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Scott Meadows — Head of Visualization and Virtual Production, Digital Domain

Previz has evolved from a useful pre-production tool to an all-encompassing part of the moviemaking process — and Scott Meadows has seen it all. He tells Chris his story.

Shuzo Shiota — President/CEO, Polygon Pictures

Shuzo Shiota’s Polygon Pictures has produced TV shows including “Star Wars” and “Transformers.” He explains how Japan’s art has found a big audience in the west.

A woman looks at a computer screen showing visual effects software
How Science Fiction Film School is nurturing a new generation of VFX artists

Graduates of South Korea’s Science Fiction Film School now work in Hollywood and beyond. Find out how they’re taught technical and creative skills.

Matt Akey and Aldo Ruggiero — Crafty Apes, “The Babysitter: Killer Queen”

Heads up! Crafty Apes’ Matt Akey and Aldo Ruggiero on how they helped director McG create a potent mix of slapstick and gore for “The Babysitter: Killer Queen.”

A cartoon woman on a yellow rubber chicken ahead of a clown car with many laughing clowns© Capitol Records
Making Katy Perry “Smile” with V-Ray for 3ds Max

CG artist Pedro Conti had just 6 weeks to deliver high-quality content for musical megastar’s latest promo. Here’s how V-Ray for 3ds Max helped him hit deadlines.

We’re here to support you

We want you to know that our team is here with you during this difficult time. And we’d like to help in any way we can.

V-Ray 5 for SketchUp beta out now

Help us perfect our boundary-pushing next-generation version of V-Ray for SketchUp. Sign up now and experience its new features before anyone else.

Allan McKay — VFX Supervisor & Technical Director

This podcast could change your career: Allan McKay tells Chris how to create the perfect reel, become a successful freelancer — and find your true worth.

Rider with phone next to futuristic motorbike
Everything you need to know about ACEScg

New to V-Ray 5 for Maya is full support for ACEScg, which promises to unify visual effects workflows. Discover why it’s important plus how to use it in V-Ray.

Maciej Kuciara — Concept Artist & Director

Maciej Kuciara has created concept art for everything from “The Last of Us” to “Blade Runner 2049.” Find out how “Showtime” has brought his own vision to life.

Join the V-Ray 5 for Cinema 4D beta

V-Ray for Cinema 4D is now available to test. Find out how its brand-new features will help you create your best renders ever.

How to render an architectural scale model in V-Ray for SketchUp

With V-Ray for SketchUp, it’s easy to match your designs to a backplate and create realistic architectural renderings. V-Ray expert Han Shilin shows you how.

© Hammer Chen - model by Lien Ying-Te
Phoenix FD for 3ds Max and Maya updated

Chaos Group’s fluid dynamics software has been updated. Make use of force tuning, faster particle previews and improved Sticky Liquids for quick, easy workflows.

Asuka Tohda-Kinney — CG Supervisor, Digital Domain

DD’s Asuka Tohda-Kinney has worked on “I, Robot,” “The Twilight Zone” — and the cover of TIME magazine. Find out how she’s mastered both coding and creativity.

© Thomas Klyhn Christensen
Join the V-Ray 5 for Houdini, beta

A redesigned Frame Buffer. A streamlined UI. An expansive material library. And much more! Find out how V-Ray 5’s features will redefine rendering with Houdini.

Jeff Mottle — CEO and Founder, CGarchitect

CGarchitect founder Jeff Mottle has rebuilt his influential site as an AI-powered all-encompassing platform for the arch-viz industry. Listen to find out more.

© Maciej Kuciara
Creating a spectacular anime homage with V-Ray

It's "Showtime!" Maciej Kuciara's short film is a beloved and meticulous tribute to anime classics. Discover how V-Ray for 3ds Max helped him create it.

Jose Gomez — Executive Creative Director, ATK PLN

From skateboards to storyboards: Jose Gomez has founded fashion companies and created stunning motion graphics and commercials. He tells Chris his amazing story.

“Illumination” student rendering challenge launched

Your chance to shine: Show us your lighting expertise, and you could win some fantastic prizes, including V-Ray and Corona licenses, Chaos Cloud credits and more.

Mengyi Fan & Samantha Anderson — SHoP Architects

From Brooklyn to Botswana: SHoP Architects visualization pros Mengyi and Sam on the tech they use to create beautiful buildings and oversee construction remotely.

V-Ray 5 with Chaos Group’s Alex Yolov and Peter Matanov

Chaos Group has reinvented rendering with V-Ray 5 for 3ds Max and Maya. Alex Yolov and Peter Matanov tell Chris about the journey behind the software’s features.

5 essential V-Ray 5 features for VFX artists

V-Ray 5 is a major update to our rendering software. Find out how its new features and improved workflow can give you more creative flexibility than ever before.

Mint green houses assembled in Space Office© Space Office VFX
Working from home: Chaos Cloud delivers Vivarium VFX

Jonas Ussing contributed great shots to sci-fi movie “Vivarium.” He tells us how Chaos Cloud and V-Ray for 3ds Max rendering software help him create VFX at home.

Aron Hjartarson — Executive Creative Director, Framestore LA

Icelander Aron Hjartarson explains how his passion for CG has whisked him from Coca-Cola commercials to big-budget movies including “Gravity” and “Contraband.”

Hao Li — CEO and Co-Founder, Pinscreen

Soon, our virtual clones will look and act just like us. Meet genius Hao Li and find out how his Pinscreen software captures and creates accurate digital humans.

V-Ray 5 for Maya available now

Find out how V-Ray 5 for Maya will reinvigorate your rendering pipeline with Light Path Expressions, an all-new V-Ray Proxy, Layered Compositing and much more.

Andrew Price — Founder, Blender Guru/Poliigon

Blender Guru’s Andrew Price has made a living and built a big fan base through his passion for the free 3D software. He tells Chris his incredible story.

A sunny and stormy greenhouse scene© Jiří Matys
How V-Ray can transform a sunny 3D environment to stormy

Artist Jiří Matys used V-Ray for 3ds Max to transform a day scene into a dramatic rainy night. He reveals his secrets for creating glass, grass and greenhouses.

Afonso Salcedo Returns — Creative Producer, Photographer, Lighting Artist

From empty streets to epic protests: Lockdown Los Angeles inspired Afonso Salcedo to pursue photojournalism. He tells Chris more in his second CG Garage podcast.

3D sphere models showcase the different material options that can be achieved in V-Ray 5
Why V-Ray 5 removes the challenges of creating materials

We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options.

3D Mech robot by Lead Character Artist Alessandro Baldasseroni created with 3ds Max, Substance Painter and V-Ray inspired by a concept by Francisco Ruiz Velasco© Alessandro Baldasseroni
Render your 3D characters the Alessandro Baldasseroni way

Lead Character Artist, Alessandro Baldasseroni, shares portfolio tips and discusses how his skills have transported him across industries over the last 15 years.

Douglas Trumbull — Visionary Filmmaker & Visual Effects Pioneer

Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.

V-Ray for SketchUp teapot wireframe render on a tablet by Moshe Shemesh© Moshe Shemesh
Meet Moshe Shemesh, creator of “V-Ray for SketchUp textbook”

Go behind the scenes of the V-Ray for SketchUp textbook by Moshe Shemesh to discover what architects and designers can expect from this new educational ebook.

Lorcan O’Herlihy Architects © Brick Visual
Download the Project Lavina, beta

With its all-new animation editor, now’s the perfect time to take part in the Project Lavina, beta and explore your V-Ray scenes in fully ray-traced real-time.

© Brick Visual
Brick Visual puts Project Lavina to the test

We invited Brick Visual to load its most complex arch-viz scenes into Project Lavina's revolutionary real-time 3D ray-traced engine. Find out what happened.

Glenn Derry — Virtual Production Expert

Meet Glenn Derry, the man who coined the phrase “virtual production,” and hear about how he transformed VFX via “Avatar,” “The Aviator,” and “The Jungle Book.”

© Lazzeroni Studio
Designing beautiful furniture with V-Ray for Rhino

Furniture design requires the best rendering software to create photorealistic imagery — fast. Find out how Lazzeroni Studio makes use of V-Ray Next for Rhino.

Andy Lomas — Artist and Lecturer in Creative Computing

Math and biology meet in Andy Lomas’s intricate, mind-bending CG art. He tells Chris how his background in VFX and enthusiasm for natural forms inspired his work.

Carlos Fueyo © playard studios
V-Ray for Unreal price drops with update 3

More than 50% off annual V-Ray for Unreal licenses. Plus new update includes Chaos Cloud support, smoother 3ds Max workflows, enhanced Sun & Sky and much more.

Phoenix FD 4.2 released

Latest update includes improved previews and TexUVW sims, particle shader enhancements, plus Phoenix FD for 3ds Max now supports V-Ray 5 and 3ds Max 2021.

Matthew Bannister — Founder, DBOX

The Credit Revolution has begun. Meet Matthew Bannister, the man behind the movement, and find out why we need to give artists the recognition they deserve.

© Mauro Baldissera, Skyup Academy
Interview with Skyup Academy founder, Mauro Baldissera

Freelance 3D artist and Skyup Academy founder, Mauro Baldissera, shares what inspires him, his top work-from-home tips, and why he loves V-Ray for Maya for VFX.

© AECOM/Highways England
How AECOM is paving the way forward with V-Ray

AECOM’s epic infrastructure projects span prehistory to the future. Discover how the company uses V-Ray 3D rendering software to plan and implement its visions.

© Gonzalo Piacentino
Experience creative freedom with V-Ray Collection

15 products. 1 license. This incredible new offering from Chaos Group includes multiple rendering and simulation tools so you can set your creativity free.

© Toni Bratincevic
V-Ray 5 for 3ds Max launched

Light Mix. Layer Compositing. Refined material workflows. With V-Ray 5 for 3ds Max, we’ve redefined the role of a renderer in 3D workflows. Find out more.

Mike Wuetherick — Head of Tech, Media & Entertainment, Unity Technologies

Join Unity's Mike Wuetherick to discover how videogame technology, such as real-time and cloud computing, is changing how entertainment is produced and consumed.

Goodbye Kansas — Cyberpunk 2077 © 2020 CD PROJEKT S.A
Join the V-Ray 5 for Maya beta

Your chance to try the latest V-Ray features, including a redesigned V-Ray Frame Buffer with light mixing and compositing, plus an all-new V-Ray Proxy node.

David Guthrie — Founder & Director, fluidG

Architect and professor David Guthrie founded a PPE company to help healthcare professionals. Find out how he did it — and why he loves cubes and mandolins.

© OHU Domes
How V-Ray for Nuke elevated a stylized animation pipeline

Frank Rueter reveals how adding V-Ray for Nuke to OHU Domes’ pipeline helped the small team produce a new level of quality across three short planetarium films.

A superbike on fire© Hammer Chen. Model by Lien Ying-Te.
How to use the new features in Phoenix FD 4 — Part 2

With Voxel Tuner, TexUVW and thinkingParticles integration, you can take your Phoenix FD 4 simulations to the next level. Find out how in part 2 of our guide.

Mondlicht Studios © STC
Chaos Cloud updated

Revolutionary V-Ray online rendering service improved and expanded with Google Drive integration, job analytics, cost control settings and new workflow features.

How to use the new features in Phoenix FD 4 — Part 1

Phoenix FD 4 offers more control for realistic fluid simulations. Get to know Active Bodies, Standalone Previewer and the Particle Tuner in our features guide.

© RAMSA
Rendering architectural visualizations with V-Ray for Revit

V-Ray Next for Revit's speed and quality have made it essential in RAMSA's architectural rendering software pipeline. BIM expert Miguel Colina-Marco explains.

Travis Scott - HIGHEST IN THE ROOM: Ingenuity Studios ©Sony Music
V-Ray for Houdini, update 1 — available now

New features added to V-Ray for Houdini including custom AOV material input, IPR debug shading, an easier interface and much more.

Ben Procter — Production Designer, “Avatar” Sequels

Eager to return to Pandora? Production designer Ben Procter reveals the art department’s inner workings and the tech behind James Cameron’s vision for Avatar 2.

Jim Lammers — President, Trinity3D and Trinity Animation

When industry legend Jim Lammers isn't creating 3D content, including "Archer" sets, he's purveying the latest VFX software. He tells Chris and Lon his story.

© Bertrand Benoit
Relight without re-rendering: How Light Mix works in V-Ray 5

Light Mix lets you change the color and intensity of your lights after you’ve rendered your scene. Learn how it works in the new V-Ray Frame Buffer in V-Ray 5.

Boost your productivity with V-Ray Next for Revit, update 1

Revit 2021 and NVIDIA RTX support available now in V-Ray Next for Revit, as well as all-new features to make your rendering experience smoother, easier and faster.

