Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur.
With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.
2014 was a big year. We figured it was a good opportunity for Lon, David and I to take a look back at what has happened.
V-Ray 3.0 for 3ds Max Service Pack 1 is now available for download.
In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general.
V-Ray 3.0 for Softimage SP1 is here!
A new update to V-Ray 2.0 for Rhino is now available.
East meets west in this Vietnamese arch viz artist’s stunning work.
Besides being a member of the Digital Human League, Steve Preeg has a long history in Visual Effects. We talk with Steve about his past, his work, and what he thinks are some of the challenging parts of Digital Humans.
As you may remember from the last episode we decided on a name for the podcast. We also briefly talked about what to do for a theme song. Well Brady Harris agreed to help us write a jingle.
Lon Grohs & Daniel Buck discuss the first creative project we did together which was making the V-Ray IRL video for the 10th Anniversary party of V-Ray. Even if the short is over 2 years old, there are still some great stories to be told about it.
We've updated the V-Ray license server for all products.
We'll be at FMX 2015 for the 20th anniversary of Europe’s most influential conference for animation, effects, games, and transmedia.