Jody Madden — CEO, Foundry

How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.

Michael Golden — Founder & Visualist, Three Marks

This podcast will change the way you create arch-viz. Three Marks’ Michael Golden explains his philosophy behind great images that keep your client happy.

3D robot dusk sunset illustration created in 3ds Max with Substance Designer using the V-Ray shader and rendered with V-Ray. Character concept by Francisco Ruiz Velasco© Alessandro Baldasseroni
How to use the V-Ray shader in Substance Painter 2020.1

Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.

3D astronaut on the moon created in Cinema 4D for BBC Studios 50-year Moon Landing promotion animation and rendered with V-Ray© BBC Studios
How V-Ray helped BBC Studios render the moon landing

Senior Motion Designer & Art Director, Carlos Gálvez, details the V-Ray for Cinema 4D tricks that helped him render a celebratory moon landing for the BBC.

V-Ray 5 for 3ds Max beta launched

Experience the renderer of tomorrow right now. Sign up and try the completely redesigned Frame Buffer (VFB2), as well as the new material library with powerful tools.

Alberto Mielgo — Director, LD+R’s “The Witness”

Examining “The Witness:” Director Alberto Mielgo on making one of “Love, Death & Robots’” most memorable episodes — and his dreams of animated Oscar success.

CG Garage’s Chris Nichols shares how to podcast from home

How do you record podcasts in the era of social distancing? Read Chris Nichols’ guide to the hardware, software and teddy bears that helped CG Garage go remote.

We’re here to support you

We want you to know that our team is here with you during this difficult time. And we’d like to help in any way we can.

Actor Keanu Reeves in Cyberpunk 2077Goodbye Kansas © CD Projekt Red
V-Ray Game Cinematic Showreel 2020

Our Game Cinematic Showreel highlights some of the exceptional work being created by V-Ray and Phoenix FD customers across the globe.

Matthias Buehler — Founder & CTO, vrbn studios

Arch viz and VFX meet in the fascinating career of Matthias Buehler, who’s helped build the CityEngine software and brought realistic cities to movies and games.

© Troll VFX
V-Ray Personal Learning Edition for Maya released

Explore and master V-Ray in your own time with a personal version of Chaos Group’s industry-standard photoreal rendering software and all-new learning resources.

© Toyota Europe
Rendering Toyota’s GR Yaris Concept in V-Ray for Cinema 4D

CGI Artist & Retoucher Tim Taylor reveals how The&Partnership London created striking car renders for Toyota Europe’s GR Yaris Concept using V-Ray for Cinema 4D.

Alexander Soklev — V-Ray GPU Team Lead, Chaos Group

V-Ray GPU is awesomely powerful — and with out-of-core rendering, it’s only going to get better. Join Chaos Group’s Alex Soklev for a peek behind-the-scenes.

© Ian Spriggs
Why Ian Spriggs uses V-Ray GPU rendering for 3D portraits

Masterly CG artist Ian Spriggs is reinventing himself in more ways than one: Experimenting with a new self-portrait and switching to V-Ray GPU rendering in Maya.

Esdras Varagnolo — SVP of Creative Production, SkyDance

Esdras Varagnolo powered up Pixar’s pipeline — and now he’s bringing his expertise to Skydance. He tells Chris about his incredible, boundary-pushing career.

© ZEILT productions - WATT frame - RTL
Announcing the V-Ray Education Collection

Broaden your horizons, unleash your creativity and deep dive into the world of 3D rendering and fluid simulation with our new educational offering.

Lauren Mayer-Beug — Creative Director, Chapeau Studios

She’s created butterflies for the Apple Watch, Facebook Friendaversaries — and even graphics for Oscar night. Meet versatile creative director Lauren Mayer-Beug.

Duncan Crabtree-Ireland — Chief Operating Officer and General Counsel, SAG-AFTRA

Can I get sued for creating a CG likeness without permission? Lawyer Duncan Crabtree-Ireland explains how copyright law applies to digidoubles and deepfakes.

Rookie Awards 2020: now live

Demonstrate your talents, gain exposure — and be in with a chance of winning some truly incredible prizes, including V-Ray licenses and Chaos Cloud credits.

© Wild Design Studio
V-Ray Next for Rhino, update 2 brings NVIDIA RTX card support

V-Ray Next for Rhino, update 2 includes support for NVIDIA RTX cards, easier proxy asset and material management, Rhino decals, Grasshopper optimizations and more.

Alex Nijmeh — Head of Workflow at Walt Disney Animation Studios

From "The Day After Tomorrow" to the computing of the future: Disney's Alex Nijmeh tells Chris how his enthusiasm for VFX took him on some truly amazing adventures.

© BBB3viz
7 pro tips for your V-Ray GPU renders

Bertrand Benoit’s evocative images of one of LA’s most iconic buildings, the Sheats-Goldstein Residence, were rendered with V-Ray GPU. Discover the workflow.

Juan Gomez — Lead Technical Account Manager, Epic Games

What is “virtual production?” Epic Games’ Juan Gomez tells Chris Nichols how technology from the games industry is sparking a filmmaking revolution.

Arch-viz interior scene with Cryptomatte render elements layer rendered in V-Ray Next for SketchUp and composited in Photoshop
How to use Cryptomatte Render Elements in V-Ray for SketchUp

This step-by-step tutorial teaches how to use Cryptomatte Render Elements in V-Ray Next for SketchUp, plus how to composite and color-correct your render layers.

Koki Nagano — Principal Scientist, Pinscreen

Want to create a perfect digital human? USC alum and Pinscreen Principal Scientist Koki Nagano tells Chris how deepfakes and CGI could help us cross the uncanny valley.

Razer Blade Studio Edition Laptop in the Chaos Group Labs studio
How to pick the right rendering hardware with V-Ray Benchmark

Discover how V-Ray Benchmark first started out, its role in the CG industry today, as well as how to run and analyze CPU and GPU rendering benchmark tests.

© Jani Malik
V-Ray Next for SketchUp, update 2 packs full SketchUp 2020 support

V-Ray Next for SketchUp, update 2 works seamlessly in SketchUp 2020. It’s packed with new features and optimizations that make it easier, smoother and more enjoyable to create high-quality renders.

A CG image of a golden sculpture in a court© Wild Design Studio
How embracing V-Ray for Grasshopper fired up this studio’s designs

With V-Ray Next for Rhino product rendering software, Wild Design Studio can render stunning designs quickly from Grasshopper. The couple tell us how they do it.

EJ Hassenfratz — 3D Creative Director, School of Motion

From public broadcasting to online presenting: EJ Hassenfratz tells Chris about the path to becoming a respected Cinema 4D instructor and 3D Creative Director

An apartment with a city view© Nikos Nikolopoulos
What to expect from the Total Chaos 2020 Masterclasses

The Total Chaos Masterclasses are a unique opportunity to boost your knowledge with expert advice from seasoned industry pros. Here’s everything you need to know.

Wael AbdAlmageed — Machine Learning Scientist, ISI

Deepfake videos are a new battleground in the war against online misinformation. Join Wael AbdAlmageed to discover how he’s developing weapons to combat them.

© Nicholas Delille
Feeling out of tune? Let this inventive artwork inspire you

Cinema 4D and V-Ray artist Nicolas Delille discusses the surprises that brought his career attention and reveals the challenges that made him a better artist.

A metallic reactor in a gully with plants© Aaron Rabago
Why this V-Ray-rendered student work won the public’s hearts

Architectural visualization student Aaron Rabago discusses his mysterious 3D render that won the public vote in our “Undiscovered” student rendering contest.

The face of an Amazfit Verge 2 smartwatch© INK
How INK uses 3D rendering software to bring big ideas to life

INK is an award-winning creative studio working with technology brands. Read how its experimental approach to 3D rendering software simplifies complex ideas.

Olcun Tan — Owner, Gradient Effects/Secret Lab

After a long history of working at visual effects companies, Olcun Tan started his own. He reveals the de-aging secrets of some of the huge projects he’s worked on.

A spaceman in an orange suit among plants, trees and ruins© Matteo Morana
Creating a hero shot with Corona Renderer for 3ds Max

Matteo Morana advanced from Chaos Group Student Rendering Contest runner up in 2018 to the overall winner in 2019. Discover how he landed the first place.

Architectural rendering SketchUp render of forest house with V-Ray materials and trees rendered in V-Ray Next for SketchUpModel © P3VIZ
Transform SketchUp renders with V-Ray Materials and Lights

Product design and architectural renderings can transform the presentation of your ideas. Discover how 3D renders are easy to create with V-Ray for SketchUp.

Justin Denton — Artist, Writer and Director, Blur Studio

Justin Denton, the creator of some of virtual reality’s most thrilling experiences, returns to discuss his directorial role at Blur Studio and the state of VR.

Sally Slade, Kat Harris and Emily Van Belleghem — Magnopus Takeover

Magnopus takes over the CG Garage podcast. Three wonder women from the innovative studio take the reins to talk technology, diversity, robot butlers — and more.

Light and render day and night scenes in V-Ray for Cinema 4D

Learn how to light and render daytime and nighttime arch-viz exteriors using V-Ray for Cinema 4D with these two helpful video tutorials by Fabio Palvelli.

Andrea Blasich — Sculptor, “Spider-Man: Into the Spider-Verse”

Traditional sculpting techniques still play an important role in CG film production. Talented sculptor Andrea Blasich tells Chris about the pros and cons of clay.

Underwater 3D sea lion created for O2 couples campaign by alien studio rendered using 3ds Max and V-RayALIEN studio © O2 Slovakia
How ALIEN studio rendered over 1,200 frames on a tight schedule

ALIEN studio loves a 3D production challenge. 1,200 frames for an O2 Slovakia ad campaign was a chance to put V-Ray & RANCH computing’s render farm to the test.

Revealing the 16 greatest CG Garage podcasts of 2019

Chris Nichols rounds up the must-listen-to podcasts of last year, featuring Hollywood directors, pioneering architects, VFX wizards — and esports matriarchs.

© REALTIME
How to create a mossy scene with tyFlow and V-Ray

tyFlow and V-Ray are making it easy for REALTIME to create the fiddly bits of 3D scenes. We asked Artist Danilo Lombardo to give us the low-down.

Tim Miller — Director, “Terminator: Dark Fate”

“Terminator: Dark Fate,” “Love, Death & Robots” and “Deadpool” director, Tim Miller, returns to CG Garage to offer a human perspective on the Hollywood machine.

10 reasons why you need to be at Total Chaos 2020

As the CG industry enters a new decade, we invite you to join us in Sofia this May for a celebration of the tech and people that will power tomorrow’s visuals.

Ivona Alexandrova — Total Chaos / THU Golden Ticket Winner

Ivona’s imaginative competition entry won her a trip to THU — and a place on the podcast. This bright VFX student tells Chris about her education and ambitions.

Vicki Dobbs Beck — Executive in Charge, ILMxLAB

From immigrants to immortal galactic overlords: The business of creating compelling immersive experiences at ILM’s cutting-edge new technology division.

Jjahawa 3D character by Taj Nabhani based on concept by Roman Kupriianov rendered in V-Ray for MayaImage by Taj Nabhani. Concept © Roman Kupriianov
Making of Jjahawa: Part 3 — lighting and rendering in V-Ray

In the final part of Taj Nabhani’s making of Jjahawa, he discusses how to light and render great-looking 3D character designs using V-Ray for Maya.

Image by Taj Nabhani. Concept © Roman Kupriianov.
Making of Jjahawa: Part 2 — using V-Ray materials & shaders

In Part 2 of the making of Jjahawa, Taj Nabhani details how he created the eyes and used the VRayHairNext and VRayAlSurface shaders for convincing 3D hair and skin.

A white car x-rayed by an iPhone© Click-Ins
How Click-Ins tech uses AI with V-Ray to fight insurance fraud

The power of V-Ray — in combination with the Click-Ins AI platform — is revolutionizing the insurance industry to help eliminate fraud. Discover how.

Untextured clay render of 3D female character modelImage by Taj Nabhani. Concept © Roman Kupriianov.
Making of Jjahawa: Part 1 — 3D character modeling tips

Taj Nabhani reveals the making of Jjahawa, a 3D character based on a concept by Roman Kupriianov. Part 1 details the modeling, 3D cloth and model optimizations.

Pedro Conti — Director, Flooul Animation

From Sao Paolo to Los Angeles: How music and animation have helped CG Artist and Director Pedro Conti get through tough times and be true to his heart.

A chair in a red-lit room© playard studios
Movie villain lairs in real-time with V-Ray for Unreal

playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.

An astronaut in undergrowth© Matteo Morana
See our student rendering competition winners!

Matteo Morana’s overgrown vision of earth picks up first prize. Find out more and discover other incredible work submitted to our “Undiscovered” competition.

Godzilla toy with toy soldiers© SuperBlimp
Win prizes and get what you need to speed up your render times with RTX On

NVIDIA’s RTX technology has halved SuperBlimp’s V-Ray GPU rendering times. Discover more — and win a V-Ray license and a graphics card in our giveaway.

Alex Nice and Robert Nederhorst — John Wick: Chapter 3 — Parabellum

Glass act: “John Wick 3’s” VFX supervisor and concept artist reflect on creating the movie’s incredible translucent sets — and then smashing them up.

V-Ray Next for Revit out now

Over 20 new features and improvements to help architects produce photorealistic imagery faster than ever before.

Actor Keanu Reeves in Cyberpunk 2077Goodbye Kansas © CD Projekt Red
The secrets under the skin of the Cyberpunk 2077 trailer

Goodbye Kansas's Cyberpunk 2077 teaser features cities, cyborgs — and Keanu Reeves. Go behind the scenes and learn how to create great skin with V-Ray for Maya.

Jaroslav Křivánek

We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.

Silkroad Digital Vision services banner in China office space
Silkroad Digital Vision discusses 3D rendering pipelines

Silkroad Digital Vision, the 3D rendering experts, talks to Renderbus about its pipeline, challenges and thoughts on the future of real-time rendering.

A gold-diamond engagement ring© Threekit
How Threekit and V-Ray App SDK are refashioning online shops

Threekit's mission is to make online shopping as fun as social media. Find out how they do it — and the crucial role V-Ray’s 3D-rendering plays in their software.

© Alex Petkov
FULL NVIDIA RTX SUPPORT ADDED TO V-RAY NEXT

Utilize the full power of NVIDIA’s RT cores and enhance your V-Ray GPU workflow with the latest updates

Andrew Gordon — Head of Animation, DNEG

Andrew Gordon, the man behind some of Pixar’s most iconic characters, discusses his 20-plus years of experience working alongside legends and his move to DNEG.

© Hammer Chen - model by Lien Ying-Te
Phoenix FD 4 for 3ds Max and Maya out now

Accelerate your simulations and take control of complex effects with the incredible features of the latest version of Chaos Group’s fluid dynamics software.

A living room bookcase, coffee table and gray sofa© Pasquale Scionti
What you need to know about color correction in Chaos Cloud

Color-correction can add an all-important final touch and make good renders look great. Chaos Cloud makes it easy to tweak your settings and get fast feedback.

An avenue leading to a colonial building on a sunny day© Bertrand Benoit - bbb3viz.com
V-Ray GPU Adds Support for NVIDIA RTX

RTX acceleration brings a speed boost to new V-Ray Next updates

A woman looks into a snowy landscapeScanline VFX © HBO
How Scanline VFX delivered Game of Thrones' epic conclusion

Scanline's Mohsen Mousavi on how V-Ray for 3ds Max helped him adopt dragons, melt metal and build-then-destroy a city for Game of Thrones' explosive finale.

aip, architecture, arcvhviz, art, asai, concept, games, vfx, video, vr
ASAI Architecture & Imagined Environments Panel

Arch-viz trailblazers and super-talented VFX artists join Chris to talk about the past, present and future of visualization for architecture and other mediums.

Still from music video with Ron Artis II as 3D character in animated film of stylized city streets rendered with V-Ray© Flooul Animation + Design + Development
Rendering a 3-minute animated music video for Ron Artis II

How Pedro Conti and Fernando Peque rendered what’s in their hearts for Ron Artis II. Go behind the scenes and learn about their first experience with Phoenix FD.

Celia Hodent — Game UX Consultant

How are modern video games designed to hook us in and keep us engaged? Join “Fortnite’s” user-experience director for a deep dive into the psychology of gaming.

A CG image of a SNES console and a retro Sony TV© Gregory Stark
Playing with power: Rendering 10-million polys in Chaos Cloud

“A Poni’s Challenge” is a 5-minute animation fuelled by a 4-year-old’s imagination and rendered with the power of V-Ray and Chaos Cloud. Learn how it was made.

Caustic effects showing light rays reflected or refracted by a pool of water and projected onto a wooden surface
What are caustics and how to render them the right way

Caustics are everywhere in the real world but rarely seen in renders. Learn why they’ve been ignored — and how you can now render them effortlessly in Corona.

Peter Ramsey — Director, “Spider-Man: Into the Spider-Verse”

Discover how Francis Ford Coppola, Tank Girl and Santa Claus helped this former storyboard artist enter the Spider-Verse and reinvent a familiar character.

Colored make-up drips out of bottles© Saddington Baynes
How Saddington Baynes renders high-quality product designs

Visualizing a luxury watch spearheads a new direction for esteemed London creative production studio Saddington Baynes. We ask the team for their top CGI tips.

John Chalfant — Creative Director, Sky Carousel

From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.

Greg Downing — Hyperacuity

He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.

CG Render of Boston University Data Sciences CenterBoston University Data Sciences Center by KPMB Architects © Norm Li
How to build an inspirational arch-viz studio

Norm Li creates some of the best-looking arch-viz renders for the real estate development, architecture and design industries. The viz firm shares its top tips.

Digidouble Chris Nichols of CG Garage podcast rendered with V-Ray Next for Maya on the GPU by Ian Sprigg© Ian Spriggs
See the GPU rendering videos of Ian Spriggs’ new digidouble

Ian Spriggs has created a 3D portrait of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols — and we can’t believe our eyes. See the BTS shots.

V-Ray Next for SketchUp product banner with logo© Hakan Sanli
V-Ray Next for SketchUp, update 1 released

V-Ray Next for SketchUp, update 1 offers a feature-packed boost with deeper SketchUp integration, performance optimizations and even more streamlined workflows.

One Post Office Square is a 41-story tower in Boston’s Financial District rendered by TILTPIXEL© TILTPIXEL
How V-Ray Next sped up TILTPIXEL’s 3ds Max renderings by 25%

TILTPIXEL reveals how it visualized the modernization of a decades-old architectural structure to meet the demands of modern tenants, with V-Ray and Phoenix FD.

CG render of a cityscape from aboveCourtesy of Zaha Hadid Architects
Zaha Hadid Architects on the tech behind its iconic designs

V-Ray is a fundamental part of the renowned architecture studio, Zaha Hadid Architects. Jose Pareja Gomez and Marko Margeta discuss the tech behind the design.

Joy Lea — CG Art Director, ARwall

Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

How to light and render interiors with V-Ray for Cinema 4D

Learn 3 lighting and rendering techniques for arch-viz interiors to create rich and realistic renders using V-Ray for Cinema 4D. Watch the 2 video tutorials now.

Total Chaos THU Golden Ticket
What is THU? V-Ray artist & Total Chaos contest winner explains

Total Chaos competition winner and V-Ray artist Ivona Alexandrov shares how her passions for science, technology and art magically collided at THU 2019 in Malta.

Setup and review Render Elements in Chaos Cloud

Chaos Cloud’s Render Elements support gives you complete control over your final images and animations. Watch our tutorial to find out how to make the most of it.

Arutyun Artur Sayan — Blur Studio

The master of the monstrous longshot on creating mind-blowing VFX for “Oblivion,” “Tomorrowland,” “Supergirl” and “Love, Death and Robots.”

Kohn Pedersen Fox Associates V-Ray for Grasshopper© Kohn Pedersen Fox Associates
What is V-Ray for Grasshopper? KPF reveals the magic

Adding V-Ray to Rhino’s visual programming language has opened up new ways of creating imagery, animation and designs. KPF’s Cobus Bothma explains more.

Undiscovered Student Rendering Competition© Andrei Lazar, Dade Orgeron
“Undiscovered” Student Rendering Challenge Revealed

We’re inviting students around the world to show us something we’ve never seen before and win big prizes, including a V-Ray or Corona commercial license.

Neil Huxley — Director

From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

© COSMOSCUBE
V-Ray Next for Rhino, update 1 released

V-Ray Next for Rhino, update 1 is packed with performance optimizations, UI and workflow improvements, and powerful new functionality for V-Ray for Grasshopper.

Ankit Patel — Director of Developer Product Marketing, NVIDIA

NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.

© Mario Cameras
How to render an underwater shot with V-Ray Next for 3ds Max

Learn how to render a convincing swimming pool — with fog and caustics — for your next arch-viz animation with these tips and video guide by Mario Cameras.

How to set up your workflow for faster animation rendering

Chaos Cloud is fast and easy and you can speed up your workflow with scene preparation. See how you can optimize your animation scenes prior to cloud

Phoenix FD 4 beta© Daniel Trbovic
Test drive the Phoenix FD 4 beta right now

Strap in for the ride of your life and experience new features, including Voxel and Particle Tuners, Active Bodies and Tex UVW, ahead of everyone else.

© Dabarti Studio
Real-time, ray-traced and rasterized rendering explained

Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.

Cobus Bothma — Director, Kohn Pedersen Fox Associates

Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.

How to render your dragon (with Chaos Cloud!)

In “Dragon Recipes,” a young witch conjures something unexpected. Director Maria Pavlou shares how V-Ray for Maya and Chaos Cloud helped make this cute short.

Thomas Dubois V-Ray for Cinema 4D© Thomas Dubois
V-Ray for Cinema 4D — now compatible with Cinema 4D R21

Free update includes more V-Ray tools and support for the latest version of Cinema 4D. Plus, find out what’s coming next in V-Ray for Cinema 4D.

Robert Legato — VFX Supervisor and 2nd Unit Director

Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.

Top 7 reasons to upgrade to V-Ray Next for SketchUp

It’s incredibly easy to use V-Ray Next for SketchUp to create inspiring, photorealistic renders. Learn why V-Ray Next is such a celebrated workflow upgrade.

Learn how to render faster for production with Chaos Cloud

Chaos Cloud is designed to save you time. Our video tutorial for production rendering will show you the best practices for optimizing scenes for cloud rendering.

V-Ray Next for Maya secrets revealed at Gnomon School

Agents of Chaos flew to California this summer to share with Gnomon students how an efficient V-Ray Next for Maya workflow can make them even better artists.

Zap Andersson — Autodesk (Part Deux)

The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.

Blur Studio © Bethesda Softworks LLC
V-Ray VFX & Animation Showreel 2019

Sit back and enjoy our 2019 VFX & Animation Showreel which premiered at the SIGGRAPH conference.

© Dan Lipson
How to win a Rookies CG student award

The esteemed CG student contest has revealed its winners. Check out some of the top V-Ray-rendered entries and learn co-founder Alwyn Hunt’s secrets for success.

© Mads Lind Nicolaisen
Two-time Rookies winner discusses his V-Ray journey so far

Mads Lind Nicolaisen has found his true calling in arch-viz — and he’s already picked up two Rookies awards. We chat to this prodigy about education and V-Ray.

Marcos Fajardo — Founder and Software Architect, Solid Angle

Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it

Rusty Hazelden V-Ray for Maya tutorial© Rusty Hazelden
Master V-Ray Next for Maya with this 4-part practical guide

Unlock the many powerful features available in V-Ray Next for Maya in this comprehensive series of video tutorials packed with tips by VFX artist Rusty Hazelden.

Matt Wallin — VFX Artist, FXGuide Podcast Co-Host and Professor

“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.

See the future of real-time ray tracing in this new Project Lavina video

Animation support, NVIDIA RTX GPU scaling, a new noise algorithm plus more expand Lavina, the world’s most realistic real-time ray tracer.

Thriving on Chaos: V-Ray, Corona and Lavina at SIGGRAPH 2019

Get all the latest V-Ray news, Corona updates and highlights from Chaos’ new real-time ray tracer, Lavina — plus the full scoop from Total Chaos @ SIGGRAPH 2019.

Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics

Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.

Alex Hogrefe Visualizing Architecture© Alex Hogrefe
How to make the most of V-Ray for SketchUp in arch-viz

Arch-viz blogger and artist Alex Hogrefe on why V-Ray for SketchUp is a breakthrough for his work and how it can transform the way you visualize designs.

Andre Cantarel — Senior VFX Generalist, Scanline VFX

How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.

Courtesy of FuseFX and HBO.
How V-Ray for 3ds Max brought Deadwood's VFX to life

With “Deadwood: The Movie,” HBO’s revisionist Western makes a welcome return. We talk to FuseFX’s Eric Hayden about revisiting its locations and characters.

V-Ray for Houdini released

Discover how V-Ray’s powerful rendering for procedural workflows helped Ingenuity Studios rack up billions of views for Taylor Swift and Billie Eilish videos.

Craig Xray Halperin — Insomniac Games

From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.

Thanos in Avengers Endgame©2019 MARVEL
How they made a better CGI Thanos for Avengers: Endgame

Learn how the award-winning VFX studio Digital Domain used V-Ray to render an even better Thanos for Marvel's Avengers: Endgame — the highest-grossing film of all time.

Using V-Ray Next to create a manga-inspired world

Sr. Environment Artist Sonja Christoph puts V-Ray Next for 3ds Max through its paces to render a series of images with a hand-painted, illustration look.

Sonja Christoph — Massive Entertainment

How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

V-Ray for Unreal webinar — watch now!

The latest V-Ray for Unreal update is packed with great new features. Join CG Specialist Valentin Yovchev to discover how to make the most of them.

Karim Moussa
How do you go from arch-viz images to making movies?

With "Twosret," Karim Moussa takes his mastery of arch-viz into a beautiful and compelling short film. Find out what inspired him to make the jump.

Ian Spriggs, Paul Debevec and Scott Eaton — Total Chaos

How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.

© Love, Death and Robots
The render tricks behind Netflix’s NSFW Love, Death & Robots

Blur Studio explored multiple animation styles with the help of V-Ray for the Netflix anthology, Love, Death & Robots. Go behind the scenes!

Students are flocking to Frank Collazo's classes. Learn why

He's created imagery for Apple, Mercedes-Benz and Verizon — and he teaches at the same time. Find out how he's using his knowledge to inspire a new generation.

Jake Williams and Greg Rogers — WeWork

Colossally successful coworking company WeWork needs lots of renders in no time. Join the guys who head up its visualization team to find out how they do it.

These essential tips will boost your next arch-viz animation

A great arch-viz animation will step up your portfolio and allow viewers to appreciate your visualizations on another level. Read on for Mario Cameras’ top tips.

Mike Hill — Designer, Concept Artist and Film Analyst

“Blade Runner 2049,” “Love, Death & Robots” and “Game of Thrones” designer talks about his career so far and puts a microscope to the DNA of “Jurassic Park.”

© ZEILT productions - WATT frame - RTL
Move over, Minions! Barababor’s madcap mariners are here

Your kids will love these conquistadors' slapstick antics — and so will you. We chat to Oscar-winning director Laurent Witz about creating this hilarious series.

Elastic © 2019 Home Box Office
Rendering the Game of Thrones title sequence in V-Ray Next

Learn how Elastic took their creative — and their rendering — to a new level with V-Ray Next for Maya for the final season of Game of Thrones.

Students get a leg up on the competition

Attendees at 3D College Denmark create work worthy of professional studios. We talk to tutor Nicklas Byriel about inspiring a new generation of CG artists.

The new features you need to know in V-Ray Next for 3ds Max

Are you using the full power of V-Ray Next in your workflow? Vlado Koylazov reveals the essential new features V-Ray Next for 3ds Max, update 2.

Victor Hugo Queiroz — Character Artist

CG legend Victor tells Chris about how he developed his style, what it’s like to work for Disney and Marvel — and how he puts the character into his characters.

Jose Pareja Gomez and Marko Margeta — Zaha Hadid Architects

Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.

Getting totally educated at Total Chaos

With Academies, Masterclasses, panel discussions, presentations and more, Total Chaos was a perfect event for anyone who wanted to jumpstart their career in CG.

© Motiv
See the luxury resort which will make you change your vacation plans

Ever wanted to jump out of bed and into the Indian Ocean? At this tropical retreat, you can. Find out how V-Ray helped visualize this bamboo-based paradise.

Phil Miller and Simeon Balabanov — V-Ray and real-time, Chaos Group

Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.

© Peter Sanitra
Spaghetti and meatballs — with a side of V-Ray for Houdini

Peter Sanitra reveals the secret sauce in his mouth-watering, jaw-dropping sim of the world-famous pasta dish. Learn how V-Ray for Houdini animated a feast.

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

Darin Grant — CTO, Animal Logic

How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.

Gray Marshall — Colorist, finisher and VFX artist

“Avengers: Endgame” and “Roma” colorist tells Chris about his crucial role in movie production including the last 11 Marvel films.

V-Ray for Unreal, update 1 released

Unreal native materials now supported in V-Ray for Unreal, plus viewport rendering, memory and speed optimizations, and compatibility with Unreal Engine 4.22.

Robert Christophe — Victory Dojo/New Voices Academy

From sensei to cinema screen: discover how this karate sensei is using his skills to teach teens about writing, filming and acting for a short movie.

Total Chaos: Day two recap

Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.

Total Chaos: Day one recap

Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.

Total Chaos: The Masterclasses recap

Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.

Total Chaos: the keynote

Chaos Group launched its second annual computer graphics conference with a keynote focused on research, community support and the latest product news.

Craig Shimahara — Architecture of Hope

Los Angeles’ lucrative architecture industry is at odds with the city’s homelessness epidemic. Craig Shimahara reveals how uniting the two can help everyone.

© Joël Legault Architecture Inc
“Chaos Cloud has saved me incredible amounts of time”

Architect Joël Legault creates his own studio-quality renders with V-Ray for Rhino and Chaos Cloud. Discover how he works, plus his tips for that lived-in look.

V-Ray Next for Maya, update 1 out now

Includes Maya 2019 compatibility, new memory management features and improved light sampling, plus optimizations to take your workflow to the next level.

Kirk Shintani — Elastic: Game of Thrones opening credits

With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.

Kat Harris — VR/AR Developer, Magnopus

The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons.

What’s Next: breaking down “Capsule”

The atmospheric and characterful nature of “Capsule” helped John Jak Pagan win our student rendering competition. Here, he reveals how he mastered the scene.

What’s Next: Isaac Zuren on building Mexico City 2086

The public winner of our student rendering competition offers a dramatic depiction of Mexico’s capital. Isaac Zuren takes us behind the scenes of his vision.

© Peter Sandeman & Tom Booth
V-Ray Next for Modo now available

Calling all Modonauts! The most powerful V-Ray ever is out now for Modo. Discover how GPU optimizations and new materials can quickly deliver amazing results.

© RealtimeUK/Yoozoo Games
RealtimeUK rebuilds “Game of Thrones” characters for “Winter is Coming”

How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.

Afonso Salcedo — Creative Producer, Photographer, Lighting Artist

He escaped “Azkaban,” made “Ratoutille” and driven “Cars 2.” As he prepares to chill for “Frozen 2,” Afonso Salcedo tells Chris about his transatlantic career.

Greg Lynn — Architect and Designer

Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.

A new perspective on “Watering”

Marton Zoltan Toth has remade Mednyánszky’s classic painting with a sci-fi twist. Find out how this arch viz artist used V-Ray to take his talents back in time.

Cris Blyth — Director/VFX Supervisor, What’s Good Studios

From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.

Eric Miller — CTO, Gnomon School

Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

Over 1,000 scans for your designs

VRscans now has over 1,000 physically scanned, ultra-realistic materials thanks to new fabrics and leathers from Handy Living and Townsend Leather.

The making of “Pink Dress” by Marianna Yakimova

Inspired by the Old Masters, Marianna Yakimova wanted to celebrate her new V-Ray skills with a 3D illustration that showcases beautiful fabric and lighting.

Andy Wilkoff — CG Lead/TD, A52

Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

2 important things V-Ray for Unreal solves for artists & designers

State of art ray tracing meets real-time in architectural, automotive and product visualization. Learn how easy it is for V-Ray users to turn their projects into real-time experiences.

Jerome Denjean — Love, Death and Robots, Blur Studio

This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

Air Strike. Bottleship VFX © Lionsgate
Controlled demolition: tips from Bottleship VFX

With The Wandering Earth rocking the Chinese box office, we ask Bottleship VFX’s Hristo Velev how he unleashes destruction while keeping his business on track.

© Federico Fernandez & Andrea Montis
V-Ray Next for Rhino Out Now

V-Ray becomes project control center and expands capabilities of Rhino and Grasshopper with photorealistic rendering, scene intelligence and asset management.

Loic Zimmermann — Film-maker and Visual Artist

From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.

Kim Meltzer — eSports Mom

Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.

V-Ray Architecture Showreel 2019

A showcase of Architectural Visualization from the many talented designers, studios and firms that we are fortunate to work with.

© Rendering.no
How this Norwegian studio crafts subsea visualizations

Who knew deep sea machinery could be this hypnotic? Rendering.no shows us a pipeline for pipelines and talks us through creating a stormy ocean in Phoenix FD.

EVE Images © GSP Städtebau
Chaos Cloud now available

Tap the unlimited power of cloud computing and experience fast, easy rendering of even your most complicated jobs. Try it now and get 20 free credits.

Felix Urquiza & Dallas Carroll — Digital Giant

Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

Robh Ruppel

Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”

Andrew Maximov — Promethean AI

Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.

© David Santos
V-Ray Next for SketchUp is here

A renderer four years in the making. Experience V-Ray’s smartest and most powerful photorealistic rendering in your favorite design program — without any fuss.

John Hewitt — Pre- and Post-Production Veteran

How this multiskilled artist went from car design to VFX and previz via “I, Robot”, “Alice Through the Looking Glass” and “Godzilla: King of the Monsters.”

© Ian Spriggs
The secrets of Ian Spriggs’ 3D portraits

Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.

Colin Aguiar — Composer

How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar

© Alex Maltsev
Total Chaos 2019 announced

It’s back! Join us May 16 – 18 and experience the spectacular fusion of art + technology. Secure your place – and save money – with our early bird ticket offer

Kurt Lawson — Compositing Supervisor

Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.

Keeping it simple: Rendering with V-Ray Next for Maya

V-Ray Next for Maya is considerably faster and more efficient than 3.6. Maya expert Stephen DeLalla reveals how he’s taken his workflow to the Next level.

Listen up! We’ve compiled 2018’s top 15 CG Garage podcasts

Punk production designers, CG portrait painters, powerful producers and previz pioneers — Chris Nichols selects his favorite podcasts of the last 12 months.

Joe Farrell — Co-Founder and Creative Director, Tangerine Apps

Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.

Matt Fairclough — Founder and Lead Developer, Terragen

How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.

©Weiyo Sha
Blowing up the house

Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.

Phil Miller — Vice President of Product Management, Chaos Group

One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.

Technology vs. Creativity: Artificial Intelligence — THU 2018

Will artificial intelligence replace you? Sabine Engelhardt, Alexander Mankowsky, Jeff Kember, Scott Eaton and Rob Hoffmann join Chris to discuss the role of AI and machine learning in creativity during THU 2018

© DK Books
Brendan McCaffrey: the master of suspension

Keen cyclist — and V-Ray for Modo user — Brendan McCaffrey knows bicycles inside out. We discuss rendering two-wheelers for The Complete Bike Owner’s Manual.

The Walking Dead. Images courtesy of Ingenuity Studios
Invasion of the body crashers

Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.

© Jak Pagan
Announcing the Winners of Our Student Rendering Competition!

Jak Pagan’s “Capsule” picks up grand prize in future-themed V-Ray and Corona art contest. See the winning entry, and find out about the awesome runner-ups.

Virginie Bourdin — The Art of Direction

Captain Marvel, Guardians of the Galaxy and Harry Potter art director discusses her approach to crafting the effects of some of the world’s biggest movies.

Kelly Port & Matthew Butler — Digital Domain

VFX vets on the serious fun of Digital Domain's input on everything from Titanic to Thanos — plus what it’s like to work with the biggest names in Hollywood.

© MARVEL 2018
Digital Domain on Thanos: The devil is in the detail

Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.

Robin Cowie & Tony Stanley — EA

Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

Scanline VFX — The Meg © Warner Bros. Ent. All rights reserved.
V-Ray Next for 3ds Max, Update 1 out now

Find out how our brand new Viewport IPR, more accurate lens effects and GPU rendering improvements can help you create your best work in no time.

Rising Talent: Students Create Epic Cinematic in Just 10 Weeks

Good and evil clash in tense short film The Dark Is Rising. Find out how the latest tech helped its creators at Gnomon School create powerful visuals and hit tight deadlines.

Martini Giant — 2001: A Space Odyssey & 2010: The Year We Make Contact

Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.

V-Ray GPU advancements in V-Ray Next for Maya

V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.

Technology vs. Creativity: Digital Humans — THU 2018

Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.

The Making of Modern House: Essential Techniques for Rhino Users (Part 2)

Master lighting, materials and rendering using Rhino and V-Ray with the finale in our two-part guide to creating fast-and-efficient 3D visualizations.

Donna Smith — Hollywood Producer

Wanna make it in the movies? The Terminator, Schindler’s List and Jurassic Park producer tells Chris the secrets of cinematic success...

V-Ray for Unreal unleashed

V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.

© Jonas Ussing
Faster, more dramatic large-scale water sims with Phoenix FD and Chaos Cloud

CG Artist Jonas Ussing shares his tips for cinematic splashes via this animation of Tokyo's flood defense system in operation.

Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

Accelerate your workflow with V-Ray Next for Maya IPR

We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.

© nu.ma
Chaos Group welcomes V-Ray for Cinema 4D to the family

V-Ray for Cinema 4D, the leading VFX and motion graphics renderer, is now an official Chaos Group product. Here’s what you need to know and how to migrate.

Alex Coulombe — Agile Lens

Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.

© Manuel Mousiol / Creative Control
Cloudbuster: Manuel Mousiol’s Maserati montage pushes Chaos Cloud to its limits

See a day in the life of a Maserati in 33 seconds, and find out how it was created with V-Ray for 3ds Max, VRscans and Chaos Cloud.

V-Ray Next for Maya has landed. And it’s up to 7x faster.

Smarter, faster, more powerful rendering is here: V-Ray Next for Maya boasts scene intelligence and faster production rendering for high-end VFX and animation.

© Heinz Australia
Amazing Manes, Bedazzling Beards and Photorealistic Fur with V-Ray Next for Maya

Andrew Krivulya shares his tricks for luscious CG locks — and reveals how Chaps Cloud has boosted his workflow.

Tools — Art and Technology Panel at THU

Who creates art: the painter or the paintbrush? Industry experts join Chris for a lively debate at THU.

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Geoffrey Baumann — VFX Supervisor, Marvel

Black Panther’s VFX supervisor reveals how he worked his way up to this crucially important role.

Four-years, 210 all-CG shots. The film that changed VFX workflows

Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.

Adrian Graham and D. Ryan Reeb — Google Cloud Platform

Chris Nichols chews on the future of a virtual studio in the cloud with two top dogs: Google Cloud’s Adrian Graham and CG artist extraordinaire D. Ryan Reeb.

Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

The Making Of Modern House: Essential Techniques For Rhino Users (Part 1)

Discover the steps to creating fast and efficient visualizations using Rhino and V-Ray, including essential tips and tricks every Rhino artist should know.

Dan Thron and Erick Schiele — Martini Giant: Alien

Join Dan, Erick, and Chris for a thorough evisceration of Ridley Scott’s seminal sci-fi horror movie.

A world premiere: A+D Museum tells the story of arch viz

From the earliest wireframes to current explorations in AR and VR, the A+D Museum reveals the history of architectural visualization and examines its future.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

Zap Andersson — Autodesk

Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.

Method Studios © Marvel 2018
Rocket science: Meet the CG supervisor behind the furry fan favorite

We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

© Beauty and The Bit
You won't see another arch viz movie like Landmark anytime soon

Architectural communication studio Beauty and The Bit unleashed its inner Kubrick for this atmospheric short film. Watch it here, and find out how director Victor Bonafonte took advantage of Chaos Cloud.

Chris Nichols — Digital Domain

Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.

© Lars Wemmje
How to perfect a 3D-printed look with V-Ray shaders

Senior compositor and 3D generalist, Lars Wemmje reveals how he used 3D printing and V-Ray for Maya to bring a small figure to life.

© INK
Bloated Motors: INK gives the 70s’ unloved autos a helium injection

What began as an in-house experiment has ballooned into a viral phenomenon. We talk to the minds behind this playful reimagining of the cars that style forgot.

Dave Macey — INK

Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.

© TILTPIXEL
How easy is it to render on the Chaos Cloud? TILTPIXEL puts it to the test

Award-winning arch viz studio TILTPIXEL taps into the power of Chaos Cloud to render an animation of the world-famous Harbin Opera House.

© Anton Podvalny
Dramatically Expand your Material and Texture Library with V-Ray Plugin Nodes

Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.

Curv Studios The Blues Crab© Curv
Claws and effect: How The Blues Crab could change the tune of the VFX industry

Director Ari Rubenstein invents a new way to create short films using a small team, V-Ray for Nuke, and YellowDog’s cloud rendering service. Discover how he overcame the pinch points of conventional pipelines.

© Goodbye Kansas Studios
V-Ray VFX & Animation Showreel 2018

We are proud to share our 2018 VFX & Animation Showreel showcasing some incredible work by V-Ray and Phoenix FD customers from around the world.

SIGGRAPH 2018 revealed the future. And it’s ray-traced

Computer graphics technology reached a new milestone at SIGGRAPH 2018, with Chaos Group at the cutting edge. Here, we recap the action and recount our V-Ray Days’ highlights.

András Káldos, Attila Cselovszki & Péter Sárhidai — Brick Visual

Communicating design and building apps for the future with Snøhetta and SOM visualization company.

© Dabarti Studio
What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

Grant Miller — Ingenuity Studios

Look what Houdini made me do! Find out how V-Ray for Houdini powered Taylor Swift’s music video, and go behind the scenes of Get Out.

Federico Ciavarella - Buildings Fog© Federico Ciavarella
Join the V-Ray Cloud Beta and try free rendering

Chaos Group’s cloud service combines powerful tech with a simple interface, so you can render your most complex scenes at the push of a button. Sign up for the beta, and enjoy free rendering for a limited time.

Bill Spradlin — Zoic Studios

Respected VFX supervisor on the pipelines and deadlines of Arrow, Iron Fist and Legends of Tomorrow.

© Thomas Connors
Ray-Traced Rendering Accelerates to Real-Time With Project Lavina

Discover how Project Lavina is adding real-time to the ease and accuracy of ray tracing for Chaos solutions.

V-Ray for Houdini Beta Launched

Destruction has never looked prettier. Sign up now to see how V-Ray can make the do-it-all 3D animation software even better.

© Minimal
Automate Your Content Creation Workflow with Chaos Cloud

Discover how to create product catalogs automatically with a practical guide that will dramatically speed up your content creation workflow

V-Ray Next now available in V-Ray App SDK

Tap into the power of our smartest 3D rendering software ever.

© Cinniature
From another Dimension: Adobe’s software gives graphic designers 3D superpowers

Dimension CC makes it easy for anyone to create realistic 3D. Adobe's Zorana Gee and Ross McKegney explain how they launched their app faster with V-Ray App SDK.

Evan Buxton & Bryan Holmes — Neoscape

The principles of this cutting-edge creative agency join Chris and Lon for a hilarious podcast

Camille Lymer, Michelle Obayda & Zlatina Pancheva — Squint/Opera

BIG and Hyperloop One creative studio on making the world’s grandest architecture projects feel persona

Get up to Speed with V-Ray for Unreal

Under the hood of real-time: how to achieve best possible quality when you take your V-Ray scenes into Unreal.

Aaron Kupferman

The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers.

@ Mint Studios
Mint Studios takes us behind its GPU rendering based workflow

Leonardo Bartz from Mint Studios renders entirely on GPU. He reveals his workflow and shows how he makes use of V-Ray Next for 3ds Max's new features.

Karim Mousa — Mozses

Talk like an Egyptian: Arch viz star on his stunning renders for Zaha Hadid, KPF, MVRDV and more.

© Lunar Animation© Lunar Animation
Shooting for the Moon: How Lunar Animation Built a VFX Pipeline for the Future

With an impressive CG portfolio that's racked up over 350 million hits on Youtube, VFX studio Lunar Animation does it all — from cartoon cats to VR space battles.

Ken Ibrahim

From SEGA to Star Wars: The incredible origins story of a visual effects Jedi.

Ian Spriggs

“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.

ScanlineVFX Black Panther© Marvel Studios 2018
ScanlineVFX takes Black Panther visuals over the edge

For Black Panther's most climactic moments, ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls.

V-Ray Next: Denoising in Production

We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.

Andre Matos — Porsche AG

CG artist shares tricks of the trade for awesome automobile renders

2017 Architectural Visualization Technology Report

We surveyed more than 5500 architects and artists from over 70 countries to get their take on the latest technology and trends.

V-Ray for Revit Updated

Fully interactive rendering, Revit 2019 support, and more now in V-Ray for Revit

Follow the Rabbit into an Airbnb VR Experience by Bipolar Studio

Find out how they made that incredible rabbit, and the role V-Ray played in making virtual apartments look real.

Dean Niskota & Hrvoje Čop — Polymachine

Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.

Ondřej Karlík & Jaroslav Křivánek — Corona Renderer

The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.

© DBOX
DBOX's Keith Bomely on Wild 200 East 59th Marketing Campaign

Zoo York: Selling spacious apartments with the world's biggest animals.

Visual State Jaguar XF© Visual State
Visual State unites V-Ray Next and VRscans for Jaguar project

Chaos Group’s next-gen tech helps creative studio create eye-popping renders.

Dan Thron & Erick Schiele — Jaws and More

What can megabudget blockbusters learn from a 43-year-old movie about a rubber shark?

CLO V-Ray AppSDK© CLO Virtual Fashion
How CLO Has Integrated V-Ray in the Fabric of its Software

CLO’s design software is used by some of the world’s biggest fashion and sportswear companies — and now it renders photorealistic imagery with V-Ray’s AppSDK.

Portraying Leaves with V-Ray for 3ds Max

With endless iterations and unique properties, the natural world is one of the most difficult subjects to emulate in the realm of 3D imagery.

Darren Hendler & Ron Miller — Digital Domain

Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos

© Dabarti Studio
It's Here: V-Ray Next for 3ds Max

Smarter, faster and more powerful than ever before.

Total Chaos: Watch the Keynote Now!

Vlado officially launches V-Ray Next for 3ds Max — plus speeches from IKEA, Nvidia, and Google

Steve Blakey

VFX vets talks software, swimsuits — and Scott Ross

Jesse James Chisholm

After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

© Dabarti Studio
Getting a cinematic look with V-Ray GPU Next & volumetrics

Tomasz Wyszolmirski from Dabarti Studio shares some top volume rendering techniques using V-Ray Next.

Chaos Group at FMX 2018

PIXOMONDO, RealtimeUK and Cube Creative join us for V-Ray Day — plus HP Mars project blasts off!

V-Ray 3.7 for Nuke
V-Ray for Nuke Update Launched

New! Progressive rendering, realistic hair, and support for Nuke 11.1.

Colin Green

The long history of how the art of Previs revolutionized the entire film industry

The Stairway to VR Heaven with V-Ray for Unreal

Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal

Set Visions© Set Visions
Set Visions: From Photography to V-Ray

Is it real, or is it CGI? Meet Set Visions — the multifaceted company visualizing everything plus the kitchen sink

Sebastien Deguy — Allegorithmic

The happy accidents which have made Substance software a dream for CG artists

Creating Rugs with V-Ray for 3ds Max

TILTPIXEL Partner and artist - Ramy Hanna - explores the creation of realistic 3D rugs in his latest V-Ray for 3ds Max tutorial.

Rob Redman — 3D World Magazine/Vertex 2018

Making 3D Worlds: multi-talented editor talks magazine publishing, events organization — and guitar building

Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium

Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

V-Ray for Rhino — updated for Rhino 6

Plus, how to make the most of V-Ray for Grasshopper

V-Ray for Grasshopper Explained

We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.

V-Ray for UnrealRendered in V-Ray for Unreal. Scene provided by Blackhaus
V-Ray for Unreal: Beta Begins

Experience V-Ray scenes in real-time, and ray trace images directly from Unreal.

Boris Simandoff — V-Ray Cloud

The man behind V-Ray’s super simple cloud rendering tells Chris how it was done

How to set up Lighting Analysis in V-Ray Next

Find out how to analyze and measure the light levels in your 3D scene using the new Lighting Analysis tools in V-Ray Next for 3ds Max.

© André Matos
Next Level GPU Rendering in V-Ray Next

Learn all about the new production-ready features and improvements coming to V-Ray GPU in V-Ray Next for 3ds Max.

IKEA© IKEA Communication
Putting the CGI in IKEA: How V-Ray Helps Visualize Perfect Homes

We take a trip to the Swedish furniture company’s headquarters to find out how it has embraced cutting-edge tech to create imagery and videos.

Ishou Keikaku: Architecture in V-Ray for Modo

V-Ray for Modo has become an essential part of Ishou Keikaku’s architecture pipeline. Find out why they started using it, and how V-Ray helps them create great images every time.

V-Ray 3.6 for Modo Out Now

Unleash your creativity and bring projects to life.

Dan Thron — Martini Giant — Blade Runner 2049

Do androids dream of electric sheep? Chris and Dan pore over seminal sci-fi sequel of Blade Runner

Zorana Gee & Ross McKegney — Adobe Dimension

Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry

Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

Chaos Cloud: It's Like Magic

Discover how we've seamlessly unlocked the speed and power of the cloud.

Is there life on Mars? V-Ray docks with HP’s out of this world design competition

Artists, designers, and architects invited to envisage a colony on the red planet.

Vlado — V-Ray Next

Chris spends some time with Vlado getting the lowdown on V-Ray Next

© Andy Thomas
10 Reasons to Come to Total Chaos

This May, we're putting on the greatest rendering event in the known universe. Here’s why you need to be there.

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

Chaos Cloud: The Story Behind the Tech

Find out how Chaos Group has built a fast, smart and easy cloud rendering service.

Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi Part 2

Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion

Infographic: VR Takes Over Architecture

How many architects are using VR? And which software are they using? Find out with our handy illustration.

V-Ray 3.6 for Revit — out now

We’ve added the best of V-Ray to Revit, so you can design faster

© Andy Thomas
Join us for Total Chaos

Brand new event unites the art, science and technology of computer graphics

Viki Chan — Digital Domain

Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi

Was The Last Jedi a great Star Wars movie? A new voice offers his take

F2R Studio arch viz© F2R Studio
V-Ray 3.6 for Rhino: A giant leap forward for 3D visualizers

To celebrate the launch of V-Ray 3.6 for Rhino, we invite arch viz expert Federico to tell us about his favorite features.

V-Ray 3.6 for Rhino Now Available
V-Ray 3.6 for Rhino has arrived

Powerful GPU rendering, smart hybrid GPU + CPU rendering, and more awesome features available now

Grayson Davis, Eric Miller, Daniel Wade & Te "Ford" Hu — THU 2017

And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation

Ba Dai Tou NeoscapeJohn Portman & Associates © Neoscape
Neoscape goes 4K stereo for Ba Dai Tou

The idea of producing a 4K, stereoscopic arch viz film against a tight deadline would be enough to send most arch viz companies running to the hills. Here’s how Neoscape did it – with a little help from V-Ray.

V-Ray Next: Switching the camera from manual to automatic

The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.

Greg Teegarden – Digital Domain

From the jurassic era to outer space and the high seas with VFX supervisor Greg

Daniel Thron & David Tracy – Martini Giant – The Last Jedi

Welcome in the new year with an epic discussion of the highs and lows of the latest Star Wars episode

How to Teach V-Ray for Maya in Two Weeks

We speak to professor Cornelius Malerczyk of Technische Hochschule Mittelhessen about mathematics, V-Ray, and intensive summer camps in CGI

John Cipriani, Carlos Ortega & Lip Comarella – THU 2017

Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill

V-Ray Next: Experiments with the NVIDIA Optix Denoiser

Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.

Maxx Burman – Kitbash3D

Get into the creative business with KitBash3D founder, VFX artist, game developer and businessman Maxx

2017 Architectural Visualization Technology Report Launched

Which challenges does the architecture industry face? How important are VR and cloud rendering? Find out in our report.

© Miguel Ortega & Tran Ma
Finding Ningyo

VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.

Shisha van Horn

Turning back the clock 24 years with CGI and architecture pioneer Shisha

V-Ray Next: Smarter rendering with the New Adaptive Dome Light

A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.

ViSoft
Designing beautiful bathrooms with ViSoft and V-Ray

V-Ray AppSDK helps ViSoft’s Premium Photo Tuning software take the guesswork out of bathroom design.

Miguel Ortega — The Ningyo

Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

Keely Colcleugh & Jeff Mottle; Jessica Rudzewicz — THU 2017

Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.

Corey Harper & Ramy Hanna — Tiltpixel

How the latest tech is helping Tiltpixel create incredible architectural images and movies

Manuel Carrasco, Ruairi Robinson, David Levy, Ryan Woodward — THU 2017

Four exceptional film and game artists talk about saving animals, short films – and responding to pressure.

V-Ray 3.6 for SketchUp News
Full support for SketchUp 2018 in V-Ray 3.6 for SketchUp

Powerful GPU and new hybrid rendering hit SketchUp

Lars Lerup — Rice School of Architecture

How can we stop architecture from being boring?

CL3VER 30-day Trial Available

Display 3ds Max V-Ray scenes in your browser with a single click.

Kevin Gøhler and Pedro Fernandes — THU 2017

How to run a successful YouTube channel, and a deep dive into the theory of arch viz.

Brick Visual arch viz© Brick Visual
Brick Visual talks Arch Viz and VR

Arch viz master, app developer, VR pioneer… Is there anything Brick Visual can’t do?

John SanGiovanni — Visual Vocal

Meet the tech genius who’s simplifying meetings in VR.

Aaron Sims Creative Stranger ThingsAaron Sims Creative © Netflix
Aaron Sims Creative – Making a Monster for Stranger Things

With Stranger Things 2 fueling water cooler conversations around the world, we chat to ASC’s Steffen Reichstadt and Michael Pecchia about creating series one’s terrifying Demogorgon.

Ciro Sannino Gravity© Ciro Sannino
Ciro Sannino Teaches V-Ray

Discover how this tutor's approach to V-Ray for 3ds Max has made him a star of arch viz.

Ian Spriggs, Scott Eaton, Steven Wang & Phil Liu — THU2017

VFX and gaming artists gather in 2-for-1 THU podcast.

Nimrod Friedmann & Carlie Pratt — Cl3ver

Presenting the people behind this game-changing browser-based renderer.

Screen Scene Black Sails V-Ray 3ds MaxScreen Scene © Starz
Screen Scene goes Invisible with V-Ray on Black Sails

Rebuilding 18th-century Philadelphia for Starz piratical TV series.

Mahmoud Alkawadri

Arch viz and VFX with a poster child of THU.

Ben Bancroft and Bret Fisher – ArcMedia

Arch viz firm talks Corona, Phoenix – and luxury yachts.

Kingsglaive: Final Fantasy XV© SQUARE ENIX CO., LTD. All Rights Reserved.
KINGSGLAIVE: FINAL FANTASY XV ups its Game with V-Ray

Director Takeshi Nozue on the latest entry in the FF film series.

PX Group Automotive© PX Group
HOW VRSCANS CHANGED PX GROUP’S AUTOMOBILE RENDERS

Artist Oliver Kossatz takes us under the hood of his incredible imagery.

Paul Nicholls — Factory Fifteen

Co-founder of innovative arch viz and filmmaking studio talks to Chris about Corona, collaboration, and how to build virtual worlds.

V-Ray 3.6 for Nuke
More lighting options with V-Ray 3.6 for Nuke

Plus Cryptomatte IDs and support for Nuke 11

Johnny Gibson — Pixomondo

The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.

Ian Spriggs Self PortraitSelf Portrait © Ian Spriggs
The new master: Ian Spriggs talks photorealism and portraits

CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.

V-Ray 3.6 for Maya is here

Render faster and composite better with major update.

Fabio Palvelli & Jason Bergeron — d2 Conferences

Meet the minds behind one of the world’s most important arch viz gatherings.

Darren Hendler — Digital Domain

Discussing digital humans with DD’s resident expert.

Ondrej and Vlado – Corona and V-Ray

When two celestial bodies line up, it can produce a beautiful Corona.

Render Legion and Corona Join Chaos Group Family

Chaos Group and Render Legion, the makers of Corona Renderer, join forces.

Marc Petit and Ken Pimentel – Epic Games

Epic and Chaos announce a team-up — but what does it mean for users?

Jay Busch and Mike Seymour – Wikihuman

Wikihuman members on making Digital Mike.

V-RAY DAYS @ SIGGRAPH 2017 ROUNDUP

Guardians of the Galaxy Vol.2, Stranger Things and Digital Humans headline blockbuster presentation roster.

Josh Scherr – Naughty Dog

Getting into games with Uncharted’s writer.

© Unit Image
V-Ray VFX & Animation Showreel 2017

The latest collection of incredible work from our V-Ray and Phoenix FD customers.

Chris Knight & Phil Crowe – The Mill

From London to LA with two rock stars of VFX.

Digital Domain Fate of the Furious V-Ray MayaDigital Domain © Universal Pictures
Digital Domain — Fate of the Furious

Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech

Greenwich Peninsula Place Santiago Calatrava UniformSantiago Calatrava © Uniform
Uniform on Calatrava’s Peninsula Place

How Uniform used V-Ray and VR to visualize London's most promising new development.

Lon and David — The End of Rendering

RIP rendering. It was nice to know you.

Alex Nice

Elysium and Pacific Rim artist talks VR, VFX, and Concept Art.

The Bruce C. Bolling Building Mecanoo + SasakiThe Bruce C. Bolling Building Mecanoo + Sasaki
Presenting V-Ray 3.5 for Revit

Revit 2018 support + Adaptive Lights for faster renders.

Marientina Gotsis – USC Creative Media & Behavioral Health Center

VR and gaming therapy with a pioneer of virtual spaces.

Jay Barton – Digital Domain

DD supe talks Fate of the Furious VFX.

V-Ray 3.6 for 3ds Max Logo
V-Ray 3.6 for 3ds Max Introduces Hybrid Rendering

Major update includes improved compositing output and 3ds Max 2018 support.

Immersive Architecture 2017

Arch viz pioneers discuss the past, present and future of AR and VR.

Daniel Thron – Martini Giant – La La Land

Lost in La La Land with the Martini Giant.

© Dabarti Studio
Understanding V-Ray Hybrid rendering

Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.

Patrik Schumacher – Zaha Hadid Architects

Precision, parametrics and particle physics with Zaha Hadid Architect’s principal.

Johanne Beaupied and Dorian Marchesin – Unit Image

Games, movies and commercials with two talented employees of burgeoning French VFX studio.

V-Ray 3.5 for Modo Unleashed

Huge update includes supercharged rendering, and support for Modo 11.

V-Ray AppSDK© Anton Podvalny
V-Ray AppSDK — Now Available

Integrate the power of V-Ray into any application.

Keely Colcleugh and Fredy Castellanos – Kilograph

Talking architecture and education with an innovative visualization studio.

Chaos Group at FMX 2017

Unit Image, Dabarti, Scanline and more join Chris and Vlado for digital arts festival

Aaron Sims – Aaron Sims Creative

From Gremlins to Demogorgons with a master of movie monster effects.

Tomasz Wyszolmirski and Vlado – Live at FMX 2017

Chaos Group’s co-founder and Dabarti’s director answer GPU and V-Ray questions at digital arts fest.

Johan Thorngren – ILM

A closer look at the generalist group inside ILM.

Thom Mayne – Morphosis

The man who changed the face of architecture.

Tomorrow © Gensler
Tomorrow takes on Gensler’s Gateway Tower

Swedish arch viz company uses V-Ray to render design for US’s tallest building.

Dave Carlson

Nerding out with an artist who's ridden the wave of VFX

Kurt Akeley - Lytro

Exploring light and Lytros with an expert in the field

Steelblue

Reinventing San Francisco with Erik Altman, O’Brien Chalmers, and Mike Brown

© Uniform
V-Ray User Group: London

Our first UK user event was completely awesome. Find out more — and see how to get involved with the next one.

Hyperloop One Dubai Station TMRWBIG © Tomorrow
Tomorrow - Hyperloop One

Learn how revered arch viz studio Tomorrow approached the visuals for revolutionary new public transportation project Hyperloop One.

Understanding V-Ray Benchmark

V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.

V-Ray 3 for Rhino - Out Now

Find out how easy it is to create great-looking renders right in Rhino

Rudy Rucker

Godfather of cyberpunk - and uncle of Chris - talks computing, cellular automata and Kindle

Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

V-Ray 3.5 for Maya - Out Now

Fast adaptive lights and major GPU rendering improvements available in latest update

V-Ray for NUKE 3.5
V-Ray 3.5 for NUKE - Update Out Now

New! Try NUKE’s most powerful renderer free for 30 days

Jeff White - ILM

How ILM bred a new version of cinema’s greatest ape

How to move V-Ray scenes between applications

We developed V-Ray scene files to help you move a scene from one application to render in another.

Eric Durst

From commercials to blockbusters with an expert VFX supervisor

Drawbotics Floor Plan Silicon ValleyDrawbotics
Set Pieces: Drawbotics Illustrates Popular TV Shows

Axel Guzman on fun floorplans for everything from Brooklyn Nine-Nine to Silicon Valley.

André Luís - THU

The co-founder of THU talks festivals past, present and future

© DIAKRIT
Pushing boundaries with Diakrit

Creative lead for new construction Zac Arato on reimagining the world.

Phoenix 3 for Maya webnews
Phoenix FD 3 for Maya – Now Available

Fire, Smoke, Liquid and Ocean Simulations Now Possible Directly in Maya

V-Ray 3 for SketchUp webnews
V-Ray 3 for SketchUp is here

The all-new V-Ray 3 for SketchUp has been redesigned for architects who want to focus on design without all the technical settings.

Chris Wells

Gongs, graphics and green screens with an expert VFX supervisor and artist

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

Framestore SS-GB title sequenceFramestore © Sid Gentle Films/BBC
Framestore - SS-GB

Nuke warfare: William Bartlett helms title sequence for alt-history TV series.

Mike Fink - University of Southern California

A visual effects veteran on how the industry’s changed over 40 years

Heatherwick Studio © Forbes Massie
Forbes Massie - Heatherwick Studio’s Vessel

Fine art meets arch viz in this seductive, painterly imagery.

Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

Daniel Trbovic - Gone Coyote

From animated lotto balls to historic VR experiences with a multi-talented VFX artist

V-Ray 3.5 for 3ds Max – Now Available

V-Ray 3.5 for 3ds Max is here, and it’s fast. Our new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re a V-Ray 3.x customer, this update is free and available now.

David Levy

A talented sci-fi concept artist talks big and little films

Richard Taylor

Turn on, tune in, drop out with the man behind Tron’s VFX

Pixomondo Fear the Walking DeadPixomondo © AMC
Pixomondo - Fear the Walking Dead

VFX supervisor Timothy Hanson reinvents the reanimated in for Walking Dead spin-off.

Understanding V-Ray Swarm

New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.

Kevin Mack - Shape Space VR

The avant-garde VR artist takes us on a flight into VR spaces

Justin van der Lek

How Star Wars set this VFX artist on a globetrotting journey to follow his dreams

IAMSTATIC Crimson Peak creditsIAMSTATIC © Legendary
IAMSTATIC - Crimson Peak

Tour a haunted house with IAMSTATIC's end credits sequence.

Michal Nowak

We talk to this Polish artist about his spectacular architectural images.

Adobe Project Felix
Chaos Group and Adobe Bring Photoreal Rendering to Graphic Designers

Adobe’s new 3D application Project Felix integrates V-Ray rendering technology.

Ed Ulbrich - Deluxe

A hero of the VFX industry talks Deluxe, Digital Domain, and digital heads

V-Ray wins Academy Award

Chaos Group founder Vlado to be presented with Sci-Tech plaque.

© Dabarti Studio
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

Erick Schiele

Cataracts, Clapton and Sky Captains with a talented director, VFX artist and musician

Craig Shimahara - Shimahara Illustration

Take a ride on the hype cycle with a pioneer of VR and filmmaking

© Double Aye
Double Aye

The rebellious studio which is turning arch viz upside down.

Daniel Thron - Jurassic Park Series

Dan and Chris talk dinos, directors and digital DJs

Unit Image Canal KitchenUnit Image © Canal
Unit Image - Canal Kitchen

Unit Image cooks up CGI for TV station ad.

Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

Realtime UK 20 SmiteRealtimeUK © Hi-Rez Studios
RealtimeUK hits 20

Anniversary celebrated with greatest hits video.

Tim Miller and Joseph Kosinski

Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.

Blur Titanfall 2 Become One trailerBlur © Respawn Entertainment
Blur – Titanfall 2: Become One

The mad mechs return in Blur Studio's trailer.

Watch CG Garage - LIVE! with Tim Miller and Joe Kosinski

“Deadpool” and “Oblivion” directors help CG Garage celebrate its centennial episode

Blur Atlas Reactor The Case trailerBlur Studio © Trion Worlds
Blur - Atlas Reactor: The Case

Victor Hugo creates character for Blur Studio's cartoony trailer.

Phoenix FD 3.0 for Maya logo
Phoenix FD 3.0 for Maya Beta - Now Open

Experience the future of fluid dynamics

Art Gensler

Building businesses with a true legend of the world of architecture.

Occ chopper V-Ray© Jason Pohl
Orange County Choppers and Boxx

The powerful computers designing high-performance two-wheelers.

Understanding Resumable Rendering

In short, resumable rendering is the ability to have incomplete renders resume where they left off.

David Lee Strasberg

From thespians to digital humans: The importance of real actors in CGI.

Ian Failes

Behind the scenes of internet content with an illustrious VFX writer.

Disney Research parametrically constructs eyes based on simple data

Disney Research parametrically constructs eyes based on simple data

V-Ray for MODO 10.2 Update - Now Available

Now for MODO 10.2

Framestore © Danjaq, LLC
Framestore - Spectre

How Framestore Nuked Spectre’s title sequence.

© Dabarti Studio
Understanding Adaptive Lights

Understanding Adaptive Lights

V-Ray for Revit banner webnews
V-Ray 3 for Revit - Available Now

Create amazing architecture and design imagery quickly and easily.

CL3VER logo news
Chaos Group's New Partnership with CL3VER

Partnership will add V-Ray fidelity to browser-based presentations

Mikki Willis

Apocalypse Now: Mikki Willis on life, art and broken iPods.

Moby Francke — Riot Games

Levelling cities: The character designer and concept artist who went from poor to Portal.

© Sergio Sottomaior
State of Art Academy

How SoA went from five guys in a room to one of the world’s most revered arch viz institutes.

Understanding Glossy Fresnel

We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs

Join the V-Ray 3 for Rhino Beta

Experience the future of Rhino today.

V-Ray 3 for SketchUp Beta – Now Available

Try exciting new features before anyone else.

Eric Stultz – Gensler

How architecture is moving into exciting new spaces.

VRscans Library for 3ds Max - Now Available

400+ photoreal materials at your fingertips

Steve "Spaz" Williams and Mark Dippé

Chris talks to the rebels who transformed VFX in movies.

Wikihuman project explores the use of the alSurface shader

Wikihuman project looks at using the alSurface shader on the new Digital Mike data.

Matt Winston – Stan Winston School

The human side of the man who created cinema’s scariest monsters.

Two tools to view your stereo cubemaps in VR

Two tools to view your stereo cubemaps in VR

fxguide looks at V-Ray’s Stochastic Renderings

How V-Ray 3.4 brings realistic metallic and glistening surfaces to life.

Brenda Chapman

The inspirational story of an Oscar-winning director.

Pixomondo – Game of Thrones

Breathing life into the show's ferocious fire-breathing CG beasts.

Oslo Airport © Nordic Office of Architecture
Nordic Office of Architecture - Arch Viz for Airports

We talk to visualization director Knut Ramstad about this exciting company and its work on the world’s busiest airport.

FX Guide article on V-Ray's stochastic flakes

FX Guide article on V-Ray's stochastic flakes

V-Ray's implementation of the Anders Langlands' alSurface shader

V-Ray's implementation of the Anders Langlands' alSurface shader

Igor Knezevic

Chris meets a Renaissance man who’s travelled the world.

© Alexey Kashpersky / Radius Digital
Alexey Kashpersky (NSFW)

Medical imaging clashes with sci-fi in Alexey Kashpersky’s weird and wonderful close-ups.

The truth about unbiased rendering

Over the years, there have been many debates about whether biased or unbiased rendering is better.

RealtimeUK © Sparkypants Studios
RealtimeUK - Dropzone

An epic follow-up to the incredible Smite trailer.

David Wortley

We talk to a 3ds Max expert who’s hot off the press.

AEC Magazine's V-Ray for Revit Preview

How Chaos Group’s sought-after architectural renderer will reshape the industry.

Phoenix FD 3.0 for 3ds Max - Now Available

New FLIP liquid solver, improved smoke & fire highlight this new release.

Pixomondo
Pixomondo - Theme Park Domes

The big screen gets even bigger...

Elastic © HBO
Elastic - Game of Thrones 360 Intro

A whole new perspective on the show's iconic opening sequence.

Iloura © HBO
Game of Thrones’ “Battle of the Bastards” scoops VFX Emmy

Iloura uses V-Ray to render effects for massive skirmish sequence.

© Eidos Montreal
Eidos Montreal - Deus Ex

Conspiracy theories and cyborgs clash in Adam Jensen’s latest adventure.

Darin Grant

One of the biggest names in the industry talks cloud computing and robot horses.

Fido © Kung Fury
Fido - Kung Fury

How this Swedish effects house breathed life into David Sandberg's bonkers vision.

Jellyfish © Zodiak Kids
Jellyfish - Floogals

How Zodiak Kids show “Floogals” is pushing the boundaries of CG in TV for tots.

Forge & Morrow © Flordis
Forge & Morrow - Medicine Grown From Science

Nature and science collide in this award-winning advertising campaign.

David Chontos - Psyop

Going beyond guns and zombies with the director taking VR to the next level.

Volker Engel - Uncharted Territory

Heading into Uncharted Territory.

Squint/ Opera © BBC
Squint Opera – Messy Goes to Okido

Feeling blue: How this London-based architectural visualization studio brought Messy's crazy world to life.

Iloura © HBO
V-Ray VFX & Animation Showreel 2016

Drum roll please - our new showreel is here!

© Parachute
Parachute FX - Tesla Fireflies

We talk to founder, director and VFX artist Sam O’Hare about this heartfelt testament to a much loved brand.

Blur © Microsoft
Blur – Halo Wars 2

Time stands still in this trailer for Microsoft's strategy sequel.

Andy Waisler

From architecture to visual effects—and back again.

Atomic Fiction © Sony Pictures
Atomic Fiction – The Walk

Atomic Fiction scales new heights and gets its head in the clouds for The Walk.

© Mackevision
Mackevision – Porsche Mission E

Mackevision animates gorgeous electric car concept for the Porsche Mission E.

© Emilie Stabell
Emilie Stabell – Creating Creatures for Games

We talk to this promising artist about pressing start on a career in the games industry.

© Victor Hugo
Digital Canvas: A Conversation with Victor Hugo Queiroz

Photorealism and cartoony stylization meet in this talented Brazilian artist’s work

Den Brooks © Pearl Studio
Pearl Studios – 360fly

Pearl Studio gets its hands dirty for these gnarly renders of 360fly’s action cam.

© Blur
Blur – Tom Clancy The White Masks

Blur convincingly digitizes Angela Bassett for this game teaser.

© Plastic Wax
Plastic Wax – LEGO Star Wars: The Force Awakens

Plastic Wax creates plastic Padawans in this playful promo.

Martin Enthed - IKEA

How IKEA uses 3D imagery in its catalogs: a step-by-step guide

© Plastic Wax
Plastic Wax – Injustice 2 Announce Trailer

It’s Batman vs Superman vs Wonder Woman vs Flash vs Aquaman vs Godzilla. OK, maybe not Godzilla.

© The Boundary
The Boundary – Renzo Piano

V-Ray adds a touch of zen to Renzo Piano’s 87 Park.

MPC © Faraday Future
MPC – Electric Dreams

MPC Creative drives into tomorrow with its spot for Faraday Future.

Zoic Studios © Amazon
Zoic Studios – The Man in the High Castle

How the effects company reinvented San Francisco and New York for Ridley Scott's Amazon TV series.

© Kollected
Kollected – Design Illustrations for National Geographic

Nick Kaloterakis on his high-tech 3D illustrations for National Geographic, NY Times and Wired.

© Hamilton + Kidd
Hamilton + Kidd – Great White Sharks VR

We dive into virtual reality with Curiscope’s Ben Kidd to discuss this breathtaking sharks project.

Tristan and Matthieu - Nozon

Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray

© The Animation Workshop
Roommate Wanted – The Perks and Perils of Living with a Zombie

Bjorn Blaaberg Sorensen explains how his team created a ghoulish claymation aesthetic for this student film.

© Bertrand Benoit
Environments: a major key to VR's success

Christopher Nichols talks VR and Environments for CGW's March / April issue.

© FloodSlicer
Floodslicer's Photographic Approach to Digital Images

How V-Ray has helped this Australian architectural visualization company create amazing pics and flicks.

Chaos Group shares Architosh’s Best of Show Award

Chaos Group, CL3VER, IrisVR and Avail jointly collect prestigious prize.

© Unit Image
Unit Image – For Honor E3 Trailer

Three tribes go to war in this epic video.

Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements

© Charles Willcock
Charles Willcock – Tergo: A Robot's Story

Do androids dream of not picking up trash?

© INK
INK – Rado Luxury Watches

INK's incredible art shows that Rado’s luxury wristwatches really are tough as nails.

© Filmakademie
CITIPATI

We speak to Andreas Feix and Francesco Faranna, the brilliant minds behind this VES award winning graduation film.

© Mighty Nice
Bottersnikes and Gumbles

Australian animation studio brings this kids’ classic to life.

Daniel Thron - Mad Max series

Daniel Thron and Chris talk about the Mad Max series, Australian New Wave, the power of editing, and VR.

© Blur
Blur – Dishonored 2

The good, the bad, and the ugly meet in the trailer for one of the year's most tantalizing games.

© Lorett Foth
Lorett Foth – Gets Hair Just Right for CGSOCIETY’s Thu Competition

This globetrotting artist shows us that there’s more than one way to skin a cat in her iconic work for the THU Tribe competition.

Available now – V-Ray 3.4 for 3ds Max and Maya

Free updates are now available for V-Ray 3.x for 3ds Max and V-Ray 3.x for Maya customers.

© Gensler
GENSLER – A Conversation with Senior Associate Jorge Barrero

Jorge tells Chris Nichols how Gensler has influenced architecture and design visualization.

© BIG
BIG – Creativity Comes From Saying Yes

Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.

Bryan Grill - Scanline

Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.

Kevin Margo - CONSTRUCT

The creator of CONSTRUCT tells us how his short film is revolutionizing film making.

© Edit House
Edithouse – Creates Launch Film for Volvo XC Coupe Concept

How Edithouse's 13-man team was stretched to its limits by the launch film for Volvo's XC Coupe.

© Reza Sedghi
The Pietà – A Virtual Reconstruction of One a Michaelangelo Masterpiece by Reza Sedghi

Learn how Reza Sedghi virtually reconstructed one of Michelangelo’s most famous works—without ever seeing it.

Blagovest Taskov looks at the new Polaris based AMD cards

Blagovest Taskov benchmarks the latest Polaris based AMD RX 480

© Ash Thorp
Project 2501: A Homage to Ghost in the Shell by Ash Thorp

We talk to designer, art director and illustrator Ash Thorp about his painstaking homage to classic anime Ghost in the Shell.

© Minimal
MNML – Visualization in Crowdfunding Projects

How Chicago-based design firm MINIMAL has helped kickstart Kickstarter.

Voices of VR podcast on challenges of Architecture in VR

Road to VR's podcast on underestimating scale in VR environments

© INK
INK – A Creative Combination of Pooches and Planes

Spurred by their love of dogs and airplanes, artists at INK blended the two together to create “Dogfighters.”

© MOME
Paper World - An Award Winning Short for the World Wildlife Foundation

We talk to Laszlo Ruska and David Ringeisen about this powerful short film.

Lisa Beroud

Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.

© FirstBorn/ Legend3D
Legend3D – The Art of Patron

Legend3D’s VR Director Justin Denton on the charms and challenges of virtual reality.

V-Ray for MODO – Now Available

Announcing V-Ray for MODO. Seamlessly integrated CPU and GPU rendering for MODO artists and designers.

© Outpost
Outpost - Paper World

A lo-fi ad which makes use of high-tech software.

Herzog & De Meuron

We speak to the Digital Technology group at Herzog and De Meuron in Basel Switzerland.

Unit Image – The Division

All our troubles seemed so far away…

V-Ray for Revit public beta 2 now available

A major update to the V-Ray for Revit public beta is now available.

Sally Slade - Magnopus

We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR

© Kiribati
Kiribati

An interview with Ignacio Corrales, Lighting Director and Shading Supervisor for Kiribati

R&D at Chaos Group with V-Ray RT rendering directly to Oculus viewer

R&D shows using V-Ray RT to render directly into an Oculus viewer.

© Steelblue
Steelblue – San Francisco in VR

Founder O’Brien Chalmers explains how his communication company has moved beyond the physical and into the virtual.

Thabo and Pascal - Disney Research

We speak to the folks at Disney Research in Zurich about their work on Digital Humans

© Buck
Buck – Seed Matters, The Germ of an Idea

The natural versus chemical food debate is the subject of Buck's advertisement.

Guide to GPU Rendering

Welcome to the Chaos Group Labs’ Guide to GPU Rendering.

Chaos Group announces a new material scanning technology

VRscans set to revolutionize digitization of physical objects and textures.

V-Ray Days @ SIGGRAPH 2016

Chaos Group return to SIGGRAPH with the ever popular V-Ray Days.

© RealtimeUK
Realtime UK – SMITE: To Hell and Back

The elements clash in Realtime UK’s trailer for video game Smite.

Richard Edlund

The incredible career of one of the most important people in the visual effects industry

Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

Andreas Feix & Francesco Faranna - Citipati

Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie

Janelle Croshaw - Digital Domain

Janelle Croshaw talks about her career in VFX including many of it's challenges.

Blake Sweeney - Method Studios

We speak to Blake Sweeney, head of software at Method Studios.

Jacqueline Cooper - MonarchVR

Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

Ben Grossmann - Magnopus

We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.

Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

Boris Simandoff - V-Ray Cloud

Boris Simandoff helps us understand what Cloud is.

Dominic Albanese

Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

V-Ray 3.3 for Maya is here, and it’s fast

V-Ray 3.3 for Maya is here, and it’s fast.

Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

Shane Scranton - IrisVR

Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

Uncube feature on DFL member Ben West

Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.

Daniel Thron - Star Wars Series

Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.

Chaos Group Balitmore

Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

Bottleship VFX

Hristo Velev and Martin Naydenski talk about starting Bottleship VFX

Joy Lea and Devon Fay

Joy Lea and Devon Fay talk to us about life as artists in the gaming world.

V-Ray 3.3 for NUKE is here

The latest update to V-Ray for NUKE is now available – and more powerful than ever.

Brandon Davis

Brandon Davis talks about balancing VFX, the Army, and life.

© Steelblue
Viewing VR stereo cubemaps in a browser and Google Cardboard

Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser

Daniel Lay aka VFXSoldier

Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.

Lele on V-Ray 3.3 for 3ds max

Lele and Chris talk about the big SP3 update to V-Ray

Year in Review 2015

Lon, David, and Chris discuss what happened in 2015

David Stripinis

David Stripinis talks about his career, and his ideas about the future of VFX overall.

V-Ray 3.3 for 3ds Max now available

We’ve released another big update to V-Ray for 3ds Max that will render most scenes up to 20-50% faster.

CG Society talks to Christopher Nichols about Labs

CG Society talks to Christopher Nichols about Labs

Dr Doug Roble

Doug Roble talks about software development and the future of VFX

The Guide to VR is out.

Check out the new Guide to VR.

V-Ray for Revit public beta now available

Yesterday at Autodesk University, we announced the release of the V-Ray for Revit public beta.

Phoenix FD 2.2 now available for 3ds Max 2016

A free update is now available for Phoenix FD.

3D Symposium

Listen to the 3D Symposium 2015 Panel from Cancun Mexico

Dr. Angela Tinwell discusses the Norman Seeff podcast

Dr. Angela Tinwell discusses the Norman Seeff podcast

Tim Hanson

We speak to Tim Hanson of Max Depth about his diverse career in graphics.

© Alex Hogrefe
SketchUp 2016 support now in V-Ray 2.0

V-Ray 2.0 for SketchUp has been updated and is fully compatible with SketchUp 2016.

Scott Ross and Allen Bolden

Scott Ross, Allen Bolden, and I talk about the industry and THU.

Oleg Alexander

Oleg Alexander and Stephen Parker speak about art and science in digital humans

Norman Seeff

We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley

Alex Alvarez

Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School

© Disney
Wikihuman Project: Eyeing Disney Zurich Research

Mike Seymour, Co-founder of fxguide.com and fxphd.com discusses the latest DHL scanning

Kevin & Snow Mack

Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

Nozawa Tetsuya

We speak to Nozawa Tetsuya about the CG industry in Japan.

Jose Alves da Silva & Andrew Hickinbottom

Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom

Kim Baumann Larsen

We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.

David Prescott

Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

Tim Miller

We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

Scott DeWoody and Alan Robles

We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.

Wes Ball

Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.

Kevin Baillie

We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

Shahin Toosi

We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.

Digital Film League welcomes Justin Denton

Justin Denton is a director and vfx supervisor specializing in VR content.

V-Ray for NUKE has launched

V-Ray for NUKE introduces a new approach to lighting and compositing.

Fausto De Martini

We talk to the renowned concept artist Fausto De Martini about his career.

Justin Denton

Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.

V-Ray 3.1 for Maya now available!

Today, we announce the immediate availability of V-Ray 3.1 for Maya.

Kirk Shintani and Christopher Janney

Kirk and Christopher from A52 chat about their work at A52.

Vlado explains sampling in V-Ray 3

Vlado explains sampling in V-Ray 3

Erik Nash

Erik's background in Effects started way back as a director of photography in miniatures.

Ruairi Robinson

We talk to director Ruairi Robinson about his career including the teaser Leviathan.

Stereo cube maps rendered in V-Ray RT GPU for VR

While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.

Ben West joins the Digital Film League

Ben West joins the Digital Film League

Rob Nederhorst

We talk to Rob Nederhorst about his history and his new project Live Mentor

Dariush Derakhshani

Dariush Derakhshani talks about his career in teaching

Dan Roarty

We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League

Craig Shimahara

We talk to Craig Shimahara about his career in architecture, archviz, and filmmaking.

V-Ray 3.2 for 3ds Max now available

Our latest free update to V-Ray for 3ds Max is now available.

Andrea and Christian from Luxx Studios

We talk to Andrea Block and Christian Haas about the work for Luxx Studios

V-Ray for NUKE beta – new update available!

V-Ray for NUKE beta – new update available.

Paul Debevec

We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.

Mackevision Part 1

Mackevision talks about their VFX work, including Game of Thrones

Allan McKay

At the age of 33, Allan has been doing visual effects professionally for 20 years.

Ben West

This week we talk to Ben West, a Creative Director at Framestore, and Director.

Eric Hanson

Eric Hanson discusses his career history as well as the work they do at xRez

Scott Ross

Meet Scott Ross. One of the most influential people in the business of VFX.

Jonathan Litt

Jonathan Litt offers insight in the world of VFX thought his long and interesting career.

#RespectVFX

Let's spread the word that we need help to #RespectVFX again.

Wikihuman presentation at FMX 2015

The Digital Human League will be presenting their Wikihuman project at FMX 2015

Vlado and Boris

Vlado, Boris, and Chris talk about GPU, Techology, V-Ray Cloud, and V-Ray App SDK.

Jeff Mottle

We talk to Jeff Mottle about ArchViz, Technology, and his new CGarchitect Visualization Conference.

V-Ray running in Motion Builder in the Cloud

A look at how we tied V-Ray Cloud for Motionbuilder for CONSTRUCT.

Christopher Nichols on the Allan McKay Podcast

Allan McKay has a pretty cool podcast that he is running which I was lucky enough to be a guest on. it is a fairly long podcast were we talk about nearly everything in my career and also about the work we are doing in Labs.

Trojan Horse was a Unicorn

Listen to André Luis and Scott Ross talk about their event in Portugal called Trojan Horse was a Unicorn. Make sure and check out the bonus section at the event for more info on winning a Golden Ticket.

Lou Pecora

Lou Pecora speaks to us about his experience as a VFX Supervisor and Artist during his 17 years at Digital Domain, including attending the Oscars for his team's work on X-Men: Days of Future Past.

Peter Mitev

Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997.

Improvements to the GTR BRDF

Improvements to the GTR BRDF

Mike Seymour

Mike has done a ton of media on VFX, so it was a pretty rare opportunity to turn the tables and have him talk about his own background and aspirations.

Important Looking Pirates

Måns Björklund and Niklas Jacobson talk about their past and what led them to start their company back in Sweeden.

Jay and Graham from ICT

Talking to Graham and Jay about all things ICT, virtual humans, Wikihuman, and more.

Introducing wikihuman.org

Introducing wikihuman.org. This is the start of an ongoing project by the Digital Human League (DHL).

Don't you have an Architecture degree?

There are several people at Chaos Group that have actual Architecture degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it.

Darren Butler

Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur.

Kevin Margo and Derron Ross

With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.

A look back at 2014

2014 was a big year. We figured it was a good opportunity for Lon, David and I to take a look back at what has happened.

V-Ray 3.0 for 3ds Max SP1 Now Available

V-Ray 3.0 for 3ds Max Service Pack 1 is now available for download.

Vlado

In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general.

V-Ray 3.0 for Softimage SP1 Available

V-Ray 3.0 for Softimage SP1 is here!

V-Ray 2.0 for Rhino Service Pack 2

A new update to V-Ray 2.0 for Rhino is now available.

© Vic Nguyen
Vic Nguyen

East meets west in this Vietnamese arch viz artist’s stunning work.

Steve Preeg

Besides being a member of the Digital Human League, Steve Preeg has a long history in Visual Effects. We talk with Steve about his past, his work, and what he thinks are some of the challenging parts of Digital Humans.

Brady Harris

As you may remember from the last episode we decided on a name for the podcast. We also briefly talked about what to do for a theme song. Well Brady Harris agreed to help us write a jingle.

V-Ray IRL BTS

Lon Grohs & Daniel Buck discuss the first creative project we did together which was making the V-Ray IRL video for the 10th Anniversary party of V-Ray. Even if the short is over 2 years old, there are still some great stories to be told about it.

It's time to update your V-Ray license server

We've updated the V-Ray license server for all products.

Chaos Group at FMX 2015

We'll be at FMX 2015 for the 20th anniversary of Europe’s most influential conference for animation, effects, games, and transmedia.